Posted on 10 July 2015 - 10:23 PM
Does anyone know why the TPS has been dropping so much on UHC 3.0? I know it is in beta but does anyone know what is causing it? I have been in a lot if games where restarts are forcedPosted on 10 July 2015 - 10:33 PM
So much? only like 3-4 games have crashed.Posted on 11 July 2015 - 10:17 PM
@Unsighted has nothing to do with 3.0, look at the player count. Here is the UHC game chart on what gamemode can hold which amount of players.FFA = 275 Player slots
To2 = 315 Slots
To3 = 335 slots (not 100% sure on this one.)
Badlion is growing and games are overfiling by 100+ players at times. When the server is meant for 275 and there are 400 players in it, its gonna lag to hell. If the games you are talking about actually have normal player counts then idk, maybe ask a UHC host.
Posted on 12 July 2015 - 01:38 AM
There is still a few things lagging the server - mainly combat loggers and the butchering system not working. We're working on it, but sometimes when games have 500+ players there is nothing we can do about it yet.Be glad the server still functions with 10 tps, because most other servers would freeze and halt under this kind of stress.
As for the crashes it has to do with 3.1 world generation and us testing it. 3.0 world generation doesn't crash, but it's bugged.
Posted on 13 July 2015 - 10:52 AM
Coula wrote
FFA = 275 Player slots
To2 = 315 Slots
To3 = 335 slots (not 100% sure on this one.)
Badlion is growing and games are overfiling by 100+ players at times. When the server is meant for 275 and there are 400 players in it, its gonna lag to hell. If the games you are talking about actually have normal player counts then idk, maybe ask a UHC host.
Why is there 315 slots for to2, make it multiple of 2
Posted on 17 July 2015 - 12:32 PM
@ArchybotWhy not just put a maximum of 400 players on each server.
Posted on 17 July 2015 - 01:16 PM
JeroenPVP_ wrote
Why not just put a maximum of 400 players on each server.