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Varicks wrote

Why do you think you enjoy/appreciate classical and orchestra more than other genres?

It's because I was influenced by my German preschool teachers to love it. I liked whatever they seemed to like, and I caught on to classical music. I maintained that bias for years, and I think I've kept it because it sounds whole and "pure" in a sense.

Varicks wrote

General opinion of the Rap genre

Heavily dislike it — the "singer" is barely singing, and backgrounds are pretty lame 90% of the time

Varicks wrote

General opinion of the Rock genre

Quite positive, as long as the stuff's melodic. Soft rock is what I prefer, but I'm fine with any rock if it's got a good melody or bass line.

Varicks wrote

General opinion of the Metal genre

Don't like it, it hurts my ears. Too much for me to take

Varicks wrote

General opinion of the Pop genre

I generally prefer piano based pop songs can be nice; again, it's about the melody and instruments. They're usually ballads, though

Varicks wrote

General opinion of the EDM genre

Heavy dislike here, too
It sounds fake and boring to me.

Varicks wrote

Advantages of having EU ping and disadvantages? Overall, do you believe it's more of an advantage or disadvantage?

It really depends on how you play. You won't get hits as fast, but getting combos can be easier if you arrow down / s-key correctly. I'm personally better without latency.

Varicks wrote

Do you listen to music at school?

If I've got nothing to do and I'm in a free period, sure. I can't work with music, though.

Varicks wrote

Name one to two people who are great archers that your pride would never allow you to admit

Would have been both christhenoob and Hivlik, but I've eased up on my pride and actually mention them now and then. I can't think of any archers who come close to either

Varicks wrote

What is my nickname for you on Skype?

I believe it is "Tree octopus."

Varicks wrote

Does your father/mother have a favorite sports team? Who?

My father and the Pakistan cricket team, of course! I somehow happen to have the same favorite

Varicks wrote

Would you prefer a controversial thread or a redundant thread (I already know the answer)

Controversial, but I've seen too many of those lately. Sometimes, you've just gotta take it easy and have redundant threads

Varicks wrote

Scenario: You're the leader of the last foot-controlled province. You're surrounded by hand controlled provinces, and you're unaware of what might exist beyond those states.
There are three hand states around you, but none of them are joined in an alliance. The HashHands are to the North. They live in a mountainous region. Your states are bordered by a river. TO the South-East is the Hanolions. They're people of enlightenment. They live in a plains close to the Ocean. To the West are the Hands. They're currently the military super power, and you fear that they might form a collation to attack your state, the United Foots. Their capitol is in the middle of an Island in the Bay of Hands.
What series of actions do you take?

The Eastern hand state, the Hanolion state, seems to not be affiliated in any way with the Western superpower. With a name like that, and the fact that they're enlightened, it's pretty obvious that they're reasonable people. A permanent alliance shall be formed with them, and our armies move north. We will form a temporary alliance with the HashHands, since they're experienced soldiers on mountainous terrain. The HashHands will also be happy about taking over the main Hand super power, as they are rebels who lost a war a long time ago. The Hanolions are mainly in charge of strategy, and the HashHands are the main soldier force. The United Foots is filled with intellectuals and soldiers, so the best ones will be appointed as leaders in their respective area of expertise. Together, we will advance towards the west. Now, their capital is on an island. Clearly, attacking the state from the inside out is the best way to take down the country. Our forces will surround the island (Hanolion fighting force being primary — they're experienced in naval warfare) and the main fighting force (The HashHands) will infiltrate. Word will not possibly get out, since the island will be surrounded. The prime minister will be overthrown, and the Hands will being to weaken. The foots and the allied hands will take over their country from here and establish rule. In the end, the Hand prisoners will join the HashHands for whatever they want. The United Foots nation has expanded to take over the Hand territory. The Hand territory will be split between the United Foots, the Hanolions and the HashHands. Happy ending until the foots decide to really bring justice upon hands
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Morsinius wrote


The Eastern hand state, the Hanolion state, seems to not be affiliated in any way with the Western superpower. With a name like that, and the fact that they're enlightened, it's pretty obvious that they're reasonable people. A permanent alliance shall be formed with them, and our armies move north. We will form a temporary alliance with the HashHands, since they're experienced soldiers on mountainous terrain. The HashHands will also be happy about taking over the main Hand super power, as they are rebels who lost a war a long time ago. The Hanolions are mainly in charge of strategy, and the HashHands are the main soldier force. The United Foots is filled with intellectuals and soldiers, so the best ones will be appointed as leaders in their respective area of expertise. Together, we will advance towards the west. Now, their capital is on an island. Clearly, attacking the state from the inside out is the best way to take down the country. Our forces will surround the island (Hanolion fighting force being primary — they're experienced in naval warfare) and the main fighting force (The HashHands) will infiltrate. Word will not possibly get out, since the island will be surrounded. The prime minister will be overthrown, and the Hands will being to weaken. The foots and the allied hands will take over their country from here and establish rule. In the end, the Hand prisoners will join the HashHands for whatever they want. The United Foots nation has expanded to take over the Hand territory. The Hand territory will be split between the United Foots, the Hanolions and the HashHands. Happy ending until the foots decide to really bring justice upon hands


With the recent expansion of your nation, you've become aware of more states.
But, with the war over, your relations with the hand nations surrounding you is quickly festering. Their belligerence is becoming known.
Your most trusted foots advise you to take precautions against the potential oncoming onslaught.
Some new nation states have made their presence known to you.

Footopia
The foots represent the upper classes of the state. They have a very large economy, with large trade capability.
They are not known to be particularly aggressive, but do stand by their agreements. If you are to pick an ally of theirs, they will take action against you.
Government type: Constitutional Monarchy
Allies: None
Eland
A state where foots and hands alike are treated with equality. The state in a republic, so it has a natural diplomatic disadvantage with other nations, since it is the only republic.
They have the ability to conscript. While non-experienced, soldiers who fight for their country can be quite effective.
Government type: Republic
Allies: Barhands
Handotopia
A belligerent nation that is known to be the aggressor of many wars concerning it.
A martial nation which is ran by a hand dictator. Their economy is not in the best shape due to their extremely large military presence, and their foot population is full of unrest.
Government type: Monarchy
Allies: None

Hads
Despite their name, they are a foot-controlled nation. They're known for their extremely powerful navy. They are an island nation, and their navy is second to none. However, their army is nothing impressive. Due to being an island nation, they also have extremely high trading capabilities.
Government type: Constitutional Monarchy
Allies: Barhands

Barhands
A fierce, powerful nation. They are known for their respected and experienced foot soldiers. They are a steadfast nation, and have a fairly large economy. They have little to now civil unrest. Foots and hands are treated equally.
Government type: Republic
Allies: Eland

While some nations may be allied, they do not share all allies with their allied nation. In some scenarios, they may be forced to choose a side, and betray a former ally.
Since these nations have just become known to you, their diplomatic relationship with you is based on your military history, government type and ruling class.
Keep in mind, alliances can change. You can expect the Hanolions and the Hashands to form alliances of their own.
Take your first series of actions.
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