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Remove unbreaking (on swords) from pot ladders
The title is self explanatory, remove unbreaking and the reason would be so you could check who got more hits which would help you out.
Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.

It's not something essential for pvp but it's something fun to have.
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Look at the helmet durability
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IdkTbh wrote

Look at the helmet durability


Helmet is the same as the other armor pieces, it's unbreaking meaning the dura is randomized which is good cause I don't want my helm to pop whilst a d sword has like 1.5k dura and it'll do fine without unbreaking.
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Automatically Deleted
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ye I only count the pots but its alright
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Zeynah wrote

The title is self explanatory, remove unbreaking and the reason would be so you could check who got more hits which would help you out.
Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.

It's not something essential for pvp but it's something fun to have.


how do you get good at pot management
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There's no point to this………
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OR you could make it show who got more hits
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CraftyGoesMooooo wrote

OR you could make it show who got more hits

Probly be difficult to add
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+1
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no lol that just proves who clicks faster…. 1 sword durability does not = a hit…
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rkt wrote

no lol that just proves who clicks faster…. 1 sword durability does not = a hit…


I click 12-13 cps, so you're saying that after approximately 130 seconds my sword should break?
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i think hitting a player while that player is red and u arent able to damage him, still removes durability. not sure.
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it looks like it removes dura but its a glitch
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Zeynah wrote

rkt wrote...



I click 12-13 cps, so you're saying that after approximately 130 seconds my sword should break?
no cunt because you dont hit them 24/7 lmfaoo…. have u ever bothered to jitter on someone when you're lagging out and notice how fast the durability drops??? especially compared to not jittering…
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I'm neutral about this…
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rkt wrote

Zeynah wrote...

no cunt because you dont hit them 24/7 lmfaoo…. have u ever bothered to jitter on someone when you're lagging out and notice how fast the durability drops??? especially compared to not jittering…

if it lags the dura drops but it goes back up, it glitches back up, don't call me a cunt when you clearly have no fucking idea what you're saying you spast
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Zeynah wrote

The title is self explanatory, remove unbreaking and the reason would be so you could check who got more hits which would help you out.
Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.

It's not something essential for pvp but it's something fun to have.

Sword durability is based off click speed, I like the idea of figuring out who has more hits, maybe there's a counter to see how many hits each person got when you look at the match.

EDIT : Sword durability goes down faster the faster you click
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Do you mean for hacking? If so I think that's a good idea. It may not have "proof" like a picture. But it can show that you used more pots and he used less and you got more hits. Now I think at a end of a game they should show how much hits you got and taken.
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oh yeah +1
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