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So for a while now au1 has had a major tps fluctuation bug.
I'm not going to call out mods for that they should know this, but it's blatantly obvious.

There was just an au game hosted that received a 300 player fill!
As this is a once in a lifetime opportunity it was completely ruined with a flat rate of 6 tps.

I know tps isn't controllable but by hosting this game on AU2 everything would've been fine whilst the 'devs' fixed it.

This was happening even before the game started!
EVERYONE in chat was spamming host this on au2 before the count down had even started..

People were using helpop and chat to express that au1 is broken but the hosts didn't respond.
They were more focused on 'OMG AU HAS A 300+ FILL' than looking for players to enjoy their game without tps lag.

AU2 to my knowledge isn't broken and the game could've easily been switched or at least tested.

Just saying this shows really how much the au hosts care about the community..
with 90% of players stating 'Host this on AU2' they completely disregarded it.

So now the only 300 fill au game has gone to waste because they wouldn't want the player count to drop by 50 from hopping onto the other UHC server.

Sorry if i'm ranting but with the entire community wanting A and the host's give B doesn't really help grow the AU community
WHICH NEEDS GROWING

Thank you for reading, please leave your thoughts below
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+1
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I agree there is a problem..

but the 4:30 (NZ Time) today was hosted on AU2 and the tps was constantly below 7 for over 20 minutes, not sure what happened after that because I suicided.
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Frodo, Im not sure if you're misinformed, or just extremely misinformed. The TPS issue is not just an AU1 thing, it's a global issue. Today the first game (which was hosted on AU2) was receiving TPS drops, even before the game started. It's not just as simple as moving the game to AU2.
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@ElementalYT I haven't played today. never the less devs should fix this. Mods say 'they have been alerted' but to the entire communities knowledge nothing has changed.
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I understand archy was doing syncing 36 hours ago but that finished up and there is still a problem
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I dont think its just AU (iirc from what ive heard people say).
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Does anyone know if it has been fixed yet?
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Gberry is looking for a solution be patient
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SolrRaze wrote

I dont think its just AU (iirc from what ive heard people say).
tps has gotten a lot lower than it should be on NA as well, not sure about eu.
But back to the thread. It's not a host's choice wether to move the game to another server.
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