Last edited on 21 March 2016 - 07:40 AM by MasterGberry
Hey everyone. So yeah the past 3-4 weeks have been utter chaos with the announcement of Minecraft 1.9. There has literally been so little time to handle anything but programming/fixing issues that I have simply not had time to sit down and look at everything we have done here. There have been approximately 25k lines added to the code and 20k removed. This means effectively between 20k lines of our current code base was modified in the past few weeks. There was a LOT of reworks that we had to do in order to achieve the 1.7/1.8/1.9 cross compatibility. We still are not done as a matter of fact.Hopefully by the end of this week we will be very close to wrapping it all up and by the week after we can release UHC 5.0 shortly followed by SG 2.0 the week after that (April 9th) or one week after that (April 16th) depending on stability. Very shortly after SG 2.0 if not at the same time CTF should be released also.
We are getting very close to completing our infrastructure updates/core functionality that we have needed in order to push all of these updates out. This also means the long lost Clans 2.0 will be coming out soon as well (needed these core functionalities in place). Lots of great stuff to come towards the end of March and all of April as we start pumping features out one by one and grow into that Mega Network that we have been destined to become.
Time to start sifting through 350 commits or so to see what has changed in the past month…
New Features
- Badlion 1.9 Compatibility
- Badlion 1.9 NPC's (1.7/1.8 need fixing)
- Badlion 1.9 ArenaPvP - Patch Notes: https://www.badlion.net/forum/thread/100005
- BanManager 3.0 - Servers now boot up to 50x faster
- GPermissions 2.0 - Servers now boot up to 50x faster
- TabList 2.0 - Compatibility for 1.9 + Optimizations
- Disguise 2.0 - Compatibility for 1.9 + Optimzations
- BossBar 2.0 - Fixed compatibility for 1.7/1.8 (was planned for 1.9 but there are actual API's in Spigot now instead)
- GGuard 2.0 - Added default regions for builders to be able to use and make worlds easier
- Disguise: Now has a random skin along with the random name
- UHC: Ops vs World GameMode (already used)
- Lobby: Holograms in 1.8/1.9 now (originally just 1.7)
- Lobby: /uhctimes <– new command to see upcoming UHC times (needs to be converted into local time zone still)
- Arena: Finalized IronBuildUHC kit (ranked compatible)
Upcoming
- New Cosmetics (Waiting for final testing + 1.9 compatibility fixes and it is ready for release)
- Cases in the Hub for cosmetics (Waiting for final testing + 1.9 compatibility fixes and it is ready for release)
- UHC 5.0 (now in beta testing)
- Survival Games 2.0 (now in beta testing)
- New Tournament system (now in beta testing)
- Clan Management/chat on the network (now in alpha testing)
- TDM as a standalone server (now in alpha testing)
- CTF as a standalone server (now in development)
- Website re-skin (now in development)
- Ability to switch between desktop and mobile website. (now in development)
- Network Currency and Network boosters
Tweaks
- Allow Staff to do large party fights (like Famous)
- Redid all of our Reflection code to support 1.7/1.8/1.9 functionality (huge pain in the ass)
- TabList Plugin reworked to support 1.7/1.8/1.9 functionality
- Reworked internal chat systems to use BungeeCord Chat API available via Spigot
- Disguise Plugin reworked to support 1.7/1.8/1.9 functionality
- Arena: Added alias of /tele for /sp
- Arena: Optimized code related to signs
- Arena: Crafting disabled to prevent issues (sorry builders)
- Arena: Flint-N-Steel now removes 1/2 durability on each use instead of starting off with little durability (quality of life)
- Arena: Prevent map obsidian from being broken
- Arena: /resetelo now works for 1.7 and 1.9
- UHC/SG: Removed Pets/Particles (temporary until Cosmetics full release)
- Website: Optimized lookups for searching (internal and the search bar)
- Votes: Improved performance of lookups
- GPermissions: Tweaked user command messages to be easier to read
- BanManager: Added NoSlowdown as a reason
Bug Fixes
- Arena: Allow Soup to be insta-eaten in Custom Kits
- Arena: Fix issue when closing duel inventory with ESC key to give you lobby items back in
- UHC: Fixed issue with global mute command for hosts
- UHC: Fixed issue with stat saving
- UHC: Fixed issue with hoppers and potions
- Votes: Fixed issue where map votes were not properly being counted
- Fixed a lot of issues with new plugin versions (internal bugs [too many to list])
Posted on 21 March 2016 - 08:02 AM
Awesome gj gj but can I change all the mapsPosted on 21 March 2016 - 08:10 AM
how to make badlion better. Get kohi kb for pot and better mapsPosted on 21 March 2016 - 08:56 AM
Good Job! Very hyped for UHC 5.0 and SG 2.0! SG has been needing an update, and Mini UHC may also be getting updated in UHC 5.0. So a lot to be excited for right at the beginning of summer! :DPosted on 21 March 2016 - 09:44 AM
Not that I don't appreciate your hard work, I REALLY do. But I don't see the point of having a 1.9 server if you're gonna get rid of the cooldown. It's basically the same, I was looking forward to pvp being interesting again, but I guess I'll keep waiting >.< Could you at least add a vanilla ladder?Posted on 21 March 2016 - 10:31 AM
YES !!!!!! THEY ARE FIXING THE KNOKBACKLast edited on 21 March 2016 - 03:01 PM by Jinxful
If you made better maps. Not gonna lie they are aesthetically pleasing but not good for pvp @*deleted-240656Posted on 21 March 2016 - 06:20 PM
Loving the changes and looking forward to the great stuff to come.Posted on 22 March 2016 - 01:56 AM
Joeninetyjc wrote
You objectifying me bruh? I'll bring on the feminists ;)
Posted on 22 March 2016 - 01:58 AM
MrComit wrote
It's very different, and by releasing it, we are encouraging players to go on 1.9, so we can use more 1.9 features as the community get used to it (far down the line of course)
Posted on 22 March 2016 - 10:12 AM
Erouax wrote
MrComit wrote...
It's very different, and by releasing it, we are encouraging players to go on 1.9, so we can use more 1.9 features as the community get used to it (far down the line of course)
Oh. I'm fine then xD