Last edited on 03 May 2016 - 04:55 AM by Zeynah
The title is self explanatory, remove unbreaking and the reason would be so you could check who got more hits which would help you out.Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.
It's not something essential for pvp but it's something fun to have.
Posted on 03 May 2016 - 06:41 AM
IdkTbh wrote
Helmet is the same as the other armor pieces, it's unbreaking meaning the dura is randomized which is good cause I don't want my helm to pop whilst a d sword has like 1.5k dura and it'll do fine without unbreaking.
Posted on 03 May 2016 - 11:30 AM
Zeynah wrote
Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.
It's not something essential for pvp but it's something fun to have.
how do you get good at pot management
Posted on 03 May 2016 - 06:01 PM
CraftyGoesMooooo wrote
Probly be difficult to add
Posted on 04 May 2016 - 02:59 AM
no lol that just proves who clicks faster…. 1 sword durability does not = a hit…Posted on 04 May 2016 - 04:43 AM
rkt wrote
I click 12-13 cps, so you're saying that after approximately 130 seconds my sword should break?
Posted on 04 May 2016 - 06:23 AM
i think hitting a player while that player is red and u arent able to damage him, still removes durability. not sure.Posted on 04 May 2016 - 07:40 AM
it looks like it removes dura but its a glitchPosted on 04 May 2016 - 07:42 AM
Zeynah wrote
rkt wrote...
I click 12-13 cps, so you're saying that after approximately 130 seconds my sword should break?
Posted on 04 May 2016 - 10:33 AM
rkt wrote
Zeynah wrote...
if it lags the dura drops but it goes back up, it glitches back up, don't call me a cunt when you clearly have no fucking idea what you're saying you spast
Last edited on 04 May 2016 - 10:39 AM by Legendcaleb
Zeynah wrote
Let's say if you loose to someone and he has more pots than you but you used up more dura on your sword, it means your pot management is probably not the best and you need to work on it.
It's not something essential for pvp but it's something fun to have.
Sword durability is based off click speed, I like the idea of figuring out who has more hits, maybe there's a counter to see how many hits each person got when you look at the match.
EDIT : Sword durability goes down faster the faster you click
Posted on 04 May 2016 - 01:49 PM
Do you mean for hacking? If so I think that's a good idea. It may not have "proof" like a picture. But it can show that you used more pots and he used less and you got more hits. Now I think at a end of a game they should show how much hits you got and taken.