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Take away the tiny maps in skywars!
I think most people that play skywars ranked just HATE those tiny little maps. Multiple times a day, I am knocked off because the person is that I fight either takes less knockback or is closer to the middle of the map or they just hit me off. It's really annoying losing 30 elo to a 1350 because they got a 2 hit and you got knocked off and everyone knows its much harder to gain elo then to lose it. So yeah, just a suggestion. Voice your thoughts down below.
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+1 from me. I haven't really started playing ranked Skywars yet because I'm still learning how to build bridges the really fast and effective way, but I can see how this would be an issue.
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most of the maps are too big imo…skywars is hardly even bridging anymore, it's all normal fighting.
I know what map you mean tho its ridiculous
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nookaxe wrote

+1 from me. I haven't really started playing ranked Skywars yet because I'm still learning how to build bridges the really fast and effective way, but I can see how this would be an issue.
yep, I wanna know how people build across really fast like @Hivlik does
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the bigger the map the more advantage to the faster bridger. Is that what you want?
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-1
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Xievious wrote

yep, I wanna know how people build across really fast like @Hivlik does

The basic concept is to ONLY be crouched/shifted at the very edge of a block in order to keep you from falling off the map. Instead of holding shift the whole building time, you let go of it right after you place a block and right before you place the next block.

Am I correct, @Hivlik?
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@Hivlik I would definitely be okay with that over losing 30 elo to 1300's multiple times a day because they get a lucky two hit combo or I take more kb or the server happens to be laggy etc.
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You are I am practicing it rn on single player. Just have tobfet the feel of it and have a pattern, I find it helps to cou t
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nookaxe wrote

Xievious wrote...


The basic concept is to ONLY be crouched/shifted at the very edge of a block in order to keep you from falling off the map. Instead of holding shift the whole building time, you let go of it right after you place a block and right before you place the next block.

Am I correct, @Hivlik?
ya
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BuildingBases wrote

@Hivlik I would definitely be okay with that over losing 30 elo to 1300's multiple times a day because they get a lucky two hit combo or I take more kb or the server happens to be laggy etc.
in my experience big maps are really annoying to play on in skywars ladder, cause people just camp in shit and run around when they get low and it's just super dumb
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Hivlik wrote

BuildingBases wrote...

in my experience big maps are really annoying to play on in skywars ladder, cause people just camp in shit and run around when they get low and it's just super dumb
I have been camped before and yes thats annoying in that map with all the buildings and stuff, but if we had semi-flat maps that you could always see the person it couldn't be camped.
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Lmao I'm the exact opposite cause then it doesn't feel like skywars, that's why I prefer smaller maps :P
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+1
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Superjulesgaming wrote

Lmao I'm the exact opposite cause then it doesn't feel like skywars, that's why I prefer smaller maps :P

Smaller maps are okay but I'm mainly talking about that map that is literately 5x5. No skywars maps are like that.
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+1
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BuildingBases wrote

Superjulesgaming wrote...


Smaller maps are okay but I'm mainly talking about that map that is literately 5x5. No skywars maps are like that.
But then there's that 100x100 jungle map. I like that skywars map that is sandstone with the arches, it's perfectly balanced in size/bridge distance.
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doggn wrote

BuildingBases wrote...

But then there's that 100x100 jungle map. I like that skywars map that is sandstone with the arches, it's perfectly balanced in size/bridge distance.

Same! I hate the huge 100x100 map because people camp. The sandstone one is good because you can see the person and they can't sneak up on you like some of the maps with a lot of buildings and stuff.
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