Posted on 22 April 2016 - 05:37 AM
This is stupid. why is the server working on new game modes when really and truly they should be working on the amount of people that join games.its fucking messed up. Every time i come on a uhc theirs 500+ people in the game which means its lagging for about 30 minutes in the game, then you also got the case of freezing every 5 minutes.
what im trying to say is they should put a line on how many doners join before game starts so people who are less fortunate can join.
i was thinking 200 doners join before game then no matter how many people can join even if it was a team of 10 and then the rest of the non doners can join when wl is of.
SIMPLE EQUATION.
Thank you for reading.
Last edited on 22 April 2016 - 06:11 PM by whittams
RyanStrafe wrote
its fucking messed up. Every time i come on a uhc theirs 500+ people in the game which means its lagging for about 30 minutes in the game, then you also got the case of freezing every 5 minutes.
what im trying to say is they should put a line on how many doners join before game starts so people who are less fortunate can join.
i was thinking 200 doners join before game then no matter how many people can join even if it was a team of 10 and then the rest of the non doners can join when wl is of.
SIMPLE EQUATION.
Thank you for reading.
posting three times i c
Posted on 22 April 2016 - 08:27 PM
Yes a cap on the amount of Doners that can join the game needs a limit,200 is pretty good and id say 50 over max cap to make it less laggy
Posted on 22 April 2016 - 09:54 PM
SmellyPenguin wrote
#BlameSmelly
Posted on 22 April 2016 - 10:05 PM
fireless gm; every1 is going to survive tnls fire…Posted on 28 April 2016 - 09:58 AM
Next up is a swordless UHC ( ͡° ͜ʖ ͡°)Posted on 15 May 2016 - 07:39 PM
A lot of new scenarios but all is CC and Timebomb .-.