Posted on 09 May 2016 - 03:32 AM
I think that the whole UHC game should have,lets say FFA or team game, a scenario called [Random Scenario/s]. Basically you find out which scenario/s the game has when the game startsPosted on 09 May 2016 - 10:42 AM
The reason you probably like them is because no one else in the game can use a bow or no one can mind diamonds, the reason its bad is because YOU can't do these things, but 3/4 of the game can.Posted on 09 May 2016 - 10:49 AM
Pinex wrote
I like it because it's random, not because only one person gets to do it
Posted on 21 May 2016 - 02:00 AM
ThatOneCombo wrote
Pinex wrote...
Lol I like all 4 of those gamemodes
But others would have a bow, and you wouldn't based on the scenario… You couldn't mine diamonds while others could.
Posted on 21 May 2016 - 08:55 AM
Pinex wrote
+1 this would work. Every two kills you could get another positive scenario.
Posted on 29 June 2016 - 05:46 AM
+1 but this obviously needs some balancing.My idea would be to split the game modes into 3 groups: positive, neutral and negative. Positive game modes would CutClean, Vanilla+, Time Bomb, Fireless, and Backpacks. Neutral scenarios would be Diamondless and Goldless because they both include advantages and disadvantages. Negative scenarios would be Horseless, Blood Diamonds, Rodless, Bowless, Blood Enchants and Limitations.
Every player would be given two scenarios, 1 being positive and 1 being negative or both being neutral (essntially Diamondless & Goldless). If someone in a team got backpacks, everyone should be given it in order to make it work. I left out some of the scenarios which would make this unbalanced (like soup) and those which aren't ready for hosting yet.
Posted on 01 July 2016 - 09:59 AM
ShadyGamerX wrote
My idea would be to split the game modes into 3 groups: positive, neutral and negative. Positive game modes would CutClean, Vanilla+, Time Bomb, Fireless, and Backpacks. Neutral scenarios would be Diamondless and Goldless because they both include advantages and disadvantages. Negative scenarios would be Horseless, Blood Diamonds, Rodless, Bowless, Blood Enchants and Limitations.
Every player would be given two scenarios, 1 being positive and 1 being negative or both being neutral (essntially Diamondless & Goldless). If someone in a team got backpacks, everyone should be given it in order to make it work. I left out some of the scenarios which would make this unbalanced (like soup) and those which aren't ready for hosting yet.
Posted on 01 July 2016 - 10:12 AM
LegibleToe762 wrote
ShadyGamerX wrote...
Yep
Posted on 04 July 2016 - 06:17 PM
+1 As statlessFeel bad for those who get limitations and barebones