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Random Scenario
I think that the whole UHC game should have,lets say FFA or team game, a scenario called [Random Scenario/s]. Basically you find out which scenario/s the game has when the game starts
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thats not fun now is it
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The reason you probably like them is because no one else in the game can use a bow or no one can mind diamonds, the reason its bad is because YOU can't do these things, but 3/4 of the game can.
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Pinex wrote

The reason you probably like them is because no one else in the game can use a bow or no one can mind diamonds, the reason its bad is because YOU can't do these things, but 3/4 of the game can.

I like it because it's random, not because only one person gets to do it
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+1
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ThatOneCombo wrote

Pinex wrote...


Lol I like all 4 of those gamemodes


But others would have a bow, and you wouldn't based on the scenario… You couldn't mine diamonds while others could.
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Pinex wrote

+1 neat, but I think that each player should be assigned with 2 game modes, 1 bad and 1 good, (diamondless + cutclean, or bowless + fireless)


+1 this would work. Every two kills you could get another positive scenario.
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+1
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+1
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+1
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+1
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+1 but this obviously needs some balancing.

My idea would be to split the game modes into 3 groups: positive, neutral and negative. Positive game modes would CutClean, Vanilla+, Time Bomb, Fireless, and Backpacks. Neutral scenarios would be Diamondless and Goldless because they both include advantages and disadvantages. Negative scenarios would be Horseless, Blood Diamonds, Rodless, Bowless, Blood Enchants and Limitations.

Every player would be given two scenarios, 1 being positive and 1 being negative or both being neutral (essntially Diamondless & Goldless). If someone in a team got backpacks, everyone should be given it in order to make it work. I left out some of the scenarios which would make this unbalanced (like soup) and those which aren't ready for hosting yet.
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+1
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ShadyGamerX wrote

+1 but this obviously needs some balancing.

My idea would be to split the game modes into 3 groups: positive, neutral and negative. Positive game modes would CutClean, Vanilla+, Time Bomb, Fireless, and Backpacks. Neutral scenarios would be Diamondless and Goldless because they both include advantages and disadvantages. Negative scenarios would be Horseless, Blood Diamonds, Rodless, Bowless, Blood Enchants and Limitations.

Every player would be given two scenarios, 1 being positive and 1 being negative or both being neutral (essntially Diamondless & Goldless). If someone in a team got backpacks, everyone should be given it in order to make it work. I left out some of the scenarios which would make this unbalanced (like soup) and those which aren't ready for hosting yet.
So beneficial, meh, and not beneficial?
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LegibleToe762 wrote

ShadyGamerX wrote...

So beneficial, meh, and not beneficial?

Yep
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-1 not fair
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+1
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+1 As statless
Feel bad for those who get limitations and barebones
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+1
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+1

Might be a good troll game
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