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New UHC scenario: Healless
Hello Badlion Team.
I have an idea for a new UHC Scenario!
Its called Healless: You cannot craft gapples or gheads and heal pots are disabled, which makes it more important that you dont become a lot of damage.
The Final Heal is @ 1min.
The scenario will be awesome with rush and cutclean.
I hope you will read and accept this idea.
Sincerely, DESKGAMER!
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so basically whoever wins has 0 or 1 kill
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wtf no
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Unshift wrote

so basically whoever wins has 0 or 1 kill
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no, this makes it more "Hardcore"
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#WeNeedFish
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I would say a slight tangent of this would be cool; no healing items. Only way to heal is to hit people, and you steal their life. So if you hit someone for 3 hearts, you gain 3 hearts. There should be a health boost so you have 20 hearts so it's not completely broken. I don't know, lemme know what you think.
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xKniqht wrote

Unshift wrote...

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Superjulesgaming wrote

xKniqht wrote...

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so basically takes away a big aspect of uhc?
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Icarus136 wrote

I would say a slight tangent of this would be cool; no healing items. Only way to heal is to hit people, and you steal their life. So if you hit someone for 3 hearts, you gain 3 hearts. There should be a health boost so you have 20 hearts so it's not completely broken. I don't know, lemme know what you think.

i would love this - name is HealHearts?
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Also add treeless
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Also add airless
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MrBain wrote

Superjulesgaming wrote...

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officialdankk wrote

Icarus136 wrote...


i would love this - name is HealHearts?

Soooo a never ending match?
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Superjulesgaming wrote

officialdankk wrote...


Soooo a never ending match?

But if someone takes PVE damage, then that health is gone forever. Also requires combos to win.
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I think there should be a "Mineless" "Craftless" to make this Minecraft more hardcore
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I like that "life-stealing" idea. Not sure if there's already a scenario about it (I know Badlion doesn't have it), but I was thinking it could be done with 50% instead of 100%.

When you hit a player, you absorb 50% of damage dealt –> Deal 4 hearts, heal 2
This applies to mobs as well
Healing is disabled (maybe?)
Would make sure health isn't just being swapped around all the time.

But for the original suggestion, having no healing at all means whoever fights last wins because you couldn't gain your health back in any way. idk
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Perhaps this could work, just upon death of the other player, you gain 4 hearts?
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The Life- Stealing idea is very good! idk probally gapples heal 1 Heart only and GHeads 2Hearts, that would be better
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