Posted on 22 March 2018 - 07:02 PM
Obviously Im just going to focus on the Clans portion and insert my thoughts in boldLouiie wrote
So this is a new system I thought about, that could revive the clan community. It could work with the blc, but it is not necessary. So with this new system, you will be able to create teams! These teams will compete against each other, in a league!. There would be an NA, and EU part in this. So the NA teams will battle each other and the same goes for the EU ones.
I have been advocating for a proper Team system for almost a year now so I definitely agree.
However I don't think it should be part of a clans system but completely separate / system should replace clans.
Also tbf in tournaments many NA players / teams have done well in EU tourneys and vice versa for NA. I don't think segregating the 2 would help unite the teams / clans
If you win you get 2 points. So say I create a clan called badlion staff. But we are 50 players in this clan, so we could easily get more teams. Then I would /team create BadlionStaff1, and an officer in my clan would create BadlionStaff2. This way both teams can compete in the tournament.
See this is kinda my issue with making a team system inside of the clan systems.
How I imagine this playing out is if Clans are then based on their Skill / Stats, the average player is far more likely to want to join the Top Clan and that clan's 15th Team.
This just results a few massive clans rather than many different clans
Other possible issues include the fact that Teams of the same Clan are likely not going to want to face eachother and if there were some leaderboard system which was automatic, it would be easily to boost your Teams within the clan
At the start of the season, you will get put in a group. the group stages will last 2 weeks. There will be 4 teams in each group. And you would only have to fight the other team once. The number one and two in each group would move on to the knockout stages.
So the teams would get told who should fight who at the start. Aka in each group. Fx:
This week:
Group 1:
Week 1:
Team 1 has to fight team 3
Team 2 has to fight team 3
Team 4 has to fight team 2
Team 1 has to fight team 4.
Week 2:
Team 1 has to fight team 2.
Team 4 has to fight team 3.
You will have that week to do the fight, the team leaders will talk with each other and decide a time where they can fight each other. The kits will be Build UHC, Iron, and NoDebuff.
This is where I strongly disagree, because I see Arena as a very limited competitive gamemode and that any system should ditch 5v5 Arena and keep the focus on the current competitive gamemodes (CTF, CTW, DOM)
Best of 3 in each of them. This means that a fight between one team and another will maximum last 1 hour. If the two teams cant figure out a time to play, none of them would get the two points. Unless one of the teams provide proof to a tournament staff that it was the other team, that didn't want to fight. If you miss more than 2 fights your team will automatically be disqualified. To do the fights it would be a simple command like /team fight {teamname}, and then the other team would /team fight accept {teamname}. Pretty simple. It will be alerted in chat that the different teams are fighting, which will create hype.
I agree that if there is a league then there must be official staff that make sure it is run properly. The community has tried multiple times to work clan leagues and 95% of them are poorly organised and cant work off the community alone
The knockout stages:
Here the winners and runners-up in the groups would fight each other.
This could be streamed on the Badlion channel.
I think the Channel is vastly underused do any competitive events like this should definitely be streamed / posted to the YT channel
I am thinking how this could kinda work like the overwatch league.
But in the knockout stages, there are certain times which has already been decided weeks in advance. So people can actually show up to it. The winners would get a certain reward that I have no clue what should be.
The same system with /team fight would work here as well, to make sure there is no trouble.
(Kiivo, ik you don't like this idea) I need feedback on this as well, I am not 100% sure what should be in everything.
lol thanks for the mention
I do honestly agree with most of it but here's a summary of my thoughts
I personally think what you suggested is great but should be a separate Teams feature
These Teams would have limited roster spaces eg. 12 to make sure there are a lot of different teams formed
Then from this Badlion should run their own official league which could be similar to what you are suggesting
I think the gamemodes played should definitely be the competitive gamemodes and 100% not arena
As for the clans system I think the emphasis should be on community and that we try not to make it "competitive"
If it meant a separate team system were added, I would far prefer for Clans to be removed and Badlion's emphasis to be on Teams
This would include promoting top teams on the social media, allowing Logos and official pages to be made for them on the website and also use the system as an easier way to
There is quite a lot of discussion about this in the Player Council which hopefully you will be invited to after this thread
Overall I think its great that you had the effort to make the thread and want Badlion to improve
Posted on 22 March 2018 - 07:05 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^@UVpickles I know you have been brainstorming a new league system so you might like some of Louiie's ideas
Also hit him up with PC pls xD
Posted on 22 March 2018 - 07:07 PM
+1 but u have no life to write all this shitPosted on 22 March 2018 - 10:40 PM
how about a switch up on the archer kit :vPosted on 22 March 2018 - 10:40 PM
oh and good ideas for the most part I read like 85% of itPosted on 23 March 2018 - 06:10 AM
Global rating:+1UHC:+1
KB:+1
missions/clan system:neutral
Players:+1
Ideas/suggestions:+1
Last edited on 23 March 2018 - 08:27 AM by TouchMeIfYouWant
Louiie wrote
The different topics I will be discussing:
- The global rating system, basically me telling my opinion about the current global system, and how I think it should be.
- UHC, Why there aren't much people playing it anymore, and how to get people to start playing it again. (C misses its Ultra Hardcore)
- KB, and its how it affects the player amount. This will also contain my opinion about the KB, and why I think the kb is bad.
- New Exp/Missions system and a clan/team system.
- How do we bring back players or get new players?
- Ideas/Suggestions
- Conclusion.
Also kufc ElizaMTS
Global rating on Arena PvP
So a week or two back I posted a thread regarding the global system, and how I mean that it does not show off your actual 'global' skill level. I have been rethinking everything I said in that thread, and have tried perfecting it.
Most of the competitive players on badlion believe that this system is extremely bad because it pushes us to only play a couple of kits. And I totally agree with them. I think we need three new categories that show off your skill.
Speed, Bow, and last but not least Melee.
Speed will contain the following kits:
NoDebuff
Debuff
Gapple
Bow will contain the following kits:
Archer
UHC (Adding a diamond helmet for more hp/longer fights)
Iron
Melee will contain the following kits:
Build UHC
Soup (Non-speed, aka the German way, will get players onto the server)
SG
Diamond
These three categories will define your global elo so the math would be fx:
(Build UHC + Soup + SG + Diamond)/3 = Overall Melee elo.
Then your global elo would be:
(Melee + Speed + Bow)/3 = Global Elo.
Pretty simple.
This will encourage players to play other kits than the three kits which define your global elo currently.
I would also have three places in the lobby, one each for speed, bow, and melee.
Here it would show with statues (NPC) who the best person is in each individual kit.
UHC
Ohh yes. One of my favorite gamemodes of all-time, or at least it was. So much has changed, and not for the better (Exception 7.0, and trucing/teaming rules, actually some stuff has LOL). So you probably know the drill by now. Currently, we are seeing games, that work exactly like UHC, develop with incredible speed, so why don't UHC? The reason why fortnite is fun to play right now is because is hard (Because there is a lot of very good players), and the same went for UHC back in the day it was also hard, and ANYTHING could happen. It was very unpredictable, which was why it was so fun, cause you had variation from game to game. Nowadays, there are three ways to play UHC: Nether, Border and Cave all game.
The objective of the game should be that you have to play aggressively to win. You shouldn't be able to win just because you cave the entire game. Now I am gonna say something that a HUGE part of you guys will disagree with me on. I think that they should lower the diamond rates. BUT LOUIE, then it will be easier for the xrayers to win. This is where I tell you, that it is already all the xrayers that win. They just xray differently, they go to spawners/mineshafts for books and dig to fortresses/players. It is still a huge advantage to xray, and it will stay that way until a client makes it impossible to do so. So why not lower the diamond rates. So I realize I have to step-down on something I personally love which is snowballing on a horse. I suggest removing saddles in every mineshaft chest + books. This will make it less beneficial to xray. Furthermore, I would make it so that you only get saddles in spawners, and that spawners are never connected to caves. Therefor it will be way easier for us hosts to ban the xrayers.
Snowballing has to be the way of playing UHC that is the most worth.
So how do we do this? We could add so whenever you kill someone you get 1/3 of your levels, put on your existing levels. Making it so people that snowball can get more stacked. We can also do so the amount of exp you get from ores decreases after every border shrink. This will make it less worth for people to cave the entire game. I think it is also very important that the people who have created 7.0 UHC, show initiative to play it themselves, cause what is the point if they don't like it…
Make mobs do more damage, quite controversial, but this makes it harder to play UHC, which is something that is lacking. Also get those creepers exploding again.
BAC UHC'S
The future for the UHC gamemode.
Here we will be able to have saddles in mineshafts and spawners, we could still have it so that the exp gets reduced every border shrink.
We should make caves smaller, making it harder to get full diamond at the border.
I think that these games, should still have hosts to make it so that trucing/teaming doesn't happen, but I don't think the host are nesecarry in the start of the game, but they can join on and off.
KB
I will first show you some examples of how much kb is taken, in non-speed.
How much KB a normal sword hit does, while somebody is moving at you.
How much KB a rod hit does, while somebody is moving at you.
How much kb you take while being in lava.
Here I show a person clicking 5 cps vs a person clicking 10-11
I will refer to these ones as clip 1; clip 2; clip 3; clip 4.
First of all, I wanna analyze the reason why the kb was changed in the first place.
Anonymous Quote...
So the reason the kb was looked into in first place, was because some famous YouTubers were getting annoyed from getting rodspammed (reb). After that, they found out that there were more problems with the kb, because it apparently wasn't able to suit badlion as the hub for competitive and legit gameplay. Then it is also said here that your actual skill level wasn't reflected with your elo. and that you can't get off with amazing combos, and that people with 15 cps and trading with people with 2 players.
Let's just look at clip 2 for a second, because the real reason the kb was changed was because people would rodspam to much. But you can clearly see that this is still a possibility so we can definitely say that this problem was NOT fixed. Then it is mentioned that the old make badlion a worse place when it came to legit and competitive gameplay. Let's talk about "Legit", this kb is so laggy, and irregular so it is EXTREMELY hard to tell if players are lowkey cheating. A huge amount of us mods agree on this, because if you just use 3.3 reach, then the mods won't be able to tell whether you are cheating or not. Especially because laggy players have a huge advantage, so those cheaters could just be laggy players. The only thing that can actually catch these players is gcheat. Then it was also concluded that it didn't actually show off your skill level, but this is where I totally disagree. The current kb gives a huge advantage to the laggy players, and actually not the good players. The people with high elo with the old kb was actually REALLY good. But now it is just a question whether you have the ping advantage. It is also stated that a player with 2 cps could trade evenly with a player with 15, which is obviously false. But I went ahead an tested how it works with this kb. In clip 4 you can see that I and Purox are fighting he is clicking 5 cps, and I am clicking 10-11. The only reason why I win this fight is because I get the first hit before him, there is no other reason. This is the only situation where my click speed mattered. So we can also confirm that the problem here wasn't fixed either.
I will now show you an example from build UHC showcasing why this kb doesn't show off your actual skill level.
You can see in this clip how it is almost impossible to start combos in build UHC unless you have the low ground. Whenever you try to strafe a person you will always end up getting two hits and he/she/it will get one. So that problem wasn't fixed either.
This kb forces us to lava spam, as you take 0 kb in lava. And because your rod doesn't do any kb either it is extremely hard to initiate combos. You will also have extreme trouble getting out of lava because the rod doesn't do much kb, so if you are stuck you are dead. Pretty much me saying how the lava is too op.
And for the people saying "Rod doesn't require skill", well rod-spamming don't but if you wanted to be a top-tier player, you had to be able to time your rods while strafing, so yes it does require skill.
How to "Make the kb great again", you could either revert to s15, which had almost NO community complaints, or you could develop a new kb, which would be put on the real servers, for the PC to test because then you would see how the kb's work when affected by player count. Of course, there would be different test values for each kit, for the PC to look at. Kinda like season 14 with the 4 test kits that were voted for. But now it will just be the PC voting for the values.
Before you call me a crybaby. Yes, I am a crybaby about this subject, because it is one of the absolute most important things on badlion. And more players have expressed hate towards this kb than any other before (Maybe not s13's kb, but that was not good either)
You can also see how the player amounts have dropped since this kb was released.
Here is a video of tenebrous explaining how Combo's work.
A new missions system, and clan system?
So recently I have been thinking, how the hell do we bring players to the network? We have to do something to make it interesting and competitive. Something where you can compete against your friends, and that is where the missions system steps in. We see fortnite have this system, and they are benefitting massively from it. Players try to see who get can get the highest tiers and so on. You might say, Minecraft isn't the same as fortnite Louie. Well, it isn't, but it has a lot of similarities. We could develop a system that would fit badlion as well. Missions will be daily, weekly and seasonally. You would get EXP for various things lets take UHC as an example.
UHC:
Daily: Get 5 kills
Weekly: Get a 7 killstreak
Seasonally: Get 15 wins
These are just examples. The daily missions will easy, the weekly will be medium and the seasonally will be hard.
You would get different types of reward like the cosmetics, badlion capes and so on (Cool Things!). Badlion could eventually sell Badlion passes, which would give you more exp when you complete a challenge, and you are able to get more cosmetics than someone without one when you move along the levels.
The clan system!
So this is a new system I thought about, that could revive the clan community. It could work with the blc, but it is not necessary. So with this new system, you will be able to create teams! These teams will compete against each other, in a league!. There would be an NA, and EU part in this. So the NA teams will battle each other and the same goes for the EU ones.
If you win you get 2 points. So say I create a clan called badlion staff. But we are 50 players in this clan, so we could easily get more teams. Then I would /team create BadlionStaff1, and an officer in my clan would create BadlionStaff2. This way both teams can compete in the tournament.
At the start of the season, you will get put in a group. the group stages will last 2 weeks. There will be 4 teams in each group. And you would only have to fight the other team once. The number one and two in each group would move on to the knockout stages.
So the teams would get told who should fight who at the start. Aka in each group. Fx:
This week:
Group 1:
Week 1:
Team 1 has to fight team 3
Team 2 has to fight team 3
Team 4 has to fight team 2
Team 1 has to fight team 4.
Week 2:
Team 1 has to fight team 2.
Team 4 has to fight team 3.
You will have that week to do the fight, the team leaders will talk with each other and decide a time where they can fight each other. The kits will be Build UHC, Iron, and NoDebuff.
Best of 3 in each of them. This means that a fight between one team and another will maximum last 1 hour. If the two teams cant figure out a time to play, none of them would get the two points. Unless one of the teams provide proof to a tournament staff that it was the other team, that didn't want to fight. If you miss more than 2 fights your team will automatically be disqualified. To do the fights it would be a simple command like /team fight {teamname}, and then the other team would /team fight accept {teamname}. Pretty simple. It will be alerted in chat that the different teams are fighting, which will create hype.
The knockout stages:
Here the winners and runners-up in the groups would fight each other.
This could be streamed on the Badlion channel.
I am thinking how this could kinda work like the overwatch league.
But in the knockout stages, there are certain times which has already been decided weeks in advance. So people can actually show up to it. The winners would get a certain reward that I have no clue what should be.
The same system with /team fight would work here as well, to make sure there is no trouble.
(Kiivo, ik you don't like this idea) I need feedback on this as well, I am not 100% sure what should be in everything.
Players
So how do we get players back? First of all, we have to make our various gamemodes interesting, with doing the changes that I have suggested above with KB, Missions, and changes to UHC.
Currently, a lot of the gamemodes are not entry level gamemodes. Which is probably what badlion needs. We need some original arcade gamemodes that can bring players to the server to develop a new community. I suggest doing a competition for like 50 dollars, to the winner for the best original gamemode, that can get players onto the server.
If not wanting to create original gamemodes, a huge amount of players could be drawn to the server with HCF, if only playable with the badlion client.
Ideas/Suggestions
So the other day I suggested doing a thing where people would get an actual answer whether or not their suggestion was good or bad. I wanna talk about this again today, just with a couple of changes, after discussing it with an admin.
So currently we have a black hole of ideas/suggestions that was never cleared out and never got an answer. These threads are not taken into consideration here, these will be put under ideas/suggestions but it will have an (Old) around it, just like the old appeals.
The system will work differently this time though if the thread has gotten a decent amount of attention the community managers will show it to the pc (decent is like 10 +1's and above) the pc then discusses on whether or not it is a good idea. When they are finished that thread will be moved into another section called Ideas/Suggestions (Resolved), here the community manager which presented the thread to the PC, will write a short summary of what the pc thought, and whether or not they think it should be implemented. This could be changed around though. If you thread has not received enough attention after 2 weeks of post date it will just be moved into resolved with a community manager replying (Not enough attention) Player council hasn't reviewed. This system will allow the players to know whether or not their threads were discussed and also whether or not it was good, or if it will even get implemented. Pretty simple.
Conclusion
So I would like to end off by saying that this is what I believe combined will make badlion a better gaming environment and a way funnier server. Perhaps it could even help revive the server quite a bit. Ty for reading the thread. +1, and -1 THE individual parts of the thread. or Just +1 one if you liked everything.
Also, there is a good chance that you misunderstood my point so please don't rage at me because nothing of what I said was meant to be hurtful towards anyone.
+1
Arena rating :I think its a great idea.I´m top 1 of gapple and sometimes I need to wait about 5 minutes in queue because gapple doesn´t count and people that were forced to play it doesn´t play it anymore (normally this persons aren´t good at speed) , with this system more people of nodebuff will play gapple and the other persons that aren´t good at speed don´t need to play it.
UHC :It´s very similar to all the post but with new things.
Bac UHC :I personally think it´s dead.
Kb :I agree with you in most of the things. You don´t have kb while you are in lava and its difficult to leave form lava most of the time. Rod kb is also bad. Other thing is the kb in gapple there are sometimes that you are making strafes and strafes and the other one is only going forward and he hits you equal ,there are obvios some combos,
Missions system and clan system :I agree in most of the things. The clan comunity is dying and this could help it, the only thing is the kits I don´t like that, I would say BuildUHC, NoDebuff, SG, Archer and Diamond, this would be the kits I would put(gapple could also be added if you want)
Player :It´s a good idea.
Ideas suggestions :Nothing to say
Last edited on 23 March 2018 - 07:27 AM by Hakodate
- The global rating system | +1- UHC Missions | +1, also would be great something similar on other gamemodes. For example, here are a few missions that I can think of for SG: Win a game; Kill 10 players; Get a double kill (2 kills within 30 seconds), etc. Completing these missions might be rewarded with XP. P.S. Didn't notice you explained it later, so +1 for that one as well.
- KB | Speed KB should definitely be changed, and I'm fine with current non-speed KB. So +1 for Speed KB, neutral for non-speed.
- New XP/Missions system and a clan/team system. | +1 as I said above.
- Players | +1
- Ideas/Suggestions | +1
Posted on 23 March 2018 - 12:33 PM
bcofido wrote
Yeah, bro!!
Posted on 23 March 2018 - 02:28 PM
my steps to making badlion fun again:ban mexico
delete archer
bring back @MaccaTacca
Posted on 23 March 2018 - 02:30 PM
Also remove the goddamn no clean system from UHC, possibly one of the worst systems ever in my opinion. It is a part of the game that you are able to get cleaned, and that you can clean others.Posted on 23 March 2018 - 02:53 PM
Kiivo wrote
@UVpickles I know you have been brainstorming a new league system so you might like some of Louiie's ideas
Posted on 23 March 2018 - 02:53 PM
Big +1 for kb+1 for global kit change but not the way you say
Posted on 23 March 2018 - 03:07 PM
I think this is a great idea! I like the KB idea tbh.+1