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What I Think About Modern Minecraft Servers
"It would be awesome if there were ladders that change pvp at its core. Like screwing with knockback (delaying it, decreasing it, making it more vertical and less horizontal). You could screw with how much you're able to hit in a certain period of time, change how fast you can move while using items (imagine a sword based ladder, but while holding the bow back you go far faster, so you can use it to rush around and switch off for combos). Just food for thought, creating ladders which change pvp itself could potentially be a fun differentiator from other servers."
  • -iSluff

  • @iSluff While it would be an interesting idea, I think a lot of servers have already tried and failed at creating fun gameplay by changing fundamentals about minecraft. While I do agree that changing knockback in that particular way would be an interesting idea, I don't think generally it would be a good idea seeing that multiple other "minigame servers" already do this, and I say this with a heavy heart, are not as fun because they don't stay true to their Minecraft roots. Take for example factions. Factions is fun because it takes the basic survival multiplayer idea and puts a fun twist on it with lots of intense pvp and pot fights. The example here is that its staying closer to its roots by having few plugins that affect gameplay and more that either add to it with shops or stop rule breakers. Now let's look at Hypixel's new gamemode Cops and Crims as another example. The plugins it uses completely rebuild gameplay from the ground up, and end up being a haphazardly made CS:GO clone with retro graphics. As you can see these are both wildly different gamemodes with different amounts of changing the basic mechanics (terraforming, crafting, exploring) and I think it really shows. I'd hate to see Badlion go in a direction like this, and I am firmly rooted in the belief that you can still create fun and addictive gameplay and also staying true to your roots (ie. Oc.tc)
  • -Lots of love, lgmatias
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