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Knockback Fix Pls???
Posted on 19 January 2016 - 04:51 PM
In my opinion it is rather awkward to work around. Me being a Kohi player and then transfering to Badlion was just really irritating to get used to the difference between the knockback, in my personal opinion the, knockback you give & take is one of the key aspects about pvp - it could be a game changer depending on how you use it. For example, on Kohi if you were to w tap in one of the various ways or time your blockhits correctly, you would begin to combo them from a range which consists of you hitting them from a great distance, this would be due to you resetting your sprint (the first hit whilst sprinting deals a significantly larger amount of knockback than the hits that take place after - w tapping removes this process from what I know and allows you to keep on giving a substantial amount of knockback to allow you to engage a good combo). Now, trying this on Badlion for me is ridiculously hard, it's as if the knockback we give and take is completely randomized and it's generally hard to consistently continue the combos… I've tried multiple different options and various techniques to increase the knockback my opponent takes but it only works once in a while, making combos more luck based or even ping based over timing and techniques.To me w tapping is a great technique that most people often use to work with their ping to get an advantage over the opponent, but it has to be done correctly for it to actually work well, it could allow you to take less knockback and give more range at the same time. (from evidence I've seen and experience whilst testing) So practically it's almost impossible to be as good as I could be without having a form of comboing or just even the slightest of advantages. Back to the point, from experience and testing within ranked matches, whenever I try to use these techniques I get next to no result from what I would've expected as it's completely different to any other server I've played on. My point being, Badlion could be much better regarding the pvp experience if this knockback issue everyone is complaining about is dealt with. It could be possible for you to make a custom plugin to allow you to enhance the knockback for the better of everyone assuming you still have vanilla knockback on your servers?
I apologize if it's against the rules to mention the severs I have named above. This post is not to annoy staff anymore with the knockback issues, but just purely to give my opinion on the status and to help out if possible.
Posted on 19 January 2016 - 05:11 PM
Acrolect wrote
In my opinion it is rather awkward to work around. Me being a Kohi player and then transfering to Badlion was just really irritating to get used to the difference between the knockback, in my personal opinion the, knockback you give & take is one of the key aspects about pvp - it could be a game changer depending on how you use it. For example, on Kohi if you were to w tap in one of the various ways or time your blockhits correctly, you would begin to combo them from a range which consists of you hitting them from a great distance, this would be due to you resetting your sprint (the first hit whilst sprinting deals a significantly larger amount of knockback than the hits that take place after - w tapping removes this process from what I know and allows you to keep on giving a substantial amount of knockback to allow you to engage a good combo). Now, trying this on Badlion for me is ridiculously hard, it's as if the knockback we give and take is completely randomized and it's generally hard to consistently continue the combos… I've tried multiple different options and various techniques to increase the knockback my opponent takes but it only works once in a while, making combos more luck based or even ping based over timing and techniques.
To me w tapping is a great technique that most people often use to work with their ping to get an advantage over the opponent, but it has to be done correctly for it to actually work well, it could allow you to take less knockback and give more range at the same time. (from evidence I've seen and experience whilst testing) So practically it's almost impossible to be as good as I could be without having a form of comboing or just even the slightest of advantages. Back to the point, from experience and testing within ranked matches, whenever I try to use these techniques I get next to no result from what I would've expected as it's completely different to any other server I've played on. My point being, Badlion could be much better regarding the pvp experience if this knockback issue everyone is complaining about is dealt with. It could be possible for you to make a custom plugin to allow you to enhance the knockback for the better of everyone assuming you still have vanilla knockback on your servers?
I apologize if it's against the rules to mention the severs I have named above. This post is not to annoy staff anymore with the knockback issues, but just purely to give my opinion on the status and to help out if possible.
To me w tapping is a great technique that most people often use to work with their ping to get an advantage over the opponent, but it has to be done correctly for it to actually work well, it could allow you to take less knockback and give more range at the same time. (from evidence I've seen and experience whilst testing) So practically it's almost impossible to be as good as I could be without having a form of comboing or just even the slightest of advantages. Back to the point, from experience and testing within ranked matches, whenever I try to use these techniques I get next to no result from what I would've expected as it's completely different to any other server I've played on. My point being, Badlion could be much better regarding the pvp experience if this knockback issue everyone is complaining about is dealt with. It could be possible for you to make a custom plugin to allow you to enhance the knockback for the better of everyone assuming you still have vanilla knockback on your servers?
I apologize if it's against the rules to mention the severs I have named above. This post is not to annoy staff anymore with the knockback issues, but just purely to give my opinion on the status and to help out if possible.
w-tapping is very do-able
I've fought someone extremely good at w-tapping. It's so hard to fight him :p
Posted on 19 January 2016 - 05:17 PM
I'm very aware, the thing is it doesn't work constantly. There are still ways to do so, but it's still definitely much harder to do than any other server. I can only think of one technique that works on Badlion, plus I only brought up w tapping as an example, the knockback in my opinion and several others who play Badlion do agree that the knockback is weird, I just hope something could be done about it.Posted on 19 January 2016 - 05:23 PM
Acrolect wrote
I'm very aware, the thing is it doesn't work constantly. There are still ways to do so, but it's still definitely much harder to do than any other server. I can only think of one technique that works on Badlion, plus I only brought up w tapping as an example, the knockback in my opinion and several others who play Badlion do agree that the knockback is weird, I just hope something could be done about it.
The knock back is MUCH better for pot now IMO compared to s10. However, it's the same for normal badlion now, so jitter clickers have a much higher advantage in every ladder
Posted on 20 January 2016 - 09:55 AM
AnythingForElo wrote
Acrolect wrote...
The knock back is MUCH better for pot now IMO compared to s10. However, it's the same for normal badlion now, so jitter clickers have a much higher advantage in every ladder
I understand that it may be better than the last season, but regardless of that it's still difficult to combo people consistently. My point being, literally every fight I do on ranked is hit for hit until someone misses a pot or you agro the opponent, sometimes people take knockback and at other times they take barely any - as if the knockback is completely randomized. For me it's just difficult to get used to and fight with, people who're around 1300 elo still do decent against me on a fair few fights due to the hit for hit moments. It's just weird. If you would like I can record footage on both Kohi and Badlion and show you the knockback difference for comparison so you can understand more of what I'm trying to say.