Posted on 16 July 2016 - 02:07 PM
No. 64 arrows is much more realistic to an actual UHC setting, and therefore should be kept (among ther reasons).Posted on 16 July 2016 - 11:35 PM
Thankyou for your opinions everyone.While I am happy that my post got this much recognition, the manner in how people responded really put me down. I thought the community would be a little more kind.
It was just an idea. Thanks.
Last edited on 17 July 2016 - 12:28 AM by Pistonpunk
CancerCurtis wrote
64.
Anyone with a decent skill in bowing will most likely hit, let's say, 40 of these arrows.
Not all of these arrows will do one heart though, if they're not pulled back fully.
But let's just say with these forty arrows a players can do around 30 hearts of damage.
30 hearts.
That is so much possible damage. 3 heads and 6 gapples without the absorption factor wouldn't even be able to heal that!
That is crazy, and this situation happens a lot of times.
I feel like 64 arrows is just too much possible damage, and it can really destroy the fun of a BuildUHC battle.
"It's there, may as well use it". While I do agree with this quote, there is an archer kit right there to bowspam as much as people want to.
I talked to a couple of friends about this dilemma, and we have thought of a simple resolution to end this problem of bows being WAY too op in BuildUHC.
32 arrows. Not 64. 32.
This would make a lot of people who enjoy the melee side and bow side of a battle equally, to have a much funner experience.
It would also clear up some of the trash talk about bowspamming we see so often in the community.
I am not meaning any disrespect, just coming out with an idea.
Please leave your opinion on this situation below, saying you agree or disagree with me.
Thankyou very much for reading.
-Curtis
P.S. Yes, my name is shit.
Posted on 17 July 2016 - 02:21 PM
Mirallia wrote
yeah but thats the main part of melee
bow is aim
sword is cps and aim (but not as hard as bow)
Posted on 17 July 2016 - 07:08 PM
xToolBoxHD wrote
Mirallia wrote...
yeah but thats the main part of melee
bow is aim
sword is cps and aim (but not as hard as bow)
Last edited on 17 July 2016 - 07:14 PM by GodAtDayZ
30 damn hearts with the bow and arrow.About 500 with the sword.
Infinite with lava.
Solution: remove sword and lava instead. Everyone is happy! :)
Last edited on 18 July 2016 - 02:21 AM by TalibanBogdan
@Jahmyr @Pistonpunk I didnt mean sword requires more skill T_T, just that cps doesn't matter that much to an extent, I'd say you need at least 8 cps (at least in primarily melee ladders)But yeah I agree with you, bow takes full on skill to be good at, although sword takes skill your level can be influenced heavily by specs / internet etc although archer not really. I guess better equipment would make a difference tho in archer, just not as visible/ significant.
EDIT: I swear ping matters a tiny bit in archer or am I wrong?
Posted on 18 July 2016 - 02:16 AM
change build and you'll have 50,000 angry kids on your handsPosted on 18 July 2016 - 02:22 AM
@Jahmyr 1v1 me ples senpai u need 2 teach meh le godly bowing skillsPosted on 18 July 2016 - 01:04 PM
Mirallia wrote
But yeah I agree with you, bow takes full on skill to be good at, although sword takes skill your level can be influenced heavily by specs / internet etc although archer not really. I guess better equipment would make a difference tho in archer, just not as visible/ significant.
EDIT: I swear ping matters a tiny bit in archer or am I wrong?
Ping effects bow more then Melee if you have 250+ms
Other wise 150< ms is not heavily reliant on bow.
Last edited on 18 July 2016 - 01:09 PM by Jahmyr
xToolBoxHD wrote
Mirallia wrote...
Ping effects bow more then Melee if you have 250+ms
Other wise 150< ms is not heavily reliant on bow.
EDIT: well you can do something but you're not gonna be godly
Posted on 18 July 2016 - 01:43 PM
Advanced x UHC x Iron - Bow Ladders-1 to the OP.
Last edited on 18 July 2016 - 02:26 PM by Jahmyr
BlueJewell wrote
-1 to the OP.
Posted on 19 July 2016 - 09:20 PM
I did get a lot of negativity from this post, but I'm glad there was some decent feedback on my idea.Maybe 48 arrows? 32 is actually probably a little too small.