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Season 13 Queuing System and Lobbies
Here are some ideas that I have for some of the new season 13 features, tell me what you think and if you agree or not (and why):

The Season 13 Queuing system is great for popular kits, such as Build UHC because you get to queue Players with a similar rating to yours. However, with this queuing system for ladders that barely anybody plays already (Bow kits/some pot kits, etc.), it will just make it much harder to fight anyone at all, let alone someone with similar ranking.

-So I am suggesting that the new queuing system is removed from all kits, except for build.

The new "Lobbies" make it much harder for people to see your message. If players aren't in your lobby, they will not see it. This makes it much more difficult for activities such as: Getting players to join a certain ladder, Getting players to join your party, Dueling players, etc.

-So I am suggesting that lobbies be modified so that there can be server-wide messaging, tabbing, and chat.

Finally, the new scattered leaderboards throughout the lobby. I genuinely don't like the fact that I have to go searching the vast lobby to find a certain ladder's leaderboards/signs. It makes the leaderboards less valuable, much harder to see/find, and not nearly as "special", if you will.

-So I am suggesting that the leaderboards just be all together in one section of the spawn, in an area that you do not have to go out of your way to get to or find.

EDIT: Remove the ability to pick up arrows, it totally eliminates the purpose of limited arrows in a kit.

Thanks
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they wont get rid of the lobby thing cuz it means alot less lag.

I agree with the queueing thing cuz it will be difficult for people to join a match that no one else is in.
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Lobbies are fine imo, and instead of removing the function for the rest of the kits, maybe just make the range wider/find larger ranges of rated players quicker.

+1 on the ladder leaderboards thing
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Archybot wrote

We are working on cross server messaging and tabbing
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@Archybot
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+1 @Archybot
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