Posted on 14 October 2014 - 02:38 AM
ComboDombo wrote
Here is a suggestion (Might sound stupid).
Honestly, if you're looking for a new start. I would say RESET THE BAN LIST. Give EVERYONE a new start. Give them ONE MORE CHANCE no matter WHAT THEY DID to prove themselves.
If they are caught cheating, then ban their asses no questions asked. However, I feel as if this were to happen… Then more people would see the fun in it.
It would be amazing see Cayden and shortbus316 flying around!!!! (No ofense, it´s just impossible. It would be like erasing all the hard work the mods do each day)
Posted on 14 October 2014 - 03:03 AM
one thing is all i have to say , #HYPEDDDDDPosted on 14 October 2014 - 04:03 AM
bwownz048 wrote
1400-1600. And on, you get the point.
@MasterGberry
@Archybot
@Viprite
THIS! PLEASE! In my opinion, this is an amazing idea :)
Posted on 14 October 2014 - 04:16 AM
camdog4soccer wrote
-Camdog4soccer/Ecliptek
Quick question, will there be an elo reset after the new Badlion Pot PvP 3.0?
@MasterGberry
lol nice joke
Posted on 14 October 2014 - 06:18 AM
MaximumVision wrote
bwownz048 wrote...
THIS! PLEASE! In my opinion, this is an amazing idea :)
Too many signs
Posted on 14 October 2014 - 04:49 PM
Well we are going to move away from signs…but i mean if we wanted to just do a matchmaking system like that we would just have multiple "queues" built internally and detect the player's rating and just put them in the correct one.E.g.
0 - 1200
1200 - 1400
1400 - 1600
1600 - 1800
1800 - 9999
We could do this, it would work but will result in longer match times if everyone that is playing is between 1400 - 1600 and not the other ranges. Could make the system smarter I guess and only use this on certain ladders or during certain times (etc when more ppl are on) @Archybot <– he is in charge of the matchmaking redesigns.
Posted on 14 October 2014 - 08:37 PM
MasterGberry wrote
E.g.
0 - 1200
1200 - 1400
1400 - 1600
1600 - 1800
1800 - 9999
We could do this, it would work but will result in longer match times if everyone that is playing is between 1400 - 1600 and not the other ranges. Could make the system smarter I guess and only use this on certain ladders or during certain times (etc when more ppl are on) @Archybot <– he is in charge of the matchmaking redesigns.
If you do this, which I am all for by the way, people are going to complain about matchmaking time. Just saying ;p anyway, +1 /.\
Posted on 14 October 2014 - 10:08 PM
MaximumVision wrote
MasterGberry wrote...
If you do this, which I am all for by the way, people are going to complain about matchmaking time. Just saying ;p anyway, +1 /.\
And this is why I refuse to do anything in matchmaking :) I already implemented a great system that people didn't like. So a big fuck you to all of you guys, you can stick to the shitty first come first server queue system I originally made. It's on Archy to make anything new/updated if he so chooses to.
Posted on 14 October 2014 - 10:09 PM
MasterGberry wrote
MaximumVision wrote...
And this is why I refuse to do anything in matchmaking :) I already implemented a great system that people didn't like. So a big fuck you to all of you guys, you can stick to the shitty first come first server queue system I originally made. It's on Archy to make anything new/updated if he so chooses to.
Honestly i dont care about how the matchmaking works, thats just my preference tho ^. I like the new elo system and I like the old elo system <3
Posted on 14 October 2014 - 10:30 PM
galizor wrote
camdog4soccer wrote...
lol nice joke
I never said I was good 1 1/2 years ago, I said I was playing it. Honestly your always negative @iRattPack and try to say something nice on here like "hype" not just say I was never here. I'm kinda sick of your shit talk behind my back daily.
But I'm soo HYPPEE
Posted on 15 October 2014 - 03:53 AM
First off, I'd like to start by saying the updates you've got in mind are beautiful; you guys have really thought through this well. That out of the way, here's what I wanted to say:MasterGberry wrote
I see that the results of this poll have swayed to the latter option in which there are only 20 unranked matches per day for non-donors. However, with under forty responses to your poll,(as of when I'm typing this) you will never be able to identify what the community actually wants. The people who have responded to the thread/poll are mainly forum users, and of those, I'm sure a good 90% of them are donors. Obviously, one option helps donors and one helps non-donors. If there were only 20 unranked matches per day, it wouldn't affect donors at all, but they would still get to play all of the ladders without having to worry about elo. Then non-donors can play as much as they like. On the other hand, if there were only three ladders for unranked, donors would lose out, because having unlimited matches doesn't help them - they have that anyway. If you implement your latter option, your server will drop dead within a month. Here's what will happen: first, your chat will become kohi practice plus what it already is, considering people will have to spam "./duel me [hard] [no debuffs] !!!!!!"; your non-donor activity level will take a dive, since they won't even be able to play without the manual dueling; and, with both of these taking effect, your player count and donation level will plummet as well. As much as I, personally, would love all ladders to have unranked sections, it would really, really hurt badlion. It seems like a small change, but it would absolutely have serious repercussions.
MasterGberry wrote
This is fucking genius. I love you guys.
Mastergberry wrote
This scares me, but if you can pull off the right balance of strictness and lenience, I applaud you. Good luck with this; I'm excited to see what you've thought up.
Matergberry wrote
I'm not entirely sure what you mean by this. Would it be almost the same as starting and lms or war? Would you not do big tourneys anymore? Would there be similar prizes to those of the current tourneys? A little clarification, if you could. Thanks.
All in all, this pot pvp 3.0 looks like it'll be a breath of fresh air and everything we all could want it to be. Thanks for working so hard on it; you know we appreciate it.
Posted on 15 October 2014 - 02:51 PM
MasterGberry wrote
MaximumVision wrote...
And this is why I refuse to do anything in matchmaking :) I already implemented a great system that people didn't like. So a big fuck you to all of you guys, you can stick to the shitty first come first server queue system I originally made. It's on Archy to make anything new/updated if he so chooses to.
A decent solution would be to wait for an even number (proportional to the queue activity) of players to queue, then sort by rating and partition the list. It's far more dynamic than your proposition (@Archybot pls look).
Regarding chat filters: they suck. Always have, always will. People will transition from "easy" -> "ez" -> "e z" -> "esy" -> "eeeeezzzzz" -> whatever else can bypass the filter. If you really want a reasonable solution to chat toxicity then you could:
- Restrict access to chat to non donators. Only having to police the donators (who paid partly for their chat rights) is a much easier task. You could also bar people from private messaging someone they've fought recently.
- Introduce a word whitelist. Allow only common positive expressions like "gg", "good", "fight", and so on.
- Make matches without names (like Kohi's anonymous ladder) and only allow people to see the name of their opponent on the site after half an hour.
- Remove chat entirely and rename the server Quietlion.
Posted on 15 October 2014 - 05:49 PM
R3kon wrote
Holy fucking shit north korea
Posted on 15 October 2014 - 06:24 PM
Time to analyze this.Anonymous Quote
I'd like to ask if this can be taken one step further to accommodate events.
- War:Show remaining players on your team/opposing team after a match.
LMS:No changes
Slaughter:No changes
All:Kill scoreboard/documented statistics on the website, just like Warfare. How many people have you killed in a slaughter, for instance? How many victories, how many losses, etc. This would also include match history. I'm not sure if the warfare code on the website could be copied/pasted for this or if it needs to be reconfigured as well, but I hope it gets added.
Next:UHC Gamemodes (@BurntCactus)
People love UHCs, and from streamers our player count nearly doubles. However, I think UHCs need to push the bounds of MC in order to make them as enjoyable and interesting as possible. I'm NOT saying we should copy the UHC Reddit's gamemodes. However, I think this should be considered to make the future automatic UHCs a bit more diverse. Some suggestions I have are currently:
Next:Donator vs Non-donator permissions. (In my opinion)
Now, for my biggest idea:Globalizing Soup Tokens and allow the purchase of certain perks/ranks with them (Similar to OCN's Raindrops)
Now, for forum changes:
And last but not least, in-game changes.
I'll try to think of some more later, but for now those are my ideas. :)
@MasterGberry
Posted on 15 October 2014 - 06:47 PM
Hivlik wrote
Here is the reasoning behind all of this. When we went "EULA" complaint for the 2 weeks our donations dropped to almost nothing. Everyone was just playing on the unranked ladders and didn't care to donate. Badlion would have shut down if we didn't change it back. Our donations are still very low compared to where they were during the summer (which is somewhat understandable) but we want to give people more incentive to donate. $5/mo isn't really that much, or $30/forever.
We are trying to keep Badlion Network alive as long as possible. So by changing it to a limit of 20 it allows us to try and motivate more people to donate, and we are at a better situation than before where people couldn't even play unranked ladders of certain types at all. Some people may not want to play more than 20 matches a day anyways (a lot of our player base). The ones that want to spend a lot of time on the network should want to be able to play as much as they want though.
I am all for coming up with alternative ideas to increase donations and keep Badlion open, but it is very difficult without making the PotionPvP server pay 2 win which we do not want to do, it should be a skill based server, not a "who throws more money at it" server. A perfect example is Hattowolf who used to have 5-6 non-donator accounts on the first page of the ladders each season. He would play 10 matches a day and could still reach the top.
Posted on 15 October 2014 - 06:57 PM
AtomicScientist2 wrote
Next:Donator vs Non-donator permissions. (In my opinion)
THIS! We need more color options in my opinion.
As for the trial for donator, I don't think so. We can get a free trial for a WEEK for voting for the server which helps it out more :)
Posted on 15 October 2014 - 07:42 PM
AtomicScientist2 wrote
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no the anti spam blocks my alt all the time as it is, and then when I type during the 2.5 second period I have to wait an additional 2.5.
Making it where you can't repeat the same message twice within like 10 seconds wouldn't be too bad.
As for all the UHC ideas you suggested that would be entirely up to our devs, but I will say 1 thing, most of the time when we host for streamers the players that come are not UHC regulars. You will see players be killed by wolfs, killed by Cacti, and even drown *cough* @MasterGberry *cough*. Thats why we give starter food and sometimes /heals after 10 minutes into the game.
Posted on 15 October 2014 - 07:50 PM
BurntCactus wrote
AtomicScientist2 wrote...
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no the anti spam blocks my alt all the time as it is, and then when I type during the 2.5 second period I have to wait an additional 2.5.
Making it where you can't repeat the same message twice within like 10 seconds wouldn't be too bad.
As for all the UHC ideas you suggested that would be entirely up to our devs, but I will say 1 thing, most of the time when we host for streamers the players that come are not UHC regulars. You will see players be killed by wolfs, killed by Cacti, and even drown *cough* @MasterGberry *cough*. Thats why we give starter food and sometimes /heals after 10 minutes into the game.
I was thinking some of these gamemodes could be for private events, and I understand our players aren't gold star material, but I still think they would be able to learn and become better at the game from this.
Posted on 15 October 2014 - 11:37 PM
BurntCactus wrote
AtomicScientist2 wrote...
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no the anti spam blocks my alt all the time as it is, and then when I type during the 2.5 second period I have to wait an additional 2.5.
Making it where you can't repeat the same message twice within like 10 seconds wouldn't be too bad.
As for all the UHC ideas you suggested that would be entirely up to our devs, but I will say 1 thing, most of the time when we host for streamers the players that come are not UHC regulars. You will see players be killed by wolfs, killed by Cacti, and even drown *cough* @MasterGberry *cough*. Thats why we give starter food and sometimes /heals after 10 minutes into the game.
Fun fact, u get muted for sending the same message within 10 seconds already ;) (this used to work at least)