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The UHC 6.0 Situation
In this thread I'm going to share my opinion on UHC 6.0, I believe it's a great thing, but there's something I'm quite concerned about, regarding the diamond rates, for various reasons. I'll try to share my point of view on this topic as well as I can. Keep in mind this is my personal opinion, and I'm not bashing on badlion in any way, cause I truly believe all the upcoming updates are amazing work. Now let's get into what I want to talk about, the diamond rates..

As someone who's played UHC for almost 2 years, I'm friends with some of the really active players on here. And all of them have the same issue with the diamond rates as I do. It kills UHC in a way, believe it or not, but diamonds almost shape the entire game. It's pretty much the most important resource people have to fight for in UHC. In UHC 6.0 it's easy to mine full diamond in the first 20 minutes. This will end up stopping the majority of people from snowballing, and make people cave and cave and cave until they're incredibly stacked. This one thing, turns the game from an action packed game where you have to manage every resource you get, into something pretty passive. It turns the game into one massive 300-400 player UHC Meetup, Where people get lots of stuff no matter what. There's a lot less room for doing crazy clutches/plays. Since in the game there's so many different tactics and skills you can use. The diamond rates simply are about to take a huge chunk of it away.

Badlion has done some incredible things with the new anti xray system. It honestly is such a smart way of dealing with rayers who go for diamonds. However, in 6.0 there's no point in using xray for diamonds, since they can be found everywhere with no problem. No effort is needed to mine full diamond. This will eliminate all the potential of the anti xray system. This is just another indication that something has to be done about the diamond rates. This is UHC, diamonds are simply supposed to be rare or it'll flip around the entire gamemode.

I saw archybot made a poll on twitter a few days back asking what the community wanted regarding the diamonds (also stated my opinion there, btw). The majority of the community is voting to keep the diamond rates this way, and what I've noticed is this: They think THIS is the thing that fixes the xrayers, but it really isn't. People think if they're full diamond early, there's not gonna be an issue with rayers anymore, and I get their point, but I believe it's wrong. Simply because the new anti xray is a smart way of dealing with rayers, it makes them waste time, more time than someone who's not raying. This system would work amazing in the 5.0 caves, and once people tried it, they'd realise they won't need the full diamond anymore to be able to beat rayers, cause the rayers will simply be behind when it comes to diamonds mined.

Badlion UHC has always had a very challenging caving system, which personally I loved. It makes the game a lot more interesting. It's something that's always been unique about badlion. And by taking that away the game might feel more like another UHC server out there. I feel like badlion should stick to its roots and build on what made them great.

Personally I'd nerf diamonds, a lot. They could literally be halved and you'd still end up full diamond every border. Personally I'd take about 3/5 of the diamonds away. This would make it again like it was. I understand that whatever I say is not gonna have much impact. But once again that's just my opinion. I'm giving feedback cause I love badlion, and I believe UHC has great potential when it comes to competitive play. Some people may agree with me, others won't.

Lastly I want to share one more idea, if nerfing is not possible.
What about a scenario? 5.0 caves, this scenario has the old caving system (or slightly different), but with the new anti xray. Or something similar like that, if possible of course. This is not the ideal solution, but it would serve the people who want new caves and the ones who want old caves. This isn't the ideal solution because I strongly believe UHC should remain UHC, and not turn into a big UHC meetup where diamonds are granted for sure, and where PVP is all that matters, people should be getting a limited amount of resources, and know how to manage them well. That's what takes a lot of skill in this game, and it's what makes the game great. That's what UHC is, it's literally in the name.

Once again, just my opinion :) I'd like to hear your thoughts on this!

EDIT:
Diamonds did get nerfed, but I don't really notice any difference. It should be possible to be a 1/4 20 mins in and snowball your way up. It's a big thing about UHC. I know people dislike the old diamond rates, but that was because they were VERY low, right now they're VERY high. I feel like they should be in between very low and very high. Looking at servers like ultra it's still possible to go 00 20 minutes in with full iron and do very well, there's even 3/4 players at the borders later into the game. That's a balanced game, not too low like it used to be, but not too high either which makes full diamond a granted thing.

Also I'd like to add one more thing about the caves, the caves could be finetuned. There's a thing lots of people dislike, which is the endless amounts of lava and water. Every cavefight ends up in lava pretty much, this is an annoying thing to deal with and it would make the experience for the player better if there was less of this to deal with. Also the same with surface caves, there's way too much surface cave and almost every fight people fall into them which is annoying. I'd personally like to see the surface caves decreased, touching caves wouldn't mean touching diamonds though, before people complain about that.
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yeah I agree
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The reason the diamond rates are up are to persuade the player base back to badlion that xnestorio stole. If you have been playing uhc, which you clearly haven't, you would know that Badlion 5.0 games were getting 120 to 200 players max on ffa cc tb games. If badlions most popular game does were only getting 200 players, there is a problem. 6.0 games have changed that and Badlion games are filling instantly. So keep the diamond rates, but I wouldn't mind there being a 5.0 as being a scienario.
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ryan2003222 wrote

The reason the diamond rates are up are to persuade the player base back to badlion that xnestorio stole. If you have been playing uhc, which you clearly haven't, you would know that Badlion 5.0 games were getting 120 to 200 players max on ffa cc tb games. If badlions most popular game does were only getting 200 players, there is a problem. 6.0 games have changed that and Badlion games are filling instantly. So keep the diamond rates, but I wouldn't mind there being a 5.0 as being a scienario.


I understand why they're doing it, trust me. It's not hard to see that if you're a bit active in the community. This thread is game wise talking, and I shared my opinion on why I believe it's bad for the game mode, not the server. I play this game on a daily basis
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