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[Client 2.0] Ore outline overlay
Hello, I started to play UHC today and I had a great time playing it, good job 👍🏻

But I actually spend more time to find a good UHC resource pack especially with an outline on the ores,

And I had this idea, why if we are able to use a clear glass overlay directly into the client why not do the same with ores outline, that could be a mod in the mod list that will be able to adapt to any kind of resolution of the pack (4*4 up to 512*512) and that will also be cool to be able to change between an animated outline or a static one with an option in the dadicated settings of the mod,

that could really helpful for neophytes like me that just started to play UHC or for more experimented players to be able to use their favorite resource pack and don't have to change it to switch between gamemodes, that means more time to play, so more players and more time to play on Badlion


I hope have been helpful with this feedback

Please let me know what do you think about this idea by responding with a +1 or a -1 and if so why you don't what this feature into BLC 2.0

Have a nice day 👋🏻

HashEdits
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Is this even possibile….?
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Saimo wrote

Is this even possibile….?

Shure you just have to create every single outline for every single resolution and make something to apply them in front of the texture of the pack that the player is using, and for animated ones you just have to make a separate animated texture,

I think that could be a solution to do it :)
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wtf
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suot wrote

wtf

It's a good idea isn't it ?
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HashEdits wrote

suot wrote...


It's a good idea isn't it ?

yes its good idea
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+1
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suot wrote

HashEdits wrote...


yes its good idea

why did you said wtf so x)
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HashEdits wrote

suot wrote...


why did you said wtf so x)

I thought it was an impossible idea xd
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suot wrote

HashEdits wrote...


I thought it was an impossible idea xd

I think that in terms of codding it's as hard as a clear glass overlay bouton, compare to clear glass here you have to store more textures and if they add the animated thing they also have to do all the work to have a dedicated tab, so maybe that could be a little bit more difficult to code in this part but it's still really simple to code the main part of the mod I think
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+1
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Thanks for the suggestion, we will see what we can do.
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ginie1 wrote

Thanks for the suggestion, we will see what we can do.


thank you, this is a pretty cool feature that never has been made in the past, I hope see it in an upcoming update :)
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Sounds good +1
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