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Infinite Armour Duribility
Posted on 06 June 2015 - 09:20 AM
Idea: infinite armour/weapon duribility on UHC ffa.why: So i dont lose a 20 killstreak because my armour brakes. And in uhc you can replace your armour. And i know you can do /spawn but i had 6 Gheads and i would lose those
@MasterGberry @Archybot
Posted on 06 June 2015 - 11:59 AM
The whole point of the ffa is to practise a more real life situation of the UHC, armour breaks in real UHC, so why should it not break here? The alternative is that items drop when people die, maybe only armour so you don't end up with 100000 gapsPosted on 06 June 2015 - 05:35 PM
Listen wrote
The whole point of the ffa is to practise a more real life situation of the UHC, armour breaks in real UHC, so why should it not break here? The alternative is that items drop when people die, maybe only armour so you don't end up with 100000 gaps
Posted on 07 June 2015 - 02:04 AM
Listen wrote
The whole point of the ffa is to practise a more real life situation of the UHC, armour breaks in real UHC, so why should it not break here? The alternative is that items drop when people die, maybe only armour so you don't end up with 100000 gaps
Actually, in a real situation, you'd also get armor off of players you've killed and would attempt to combine it with your current helmet. UHC FFA shouldn't exactly simulate the real deal. It's there to practice the type of combat that is UHC. Armor breaking is a nuisance, and I'd actually like something like this suggestion get added.
Posted on 07 June 2015 - 10:44 PM
+1Morsinius wrote
Listen wrote...
Actually, in a real situation, you'd also get armor off of players you've killed and would attempt to combine it with your current helmet. UHC FFA shouldn't exactly simulate the real deal. It's there to practice the type of combat that is UHC. Armor breaking is a nuisance, and I'd actually like something like this suggestion get added.
Posted on 07 June 2015 - 10:49 PM
Morsinius wrote
Listen wrote...
Actually, in a real situation, you'd also get armor off of players you've killed and would attempt to combine it with your current helmet. UHC FFA shouldn't exactly simulate the real deal. It's there to practice the type of combat that is UHC. Armor breaking is a nuisance, and I'd actually like something like this suggestion get added.
Can't fault that, it's more how you view the FFA - and what you use it for.