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Factions commands
This is the easiest way to explain it:

I have a player called fred.
If fred is offline I can't use faction commands with his name.
For example:
/f pow fred
/f kick fred

However for some other offline players it will work. I am not sure as to why it works with some but not others. I think it could possibly be linked to playtime?

@Pikaoku

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@MasterGberry
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This probably relates to offline/uuid stuff screwing up somewhere…ill have to look into this when I get time. I thought I had fixed this a while ago though.

Can you give me someone who this is currently affecting?
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@MasterGberry

It's now working for the player It wasn't yesterday. I just created a test faction called test1 which contains a player called: Lukestickmaster
so /f show Lukestickmaster wont work
but /f show test1 will
/f pow Lukestickmaster will show 'your power' rather than Luke's

I sure it's linked to time somehow. Maybe its after the server reboots it works for them?

thanks
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There are probably multiple causes. Try to build up as detailed of a case as you can and I will take your details and iron out the bugs. Surprised no one has reported this to me until now. The Factions plugin had some rewrites from me due to the UUID chagnes.
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@MasterGberry

At what time does the factions server reboot?
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VertX_ wrote

@MasterGberry

At what time does the factions server reboot?


Reboots @ 5 PM EST, 1 AM EST, 9 AM EST daily
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@MasterGberry

Can confirm that the problem is fixed after the reboot. (Only tested with 1 account)

I tried to do ./f who UUID but later found out it doesn't work for a player not experiencing the problem as its an older version of the factions plugin.

Only guess I have is that its stored in memory & not saved till the server reboots. (Does 'Saving world to disk' just save the world & maybe the other data doesn't save till reboot?)

This is as much detail as I can get from faction commands & what not. Hope it helps

Out of curiosity why do all servers use 1.8.2 & not the newer version that requires Mcore? Is it more resource dependent or something?
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If you wanted to compare code these might be helpful

1.8.2: https://github.com/externo6/Factions

This one is not 1.8.2, but its made by the same bloke who made obsidian destroyer & player vaults: http://ci.drtshock.net/job/FactionsUUID/
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VertX_ wrote

If you wanted to compare code these might be helpful

1.8.2: https://github.com/externo6/Factions

This one is not 1.8.2, but its made by the same bloke who made obsidian destroyer & player vaults: http://ci.drtshock.net/job/FactionsUUID/


My UUID factions fork is based off of drtshock's 1.6, but I do some things differently than they do. I will dig into it in the next week on our pathway to map 3 :D
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Nice (:
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VertX_ wrote

@MasterGberry

Can confirm that the problem is fixed after the reboot. (Only tested with 1 account)

I tried to do ./f who UUID but later found out it doesn't work for a player not experiencing the problem as its an older version of the factions plugin.

Only guess I have is that its stored in memory & not saved till the server reboots. (Does 'Saving world to disk' just save the world & maybe the other data doesn't save till reboot?)

This is as much detail as I can get from faction commands & what not. Hope it helps

Out of curiosity why do all servers use 1.8.2 & not the newer version that requires Mcore? Is it more resource dependent or something?


Thanks for the detail on this bug report.

So like you said, when a new player would join it would not be adding it to the proper caches that it would fetch from disk on the server's booting.

I have now made it so that the player is added into the cache (memory) so you should now be able to do all the commands on a brand new player when they first join and a server reboot has not yet occured.

Not a huge bug, but something that definitely would have sucked for map 3 at the first day. So thanks for the detail :)
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no problem & thanks for the fix! :D
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@VertX_ please report any further problems.
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