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Ranked Matches and Server Lag
Since Badlion can track the server's TPS and packets and all that, would it be possible to sense when a major lag spike happens on the server's end, and void the results of any ranked matches that were occurring during that time? Obviously this wouldn't help with individual people who lag, that is still an issue that I don't know if there is an easy fix for (if matched were voided due to lag on the player's end, lag switches could be used to manipulate ELO; the player would "lag out" whenever he/she starts to lose). But it would be nice if this lag detector was added, especially for those games where the winner is whoever gets disconnected first.
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We're actually experimenting with a network drop/ddos detection where if enough people D/C at the same time it would void all ELO loss for like 15 seconds, but it's not done and has kinda been put on the back burner for a bit, but we'd like to return to working on it soon.
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Archybot wrote

We're actually experimenting with a network drop/ddos detection where if enough people D/C at the same time it would void all ELO loss for like 15 seconds, but it's not done and has kinda been put on the back burner for a bit, but we'd like to return to working on it soon.

Amazing idea, would be so gud :)
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