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Badlion UHC Overfilling Problem
Dear Badlion Staff and Administration,

First I'm not pretty sure that this is a bug or not but this thing effects the gameplay A LOT

A beautiful morning I hopped on a EU FFA UHC early in the morning. There was 3 minutes till wl goes down. Normally slots are 275 as you now but when the late donators join the game It can go up to 400. But this time a strange thing happened before the wl the server was at 430 PLAYERS! They didn't opened the wl because of overfilling. So game started at around 610 players. As the time goes that number increased to 640! And THIS IS A FFA GAME. 640 PLAYERS OF A FFA GAME. HOW THA HECK? I don't want to think team games.

http://1.1m.yt/4zg1LJ.png

http://3.1m.yt/cF3E2c.png

The server was lagging hard. Everyone literally spammed lag in the chat. They eventually toggled global mute. TPS got down to 9.00! Timer slowed. PvP enabled 35 min in even the timer showed 20. And the funny part is that game had 45 minutes border shrink scenario. It probably shrinked as usually. TPS could on reached 13.50 ish before PvP. The game got unable to play almost. Block glitches, crafting delay, hit detection delay. It was playing like with 400 ms. (My connection is 60 ms btw) There was players literary everywhere in 1000x1000 zone. Cleanups for daysss probably but you can't be able to survive 2 or 3 cleanup waves. It was a awful experience for me and for everyone I guess (not for the winner probably xD.) So Badlion has to solve this problem ASAP I think. Because when the PvP got enabled, It was the laggiest fight I have ever fought with a guy. The player count deacreased by 200! It suddenly got to 470 people in 1 MINUTE. HOW CRAZY IS THAT TO THINK! Ok, I know that donator+'s and lion's has the perk to join games late but Badlion shoud limit. If they don't, they're going give a lot of players terrible UHC expriences. For me they have to limit donator joins after the wl is off and in first 20 minutes in UHC's. Players have to be punctual in UHC times. It's their responsibility.If they don't join on time that's their fault. I hope Badlion will fix this without limiting Donator's perks. (Cause I'm a Donator too and no one wants to lose perks in their donator perk if you buy it) Hopefully Badlion Staffs and Administration understood my thread/problem. I hope you put an effort to it in order to fix it quickly.

Sincerely,

Powah







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o my
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xD
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That's not even so bad, I played a match with 275 slots. And 920 people.
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O my god
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How was the TPS? 5
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This happens on EU's first UHC of the day for some reason.
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Powah_ wrote

How was the TPS? 5
4-6 until pvp got enabled. people were just ghost killing each other, it was honestly so shit
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Lynkkis wrote

Powah_ wrote...

4-6 until pvp got enabled. people were just ghost killing each other, it was honestly so shit
question is when was the pvp enabled, because in a 800 player game i played it took wayyy over an hour
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reb_hi wrote

Lynkkis wrote...

question is when was the pvp enabled, because in a 800 player game i played it took wayyy over an hour
yeah it takes a long to get better TPS with so many players
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reb_hi wrote

Lynkkis wrote...

question is when was the pvp enabled, because in a 800 player game i played it took wayyy over an hour
The main question is will Badlion fix this?
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Or we could increase UHC slots and ram as well like arena pvp's?
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That could help but It's up to Badlion
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no, they should decrease slots and increase ram, this will make it less laggy, putting more slots and more ram will make the lag stay as it is since more players are in the game
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I hope they do it
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MyNameIsChuggle wrote

no, they should decrease slots and increase ram, this will make it less laggy, putting more slots and more ram will make the lag stay as it is since more players are in the game
they already have the best boxes for the uhcs
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So, as far as I can see that there is not a solution for this?
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The only thing that can fix this is to put more memory to the server (i think)
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Solutions were being discussed before but the catch always has been all donators get a pre wl and therefore cannot be prevent from joining.
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