Posted on 16 July 2016 - 08:45 AM
For the unranked matches is it 30 unranked for each kit or in total?Posted on 16 July 2016 - 08:45 AM
SoulzHD wrote
Platinum is not green lol. All of the other system's are dumb making it a color it's not :p
Last edited on 16 July 2016 - 08:52 AM by zavullon
(That's meant to be a reply to MasterGBerry) UHC ladder was created when reddit was the the biggest UHC community. You probably don't know, but in reddit UHC bow was the main weapon. Nobody rushed 0 0 before having atleast a stack of arrows. But the difference is that in reddit UHCs you can PICK UP arrows, that's why bow fights were long and players were "wasting" hundreds of arrows. You shouldn't nerf UHC cause it won't be UHC anymore.Posted on 16 July 2016 - 09:01 AM
Yay! I'm pumped, good job! Just RIP Horse ladder :( I loved it but I can see it going due to the lag and the lack of players joining it.Posted on 16 July 2016 - 09:10 AM
@MasterGberry why wasn't the AS region hosted in Japan? We were all expecting one… especially mePosted on 16 July 2016 - 09:25 AM
MasterGberry wrote
xFather wrote...
64 arrows is plenty of ammunition. UHC was never meant to be a ladder where you literally waste 100s of arrows on.
It mightn't have been intended to be a bow ladder 100%, but that's what the majority of people have enjoyed it as. I don't understand the need for the change, it was already a very similar kit to Iron and now it's even more similar.
Posted on 16 July 2016 - 09:26 AM
ASDanteh wrote
We were not able to solve things with the Japanese provider we were working with. We are still in contact with several data centers out in the region at the moment and there is a good chance the location that we are at now is not going to be the final location. They were just the quickest to work with us. From the tests I had done in Japan most people had under 100ms. Most people in the Singapore region had around 50ms. It is still an ongoing process and we will continue to evaluate it as time goes on. We wanted to make sure we had a server setup for the season 13 launch.
Posted on 16 July 2016 - 09:27 AM
Ads_ wrote
MasterGberry wrote...
It mightn't have been intended to be a bow ladder 100%, but that's what the majority of people have enjoyed it as. I don't understand the need for the change, it was already a very similar kit to Iron and now it's even more similar.
I can guarantee u if I ran a script on every single UHC match that is in our database from season 12 only a handful of them even go above 64 arrows in a single match.
Posted on 16 July 2016 - 09:28 AM
xFather wrote
In a real UHC environment you also have to keep fighting and fighting, while in this situation you do not. What I would compromise with is the ability to pick up arrows from the ground again maybe (this is something we would have to look into).
Regardless read my post above, most matches do not use that many arrows.
Posted on 16 July 2016 - 09:28 AM
Why did you take away SkywWars!?! It was so fun :/Posted on 16 July 2016 - 09:29 AM
Great work! Seems like it's going to be the best season yet.Keep up the hard work, I love reading these
Last edited on 16 July 2016 - 09:37 AM by JupiterPlays
@MasterGberryA few questions.
1. For the few ladders that were removed,
a. Why were they removed
b. Could you compensate by adding similar ladders? The only issues I had were:
-Stalling in Skywars (especially if you were lagging and couldn't get there in time)
-Horse not traveling smoothly (It sometimes would pause randomly, possibly packet loss? TCPNoDelay might've helped that, but I think that would have improved on its own, due to the smaller server size for each matchmaking region)
-UHC was fun with infinite arrows, it made sense, as in UHC you have many arrows. It didn't have speed, so it was harder to dodge arrows, and the infinite arrows could also be used as a more powerful rod.
2. Would duels count as "unranked matches"? Or would they be infinite? Or, would you only be able to duel the other person unlimited amount of times using the kits that were unlimited that day? (Applying to non-donors). I know some content creators, albeit small, want to be able to record duels freely, and would like unlimited duels. I think that suppressing the amount of unranked matches per day would be more beneficial towards donations, which in return will improve the network, which is a good decision. However, duels shouldn't be restricted, for those wanting to record matches.
3. For the ranking system icons, could we make the icons less "Minecraft-like"? For one, I think the default textures are extremely appalling. And for the Masters, diamond sword, really? Also, instead of Emerald, could we change it to something like Jadeite (a green gemstone), or Platinum? Platinum is a metal, and isn't green, I know, obviously. But why do the colours matter? Starcraft uses Platinum, and it is silver, NOT GREEN! Jadeite would sound more professional than Emerald, if we were to use a green rank, for the specified reason you'll give me. Direct relation to something in-game would be awkward, especially in a competitive sense. For example, does "Legendary Eagle Master", or "Platinum" have to with CS:GO, or Starcraft? Not exactly, it'd kinda be awkward seeing an in-game rank like "AWP Master", or "Milky Way Lord", right? Emerald is kind of questionable like that too. Bronze, Gold and Diamond aren't too questionable, since other games have that too (Like LoL, CS:GO, Starcraft)
4. At the end of the season, could we be able to see our actual "ELO", in that sense (the true rating number of the MMR), and since some players may not like this system (I'm all for it, I think it's great that Minecraft Competitive PvP is taking this step, but some people like ELO better, since it's a "true measure of skill/consistency over a long number of matches"), could we have a vote to see how the players liked the system or not? If the majority of the playerbase liked ELO better, then we should revert back to ELO at the end of the Season.
5. I don't know how the Hit Detection or KB is yet, but all the changes seem great! How will the downtime be, and the Kohi merge be? Will the Practice Arena still be separated? Or will it merge? (Kohi KB imo is better than Badlion KB, first of all because of the smaller playerbase on the Practice servers, and it's generally better for pot kits.) I'm glad potlag will be fixed, because potlag on arena is EXTREMELY annoying. It's noticeable at peak times on Practice as well.)
Well, I'm extremely pleased with the changes so far, so, good job, Badlion dev team! I'm looking forward to Season 13, SG 2.0, and better hit detection, and better KB!
-JupiterPlays with the tangent boiiii
P.S. yas no more laggy 300ms south american players or as players with 50% delayed kb :(, badlion is becoming a GREATNETWORK!
If you read this @MasterGberry or @Staff, thank you for reading this, and I hope you can consider some of the changes I have suggested! Thanks, again.
Posted on 16 July 2016 - 09:36 AM
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Platinum on Starcraft, is NOT green. Just reiterating what I said on my post.Posted on 16 July 2016 - 09:43 AM
I do not feel very good this host in Brazil because for us Ecuadorians do not carry a good ping in Brazil, will change HOST or will FS_Type EAST - SA SOUTH considering that Ecuador is not so close to Brazil which leads to have a bad ping being of South America.