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Why would you get rid of the FFA maps?
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Seriously, the UHC FFA map was so perfect, it had so much character and variety of land like an actual world would. There was that cave that everyone would go into and the big hill and the roofed forest area and everything. Meanwhile, this new one is so boring I might as well just go play on Mineplex. You can't even distinguish the corners from one another! The new MCSG FFA map sucks too in comparison to the old one, on that note, although it is decent enough. But why get rid of those trees with Tier 2 chests? Once again, there is the same problem with variety. I get the need for modification, but why replace the good FFA maps with these inferior ones? :(

Also, all of the kit 1v1 maps are now just bland flat ground instead of interesting ones, but as long as Excella never goes away I am Ok. (Edited "all of the maps" into "all of the kit 1v1 maps" for clarification.)
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Stuff have to change. If we kept the other ones, it would be too repetitive.

EDIT: Never read the thread properly. We made the maps flat, bland and boring just so pvp wouldn't be aids.
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Ivorex wrote

Stuff have to change. If we kept the other ones, it would be too repetitive.

that is no reason to make the new ones at a lower standard.
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Kanuck_ wrote

Ivorex wrote...


that is no reason to make the new ones at a lower standard.
Some other people think its better :P
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I agree with the OP to be honest. I told the map devs about it
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Kanuck_ wrote

Ivorex wrote...


that is no reason to make the new ones at a lower standard.

Well, the whole point of this thread is that the FFA maps are too flat and boring, but we made it that way just so pvp wouldn't be cancerous :p
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Ok, really don't want this to turn into a flame war. I know my first post was very opinionated, I was just incredibly mad after going on FFA for the first time in Season 9.
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