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Just some thoughts about UHC
Last edited on 05 August 2018 - 08:56 PM by YoYoBoBo
So I've been inactive for a long while now and apparently everything is pretty dead now. So I feel like giving my two cents about UHC.There's a TL:DR since this is pretty long.
I believe it was ultra that had incredibly OP caves that for some reason got people wanting to play on their server. Honestly I think in hindsight that was a lot of hot garbage. But of course Ultra was backed by really popular and entertaining dudes and essentially challenged Badlion. So badlion came out with crazy caves too because apparently Ultra was revolutionary and all people wanted were good caves to make the game "easier" for them.
I mean for one thing by making players able to be super op, skill became pretty obsolete to an extent since people were so tanky and could chug a ton. Even in 4v4s with a team of 4 trying to kill one dude, the person, who in a 4v1 melee fight should die pretty instantly, instead is able to chug for minutes on end because a 4v1 advantage literally means nothing when you still do the same amount of DPS, and apparently chugging and good armor will nullify 90% of constant damage. and it doesn't help that if you had an unlucky game mining, you didn't stand a chance.
Another thing is that bows really weren't effective damage wise unless you spammed them. Obviously a lot of people didn't like so called "bow spammers",but at the same time it's not their fault for using a weapon that can only be used to spam a ton. Because lets be real, a bow is gonna do nothing if you use it normally. And even with bow spamming it wasn't really a winning tactic as much as a stay alive tactic or "im salty so screw this guy" tactic. Sure, you're gonna drain the other person and piss them off, but it won't help you win unless you get really lucky. By the time you're bow spamming you pretty much have already lost.
In fact bow fights were so ineffective that most players would just block up and hide when they were getting bowed at, since getting in a bow fight with someone just as stacked as you won't help unless you outplay them and manage to drop them, which is literally impossible with people so stacked.
Melee became so popular and so important in UHC, to the point that you couldn't win by doing anything other than meleeing because you wouldn't be able to bow fight someone with full diamond prot infinity and a ton of apples and realistically drop them. In fact, even melee fights weren't that effective at killing people because of the crazy armor and chugging tactics that made people crazy tanky. Not to mention that people could run away for ages, and it's not like you could just snipe them since bows would do very little damage. and you would probably have all your armor break from being rodded before you could even hit the dude once with you're sword.
And this pretty much led to cleaning and one tapping being the best way to play the game. Bow fight someone and you'll get drained, melee someone and you'll get drained, it was practically impossible to drop people unless they were already low. You weren't rewarded for playing aggressively, you were rewarded for being defensive and avoiding fights unless a) you had clearly way better gear b)the other person is already really low. That was the result of players having OP gear and tons of healing, eventually fighting wouldn't be helpful because you wouldn't be able to do a thing.
By the time it became a 1v1, the match tended to already be clearly decided. Most of the time people would have a ton of armor pieces and healing, and it became a match of "who has better stuff." It would slowly devolve into a stale chugging match until either someone runs out of healing or someone's naked. For the most side it would always be incredibly one sided with one dude having way too much healing.
Fights were just way too long. Melee is fun because it's fast paced, not because every fight ends up taking 5 minutes.
There was also the problem that there would be too many players in the same spot and way too many people nearing the end. The map would get way too small so that people wouldn't be able to be spread out. This heavily promotes cleaning and makes it impossible to pick a fight without 20 other people ambushing you when you're low on health. Especially when people get teleported to the same areas and are just in a giant moshpit.
There's also a part of me that thinks rodding was detrimental, since people would eventually just rod spam and go for rod tricks to guarantee a combo. And its not like you could pull out your bow without instantly getting bum rushed at that range. And I already mentioned how rodding can basically allow you to run away for a really really long time. Rods really needed some sort of cooldown or nerf, because even if the art of landing every rod and getting perfect rod tricks takes skill, it makes the game really not fun when you can abuse the heck out of it and milk every bit of durability out of it.
TL:DR
So basically everyone would have crazy gear and too much healing. This meant you don't have a long range weapon aka a bow that can realistically drop someone unless they have like no health and no healing, and you probably aren't going to be able to drop people melee style and instead will get endlessly drained. Additionally, people can just back out or endlessly run away and you won't be able to do anything about it. This rewards cleaning/one tapping since fights don't yield much. Plus, there would be way too many players in the same area and the map would shrink too fast, making it impossible to fight someone without getting shredded by people literally just watching the fight/bowing and waiting for the clean. And rods were too op.
I mean for real, at the end of games people would have stacks of healing and an inventory full of prot 4 diamond armor pieces along with replacement rods and replacement sharp 4 swords. It's absurd how stacked people became. I think if you have multiple sets of op armor pieces and at the same time your armor is literally breaking, that's when fights are too long and players are too stacked.