Posted on 21 March 2016 - 10:00 AM
Just an idea i had, have a fall damage off as a scenario?Last edited on 22 March 2016 - 05:25 PM by AbsolutelyAlpha
-1. Fall is life. You should get healed for falling.Posted on 22 March 2016 - 05:33 PM
+1 i cannot tell you how many times I have lost health to my occasional fps lag ;-;Posted on 22 March 2016 - 06:40 PM
Uh. -1Why would you just take out a vital component of Minecraft.
Posted on 22 March 2016 - 10:39 PM
Loquince wrote
Why would you just take out a vital component of Minecraft.
Er, cutclean takes out furnaces, still one of the most popular gm's. Horseless takes out horses, diamondless and goldless takes out mining for ores, also barebones. Soup takes out golden apple healing if they have a sufficient amount of soups. timebomb takes out having to pickup items, a "vital component" in minecraft
Last edited on 23 March 2016 - 01:13 AM by *deleted-70338
Automatically DeletedPosted on 23 March 2016 - 01:58 AM
Baconman1738 wrote
Loquince wrote...
Er, cutclean takes out furnaces, still one of the most popular gm's. Horseless takes out horses, diamondless and goldless takes out mining for ores, also barebones. Soup takes out golden apple healing if they have a sufficient amount of soups. timebomb takes out having to pickup items, a "vital component" in minecraft
On one hand, yes, you are absolutely right. On the other hand, removing fall damage completely changes the way people would play and overall it would make the game a lot easier. I think that is something that none of the other gamemodes have in common. I'd compare this to having fire res all the time (also suggested)