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What is knockback?
Haven't read this yet but sounds like G is about to roast

Rip
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Its pretty broken ngl. you can also boost people like 2 blocks ahead with a fishing rod which breaks uhc.
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Did you know if you add KB to your name your enemy takes more knockback
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Lmao you actually made a full on post the history of knockback and everything. I just laughed inside lmao.
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Automatically Deleted
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Based on cps too much. I don't like at all.
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Anyone can just jitterclick and wtap in a straight line and go through all rods and get a combo
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Knock back right now is so minimal that literally you can still move forward while getting hit with a rod/sword/bow. Pretty much you don't move if you are hit by anything right now. Please change the kb.
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what do you by w tapping has been fixed?
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ChainsawLizards wrote

Knock back right now is so minimal that literally you can still move forward while getting hit with a rod/sword/bow. Pretty much you don't move if you are hit by anything right now. Please change the kb.
so half the people are saying that rods do like 4 blocks kb and you're saying that rods do none?!?
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@MasterGberry
So at the end where you say W tapping has been fixed does that mean its removed or nerfed?
It really is broken
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Well, I went from 1550 to 1770 BuildUHC in the past couple hours, and I'm glad to credit that to the new knockback. It really does seem better, at least to me.
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The kb felt weird when I was testing it on NA, hits either barely register or stack into someone like they would in combo ladder, also ever since you changed the kb, more than half of my pots don't work, like I'd go in a straight line and pot and it would heal me 1 heart.

Then again, I am EU so I'll test it on EU whenever it's up and hopefully I'll have better results
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Have these changes went to EU yet? I dont really see a big difference,but that is maybe because they havent went to the EU servers
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XX_XXX_XDANTEHXX wrote





Its pretty broken ngl. you can also boost people like 2 blocks ahead with a fishing rod which breaks uhc.


LOOOL WTF this became half combo
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then wont fix it anyways, just like the lagg. 1k donators and yet they cant be bothered to do anything smh
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any info about the practice kb ?
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CyberBully wrote

then wont fix it anyways, just like the lagg. 1k donators and yet they cant be bothered to do anything smh

you are stupid
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I was testing the KB and projectiles (arrows & rod bobbers) do wayyy too much kb. I can run around in build UHC and bow boost myself like I've got punch 1. As far as sword kb goes, it's hard to test it in a controlled scenario or even just in some matches because the hit detection and registration have been laggy as fuck the past few days. I'm not sure how it lines up with the new KB or if it does at all, but if it doesn't I'd say you should focus on that first so that then the community can give you some more accurate/consistent feedback on the knockback.
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MasterGberry wrote

Verillium wrote...



It's not a huge factor in my opinion either. The issue was solving the inconsistencies of it mainly where people would randomly take more or less knockback.






Well with the build uhc kit, pre-gap and rush meta i think people are caring about this quite a-bit. Thank god it wasnt waiting on the next elo reset
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