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SG2.0
I just wanna know a few things from the community. This is not the place to report bugs, do that here.

1. What do you think of the rating system you see (you can't fully see them)?
2. Do you feel like T1's and/or T2's have too many items, not balanced enough, etc?
3. Do you like the new maps? (right now only new maps are in the rotation, and some aren't in yet)
4. Do you like the fact you just queue up now and games get started faster overall, or do you prefer the old system?
5. What do you think about the airdrops and the fact they can't be insta-opened (they have to be clicked on 50 times before they can be opened by anyone)? Do they promote PvP when PvP is usually starting to die off? Too strong, too weak?
6. What could we still add before release to make it better?

Thanks guys.

I'll give some explanations - Revision 1
1. The rating system is something added that is a better version of rating systems on other games.
2. I'll tone the items down, but the biggest complaint I had was T2's didn't have enough items in it and there was a lack of food. It now seems like I've made T2's have too many items and there is too much food in the game. I'll try to find a happy medium unless consensus changes.
3. Good, I liked them all
4. The queue only allows 12 players right now, this will be fixed for anywhere from 12 to 24 before release
5. I'm getting the consensus to remove speed and diamond armor, and make it more like iron/gapples/tnt/cobweb/swords, not add higher tiered stuff.

Input 2
Every other game I play that isn't MC that has a SG/HG styled game has either airdrops or random explosions from the sky. In the biggest, H1Z1 KOTH, it's the only place to get a sniper from is the airdrop. The whole point of the airdrop is to make it good enough to encourage PvP (but not too good) when it usually dies off so the games get over and you can move onto a new one instead of spending 5 minutes hunting down people.

Anyways I will be rebalancing the item count in chests and rebalancing the items in airdrops to be just items you find in T2 but slightly higher quantity.

To the people complaining about it being too much like hive/mineplex/hypixel - remember those SG servers are still alive while MCSG is dying/dead. You have to do something that makes the overall majority want to play while keeping it competitive, and instead of insulting SG2 to the point I'm about to ignore your input, help me find the balance.
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I prefer SG1, but the queue system is cool c:

edit: firat
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Too many items. I do feel like the items are relatively balanced (between t1 and t2) but limit the amount of items per chest to somewhat similar to SG1, maybe one extra item instead.

Big fan of airdrops and of the new sg in general.
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Too many items and too many ores in chests (gold, iron etc)

I don't like that you can get full dia / speed etc because of airdrops


Also… how are clan wars gonna work now? Are there gonna be clan servers?
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Saimo wrote

I don't like that you can get full dia / speed etc because of airdrops


This. Please take away all diamond armor and speed from airdops
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1. What do you think of the rating system you see (you can't fully see them)?

N/A

2. Do you feel like T1's and/or T2's have too many items, not balanced enough, etc?

Wayyy too many items, by the end of the game I don't even know what to do with the amount of food I have lol. Only T2's should have a stone sword and rod imo.

3. Do you like the new maps? (right now only new maps are in the rotation, and some aren't in yet)

Oz is a little bit too crowded imo but I like the other one that Louis made.

4. Do you like the fact you just queue up now and games get started faster overall, or do you prefer the old system?

I like the concept of the queue however since it is only in the beta stage, not many people are playing resulting in each game taking like 5-10 min to fill with enough players. And then only 12 players play and it isn't the same.

5. What do you think about the airdrops and the fact they can't be insta-opened (they have to be clicked on 50 times before they can be opened by anyone)? Do they promote PvP when PvP is usually starting to die off? Too strong, too weak?

Takes to long to open imo, someone can just sneak up on you and easily kill you @ShinyDialga lol

6. What could we still add before release to make it better?

Well you could, make a dynamic queue that pretty much allows players to vote for it to start since at odd times it's hard to get enough people. You could also take some stuff out of chests in order for it to be more of a "survival" games, especially food.
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1. I like the idea but I can´t really give my opinion on this unless I get to see how it works.

2. It´s pretty balanced but the amount of gold ingots should be reduced by 50%, the amount of apples should be decreased.

3. The chests in the new map are way too close, I get killed like 40% of the time at the start so make the chest "mountain" bigger without increasing the amount of chests. In the map where there are a lot of buildings, the chests in the buildings should be reduced and have one T2 chest at the top. besides those things the maps are pretty good.

4. You should do something to increase the amount of players that are in per game because there are rarely more than 15 people in a game but other than that, this system is a lot better.

5. the location of the T3 chests(Airdrops) should be random because I just remember where it is and rarely more than 1 person fights me over it because other people are so far away when the location is broadcasted. And make a counter to show how many clicks you need to break it. They would be balanced if there was more of a risk at trying to get them.

6. No idea.
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Everything should be kept the same apart from the following in my opinion which should be kept from the new update.

- Cobwebs & TNT as it changes the game and can become very fun
- Supply Drop sort of thing with the enderchest (Very good idea but could change depending on the tier you get)
- The SG Queuing system is really neat as well

However some of the new updates have caused it to be to OP, such as Diamond Armour & Speed and such.
Also there are just too many items in the game overall, like the chests are pretty full up, I liked the tiering of the chests and the items inside the chests too.

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1. I can't exactly see it because it says that I am Unranked in the tablist. However I have seen a little throughout the chat when you kill someone and I think it's a great idea.
2. Yes, when I open a chest I feel like it's just filled with tons of items, including at least 2 weapons in each chest. I feel like you should limit the certain items kind of like mcsg.
3. Yes, I'm in enjoying the maps a lot :)
4. In my opinion I liked the old system better. Especially if I was trying to get into a game with a friend I could do it easier before.
5. I really like the idea. However from what I've been hearing, the supply crates give it a 'Mineplex feel'. Like I said above its a good idea except I think it's taking away from the competitive and classic SG feel.
6. Lastly, I know that this is in the works but yea a disguise system.
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t2's have asy to much gold and chain stuff and also very little diamonds, everything else seems cool
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DaGoodLuck wrote

t2's have asy to much gold and chain stuff and also very little diamonds, everything else seems cool
way**
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I don't like the speed or the diamond armor. I also don't like the air drops, it just seems to defeat the purpose of a chest route.

I also like a voting system. I would much rather prefer that. But, I do like he queue system.

I also think you should add more clan integration to SG 2.0, maybe like a private SG for your clan, or even a clan warp command or something.

Other than that, I've been enjoying SG 2.0, it feels smooth and really nice.
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I'm also confused on the ranks when you kill someone, can someone please explain? :)
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M1LES wrote

I'm also confused on the ranks when you kill someone, can someone please explain? :)


Right now you're only going to see Gold, Silver, and Bronze, with each having 5 tiers. The higher the metal + lower the number the better you are. Like a Silver 4 is better than a Bronze 1, but worse than a Silver 2.

From ratings
1. Gold V
2. Silver I
3. Silver II
4. Silver III
5. Silver IV
6. Silver V
7. Bronze I
8. Bronze II
9. Bronze III
etc
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Didnt like the maps. And me and my friends got weird hits like WEIRD hits.

And its not SG anymore I mean WTF is diamond chestplate…. Please make it normal SG again

The maps look like they are taken from HiveSG.

Make 50 times 30 times pls. It takes more than you think.

T1 and T2 are clearly not balanced. I mean there is food in T1 and Dia armor in T2.

Please make it normal SG again.


#NormalSG
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Diamond armor and speed shouldn't exist except in incredibly rare situations.
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Saimo wrote

I don't like that you can get full dia / speed etc because of airdrops


Agreed
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Archybot wrote

M1LES wrote...



Right now you're only going to see Gold, Silver, and Bronze, with each having 5 tiers. The higher the metal + lower the number the better you are. Like a Silver 4 is better than a Bronze 1, but worse than a Silver 2.

From ratings
1. Gold V
2. Silver I
3. Silver II
4. Silver III
5. Silver IV
6. Silver V
7. Bronze I
8. Bronze II
9. Bronze III
etc


Oh okay, thank you. How do you rank up?
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As Unwise said, there should not be speed or diamond armor in the crates. Most people are complaining on that rather than anything else.
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The enderchest is great, though when I used it I only got one item from it. If it's meant to be this way it should be more clear, so players have to choose exactly what they want. +1 for tnt and webs. Perhaps crafting should be more emphasized to draw people in for pvp. For example tier 1s could give the ingredients for a bow or stone sword but you still have to make it yourself. Lots of potential with that. Then again there's kohi sg… So idk.

Rating system, maps and air drops I have no comment
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