Posted on 02 October 2017 - 02:11 PM
As some of you have notice sg is getting more players meaning that survival games is still alive.I think it would be interesting to mix UHC and survival games, same things as UHC, no regeneration without gapples, but the same maps and rules as survival games. It would be fun because people would be more cautious about charging into pvp situations, making the game more strategy based.
Last edited on 02 October 2017 - 05:31 PM by Mevolentx
+1But would probably need to make some sort of gapple spawn rate a little bit higher, because otherwise, people would avoid fighting because there would be no point losing all that health with so many people left. Or maybe you get a golden head for every kill. Good idea though.
Posted on 02 October 2017 - 08:40 PM
I'm neutral I think its a good idea but at the start of every game there's someone that get's a stone sword and start hitting people if get down to 2 hearts it'd be hard to get enough gaps to get full. It'd be a good idea if the gap rate was increased.Posted on 02 October 2017 - 10:01 PM
Neutraldue to the fact that at the beginning it would be a blood fest you get hit by a wooden sword twice and you need a gapple just to have a chance to win.
other than that first few seconds it would be a great idea (more gapples around the map of course) and maybe a grace period at the beginning.
Posted on 03 October 2017 - 06:26 AM
Maybe they could remove the traditional centre spawn? And instead do a UHC styled random spawn. So it gives every player a chance to loot away from the huge mob of people you'd normally get at the centre.Posted on 03 October 2017 - 08:14 AM
Neutraldue to a couple of the reasons stated above.
Posted on 04 October 2017 - 05:45 PM
Aren't they already going to add this soon?Posted on 04 October 2017 - 07:21 PM
Braadley wrote
due to a couple of the reasons stated above.