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how does rod kb work?
is rod kb always consistent with the only variable being the velocity of the player you are rodding/whether they are in the air or not? or do you get more rod kb if you run forward and rod vs jumping backwards and rodding?

just wondering, if it is the former i would have the suggestion of having rod kb also be affected by the rodder's velocity and not just the person getting rodded. so like if you are rodding while standing still or backing up you do like absolutely no kb and the person can run through your rods just a tiny bit or something like that. don' know how that would be implemented in a balanced way though
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Great question! Gonna have to test it out myself to see what it is, unless anyone else knows.
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Automatically Deleted
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Berx wrote

You rodity rod rod and the player gors hoopty hoopty


I have never laughed so hard.
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Interesting, I may look into it.
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Interesting.
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the answer to your question is yes and changing it means a lot of angry people in this community so leave it how it is
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