Posted on 08 May 2016 - 12:45 PM
Hey guys. Lots has happened in the past few weeks with the Kohi merge. Been frantic and crazy, but hopefully calming down now.The major push the two weeks has been our mainframe system (which leads the path to SG 2.0 Matchmaking + ArenaPvP S13 matchmaking) and making the Kohi servers run on the Badlion Network using our own permission/chat systems.
There are upcoming plans to modify some of the Kohi game modes to offer options to the Potion Community and the SG/UHC Community as well.
New Features
- Mainframe - Centralizing the Badlion infrastructure to share more information. Not too much to see on the outside, but the insie is way nicer.
- Cosmetics/Cases - Pets, Particles, Morphs, Gadgets, Arrow Trails are all now available for purchase with Lobby Cases. You can purchase cases on our store here:
- Practice 2.0 - Kohi's practice servers based on our popular ArenaPvP servers. Primarily focussed on PotionPvP as opposed to UHC/SG.
- Kohi Games - Drop into a vanilla world and fight to the death. Random chests are filled with loot across the map similar to our own Survival Games
- Vault Battles - Four teams are pitted against each other to raid the other team's vaults. Work with your teammates to gather resources to create an army.
- /cc [msg] - Message your clan on the network anywhere
- /tgc - Toggle global chat on/off (short for /ch settings)
Upcoming
- Survival Games 2.0 (now in beta testing)
- New Tournament system (now in beta testing)
- Clan Management (now in beta testing)
- CTF as a standalone server (now in beta testing)
- TDM as a standalone server (now in alpha testing)
- Website re-skin (now being implemented)
- Factions (now in development)
Tweaks
- UHC: Mods cannot control whether practice is able to be used or not for UHC's
- UHC: Removed option for circle worlds (Never used)
- Chat: You can mark yourself now too (Donator Feature)
- Lobby: Add new game modes to scoreboard and inventories
- GGuard: Ability to change region configurations without rebooting (to be used for Factions)
- Website: Donator Problems section now only allows you to see pinned threads and your own threads
Bug Fixes
- Mainframe: Fixed issues with /register and /changeemail
- Mainframe: Fixed issues with player counts
- UHC: Fixed an issue where Donators were able to join the game past the limit between the whitelist going off and before the countdown started. Donators are only able to get in before the whitelist comes off (time on the calendar)
- UHC: Fixed various bugs with Practice for pre-game
- UHC: Make changes to /mlg
- UHC: Don't use combattags for Practice
- UHC: Fixed Limitations gamemode 1 off ore bug
- UHC: Fixed backpacks gamemode
- UHC: Fixed death messages for custom game modes
- Premium: Properly track cases for purchases
- ArenaPvP: Show proper stats in game with /stats for FFA
- Cosmetics: Fix issues with morphs not removing in UHC's
- Website: Fixed some security issues
- Website: Fixed small issue with resetting passwords not working all the time
- Website: Fixed issue with user preferences breaking certain tag types
Last edited on 08 May 2016 - 12:48 PM by lachlol
OH IM FIRST LOLGGSurvival Games 2.0. You say it's upcoming, but when will it happen? Is it being pushed back because of the merge? That's understandable.
Posted on 08 May 2016 - 01:04 PM
Will there any more updates on the hit detection and kb?Last edited on 08 May 2016 - 01:23 PM by HacksEnabled_
MasterGberry wrote
Upcoming
- Survival Games 2.0 (now in beta testing)
I've feel like I've seen this before Kappa
Posted on 08 May 2016 - 01:32 PM
Oh god, thank you Badlion devolopers and all the staff! :DKeep up the great work!
Posted on 08 May 2016 - 01:45 PM
what does it mean for donors to mark themselves in chat? But still cool updates :DPosted on 08 May 2016 - 01:55 PM
Hype for SG 2.0 hope it comes out soonPosted on 08 May 2016 - 02:33 PM
FACTIONS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Posted on 08 May 2016 - 02:39 PM
get a few staff members on the donation/rank issues (if more than only the owners have acces to it)Posted on 08 May 2016 - 03:26 PM
Is there a reason for the 700+ fills to be so laggy and can it be fixed?