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UHC Finals kit
Hey there, sweaties!
I have a "new" idea for a kit that would most likely get popular and would present a new way of playing while also giving a more realistic Late game UHC scenario. However, this is not supposed to replace Build UHC but to be a new kit entirely.

Helmet: Prot. 2
Chestplate: Prot 3
Pants: Prot 2
Boots: Prot 3

Diamond Sword: Sharp 3
2nd IRON Sword: Fire 1, sharp 2
Rod: Luck of the Sea X
Bow: Power 4
Arrows: 96 (a stack and a half)
FNS: Cus some people use it instead of dual wielding.
2 Water buckets
Blocks: 64 wood, 64 cobble

GApples: 12
GHeads: 6

"Fire aspect is aids!!! Get rid of it!!"
No, dual weilding a fire aspect sword while rodding and strafing seems to me more skill based than placing lava.

The good thing about this kit is that it is very well balanced in both melee and range fighting styles, it allows PVP to actually be skill based and not just "whoever places the best lava bucket wins" and it simulates a more or less realistic scenario.
I did not include Flame in the bow because in this "realistic UHC scenario" we're playing a flameless gamemode *wink*
Anyway, hope you like it. If you do please leave a +1, if you don't you can fuck off and remember to also give your opinion on what items should be used in the kit.


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That sword would go through that armor
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Deqdly wrote

That sword would go through that armor


Maybe sharp 3 then?
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Good idea +1 But nerf the sword and the arrows if possible
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Sharp 3 Diamond or Iron ?
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Deqdly wrote

Good idea +1 But nerf the sword and the arrows if possible

I don't think it's fair to nerf the arrows, I'll just make the bow power 3
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+1 would be fun even tho long. Good practice
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Ryano_ wrote

+1 would be fun even tho long. Good practice

I've tried this kit with my friends and it does not last as long as you would think since you usually end up dying before you go trough half your healing.
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PortugueseBacon wrote

Ryano_ wrote...


I've tried this kit with my friends and it does not last as long as you would think since you usually end up dying before you go trough half your healing.

takes a while I i did an event with something like this
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+1 maybe a little more healing idk
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AriesMC wrote

+1 maybe a little more healing idk

As I said, one of the players usually dies before the entire healing quota is consumed so the amount of healing is just fine and realistic
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Ryano_ wrote

PortugueseBacon wrote...


takes a while I i did an event with something like this

There's a difference between an event and a 1v1
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that bow will be doing as much damage as the bow in Diamond mate
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PortugueseBacon wrote

Ryano_ wrote...


There's a difference between an event and a 1v1

I had a final fight 1v1 lasted nearly all the healing
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+1 for unranked, not ranked though
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ImDoneWithMC wrote

+1 for unranked, not ranked though

This would lag in unranked so no.
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In Final fights people generally have this setup (prob not in this order but still)

Dia Sword: Sharp 3
Iron/Dia Sword: Fire 1 /Sharp 1 Fire 1
Full Prot 2 (maybe some prot 3)
Power 3/4
20-4 (prob too much so stick with 12 and 4
2 water buckets
2 stacks of blocks
Pickaxe
Rod
FnS (Can be good when ur running)
64 Steak
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Decent Idea…
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Please add fns to this kit please
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+1
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