Posted on 13 July 2016 - 04:17 PM
First off, this is in the correct section. This is a new gamemode proposition that I have for UHC. In this game, PvP would not be enabled until the border shrink. This would result in a massive caving game. At 1:05 (or shorter due to rush or 45 min games) everyone would be teleported with everything they have (including same health) to an arena-like server. They would be placed in 1v1s, and the winner of that match would have 30 seconds to 1 minute to loot everything. Then they will be teleported with the health they have and everything they looted into another game. This would go until there would be an ultimate winner.With this idea, there are problems. For example, this wouldn't play out well in team games. The players that survive get teleported randomly against another team. This would be unfair if it was a 1v3, so it would be extremely important to keep your teammates alive. If this is a problem, there could be a ./ct command so that you could toggle whether or not you would be paired randomly with solo people for the matches. For example if it would be a to4 game, it would pair to2 with another to2, etc. If there aren't enough players to be ct'd. There would be 3v3s, 2v2s, and even 1v1s. It would work better in FFA games is what my point is. Antoher problem is let's assume there are 256 players. This would work out well because it would go to 128, then 64, etc. If only 250 players were in a game, this creates a problem. It would go down to 125, and then what happens. When encountering an odd number of players, the computer would do one of two things. In the case of 125 players, it wouldn't be much of a problem. Three lucky players could be able to skip one match. But in the case of there being 210 surviving the caving period, it would reduce to 105. Twenty-three is too many players to many to skip matches. Then the computer would host 8 FFA matches, creating a number of players able for the 1v1 matches, or another FFA. Another solution to this problem is always hosting FFA matches. For example, if 300 players survive the caving period, they would be separated into 15 games of 20. The winners of these FFAs would be teleported into the last match which consists of 15 players. A con to this gamemode is that mods wouldn't be able to spectate hackers as well. A solution to this is many mods hosting or moderating a game or implementing Gcheat into the arenas used.
This is extremely complicated to understand, and congrats if you did. If you see a problem, confused about how i phrased something, or have a better solution or addition to this gamemode, tell me in the comments. Thanks for reading this post!!!!
Posted on 13 July 2016 - 04:21 PM
-1 to the part of the arenas thing, if you want something like that go and play gladiators on mineplex.-1 to tp up at border
+1 to the pvp doesnt turn on until border. that would be fun.
Posted on 13 July 2016 - 04:24 PM
jpro7 wrote
-1 to tp up at border
+1 to the pvp doesnt turn on until border. that would be fun.
Posted on 13 July 2016 - 04:35 PM
If you don't like the idea, then don't play it. It would be nice to see this kind of thing in a UHC.Posted on 13 July 2016 - 04:44 PM
I think that this is a good suggestion and I really like the way you've thought it through and found solutions for possible issues that could occur. Good job. I am in no position to say that this will get implemented but it sure sounds great!Posted on 14 July 2016 - 01:08 AM
iPepsi wrote
Thanks man, I hope it gets implemented too.
Posted on 15 July 2016 - 12:26 AM
Insanecuber wrote
Posted on 15 July 2016 - 12:28 AM
Alpha527 wrote
Insanecuber wrote...
Again, if you don't like the idea, don't play it. It could either be 1v1s or FFA. It would give the UHC a new feel.
Posted on 15 July 2016 - 12:34 AM
Insanecuber wrote
Alpha527 wrote...
Again, if you don't like the idea, don't play it. It could either be 1v1s or FFA. It would give the UHC a new feel.
Posted on 17 July 2016 - 07:07 PM
Descendings wrote
BlueJewell wrote...
Posted on 18 July 2016 - 07:38 PM
It sounds like the games would take too long