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Automated Events in Potion PvP
Posted on 11 July 2014 - 05:54 AM
Wars, slaughter FFA, and LMS. We love these events and it really improves the Badlion experience having them in the game, especially when you win LMS(but it's all about having fun isn't it!) However, these events can be rather infrequent. I was thinking that there should be a feature added that automatically starts a new one every hour.I was thinking that it would work a little bit like this:
So lets say hour one theres a ~33.33% chance of a slaughter FFA, LMS, or war starting. One of these will be selected and started. The following hour a new one will begin. For argument's sake lets say that hour one's event was slaughter FFA. For hour 2 there will be a 50% chance of a LMS or war starting. Lets say a war was selected. That means that for hour three a LMS will be started, as it was the only event that was not done yet. Once that LMS was finished the cycle would complete again.
Alternate method:
It still abides by the new event every hour idea but instead of having a random choice be generated the players can vote for which one they want. Only issue I can see is having the favored event be voted for ever 3 hours at the beginning of a new hourly cycle. basically defeating the purpose of the vote.
If the staff find this a good idea, but don't exactly catch my drift feel free to shoot me a PM and I'll go in depth a bit more and maybe provide some sample code of how it would work. Thanks for reading :)
Posted on 11 July 2014 - 07:42 PM
I don't think these events should be run every single hour, it would just make them lose their touch. Also, regular players can start events too ("/vote" for more info).Posted on 11 July 2014 - 11:21 PM
SmellyPenguin wrote
I don't think these events should be run every single hour, it would just make them lose their touch. Also, regular players can start events too ("/vote" for more info).
Good point with the losing their touch statement.
Also I knew that, I said when an event was started by a staff member or player.