Posted on 04 August 2016 - 05:55 PM
SirDeqdly wrote
I wouldnt be the one tagging him here just saying
Last edited on 04 August 2016 - 06:04 PM by Daveroo
Immense wrote
I love you for writing this.
Give @Immense an Oscar
Posted on 04 August 2016 - 06:02 PM
lechampionkev wrote
wow u guys agree with me in something this is rare
Last edited on 04 August 2016 - 06:09 PM by chay_on9jai
KarliXon wrote
SirDeqdly wrote...
I wouldnt be the one tagging him here just saying
I changed my mind YEAH LOL…
Posted on 04 August 2016 - 06:08 PM
SirDeqdly wrote
KarliXon wrote...
I changed my mind YEAH LOL….
LOL AFTER ALL OF THIS WHAT HAPPENED XD
Posted on 04 August 2016 - 06:32 PM
Banned 3 people, 1 is unappealable.I don't care if you don't agree with the system or not, coming on here and shittalking the server without any sort of constructive criticism will result in your immediate removal.
SoSketch, when you remember how to be respectful you can beg for your unban in appeal system.
The other one can change his name then ask for it.
Posted on 04 August 2016 - 06:47 PM
Danteh wrote
Posted on 04 August 2016 - 06:48 PM
This is kinda getting out of hand guys pls understand that the devs are working their asses off to make this a good season just give them a little respect.Last edited on 04 August 2016 - 06:54 PM by ParklandSurvivor
Archybot wrote
Posted on 04 August 2016 - 06:57 PM
Daveful wrote
This thread is godly karl
Posted on 04 August 2016 - 07:03 PM
If anything I feel like this proves how much people want ELO baclPosted on 04 August 2016 - 07:12 PM
SletursiWantsElo wrote
This is true :/ everyone wants elo back
Last edited on 04 August 2016 - 07:20 PM by Archybot
KarliXon wrote
Sad thing is that they are saying that people are going back to school and thats the reason that player count dropped, badlion peaked 10k+ players in season 10 and 11, which were winter and spring, which is in the middle of the school year, and thats clearly harder/more time consuming than the start of school, makes no sense that badlion has way less players now??
Half of my admin team currently falls under #1 between preparing for school and on vacation, so saying no players fall under that is horrendously wrong.
Look at #4 - we haven't had over 8k players since JD7. I literally have the data, JD7/8 checks have banned almost 75k players in themselves. Each time I do a banwave, our numbers go down. The reason we were at 10k players was because we had the whole kohi playerbase, which was about 3-4k peak. We banned over 50% of them in JD7, and then a lot left because their friends were banned, resulting is maybe keeping 1k, which lowers us back down to around 7k.
#5 currently lowers us another 500-1k during peak, which puts us at 6-6.5k.
#6 makes it where you don't have to grind nearly as much, which lowers our players on Arena. We also removed constant unlimited unranked of SG and unlimited unranked of the kohi practice, which drops our players down even more. This puts us at our current peaks. After JD7, our unique player daily counts this week are the same or better compared to the days after JD7, depending on region.
#2 we lose about 15-20% of our total peak for the day for every drop
#3 is obvious as fuck as almost all servers are under their averages from 2-3 months ago, when overwatch launched
The rating system is literally based off of ELO, but with improvements - the actual ELO calculation is literally part of the mathematical formula. If two even players in all aspects play (which means you remove all aspects that our new rating system takes into consideration), they will lose/win 16 points, just like ELO. Even chess websites are moving away from ELO and moving to improved systems. ELO is literally being left in the dust worldwide, one thing at a time. We must go through the cycle, just like every other game has or will. When you say we want ELO, you are literally saying you want a more simplistic, ancient system.
Literally everything is the same or better other then votes (because you need less ranked matches to get to your spot) and highest player count since JD7 data. The same amount of players are here, they just stay for a less time since they don't have to. We'll be fixing this by releasing more gamemodes, hosting more tournaments, being more aggressive on cheaters, and making the current system better, which means more of a grind that everyone seems to want, very soon.
Now if someone could link themselves winning 0 points in a 1v1, I'll look into it as that shouldn't happen.
And to the people being nothing more then disrespectful and unconstructive, keep going and you can join the banned players and then you're going to find out real fast that all these other networks have a lot more cheaters and issues then you think, and that Badlion really wasn't that bad, you're just being entitled brats.
Posted on 04 August 2016 - 07:24 PM
The only reason I don't like this season is because you literally can't play any kit other than buildIt's BuildLion
Posted on 04 August 2016 - 07:27 PM
okay time for a little rebuttalKarliXon wrote
So this will be a serious topic. I will try to make as much points as possible and try making it so people can understand.
1. "ELO is only good for chess"
Now this is a thing I see a lot on the forums, and in chess it was never meant that a low elo player beats a higher elo player, this is what changed on badlion, and I have no idea why people are saying that elo isnt good for badlion/kohi/competitive servers just because it was made for chess. It was made for chess, but it expanded to other games/gamemodes, and it was used for such a long time that the community adapted to it and wont just simply take a change which will remove ELO. ELO was a part of badlion and kohi since the start and me and many other high elo players agree on this, it is something that marks badlion(merged with kohi now) as a server, the elo board, I will make more points as to why ELO is definetly better than the new rating system.
2. "Rankings will replace ELO and are better than ELO"
These rankings were a cool idea at the start when I heard of it, but as soon as I realised that ELO will be gone completely, I would have no complaints about the new rankings if ELO was the main source of seeing a player's skill on the leaderboards, with the rankings being spread throughout the elo points, for example Bronze(>1300), Silver(1400-1700),Gold(1701-1900),Emerald(1901-2000/2050),Diamond(2001/2051-2200 in every other ladder than build, in build diamond would be untill 2400/2500) and finally Masters(in build - 2400/2500+, in any other ladder - 2200+)
These rankings make a problem because the players cannot see their elo/mmr hiding behind and representing these rankings
One more thing on this part is that you guys have said that if you have higher rating than someone else and they win a game against you, you wont lose as much rating as you would( the example was danteh(2800) against a random 2100, you said that on the old ELO he would lose 31 elo, which is the truth), but on these new rating systems you would lose a lot even if you had way more rating than your opponent, the example I will give you was in the beta, and then I will give you another example from my experience in the actual season 13,
Beta example: my friend xlucqs had emerald 4 in uhc/archer, and he started getting 0 rating from people after the search expanded such a huge amount of times, and when he would lose he would lose 70 rating, i know its insane that someone would lose 70 rating with this new system. This glitch was partially patched in the release of season 13.
Actual Season 13 example: so I was on a win streak in the iron soup ladder, I think I had around 8-5( I had 5-5 and I got 3 wins Im pretty sure) and then I lost one game to a blatant hacker https://www.badlion.net/match/arenapvp/1v1/539455 - which u guys said that blatant hackers would get a good kdr and automatically be placed higher up in the rankings, taking less rating/elo from the legit player losing. I lost 32 rating.
https://gyazo.com/96c194a68ad54c2b155a943ea728a6a3 - some words from Immense, another top player
3. Rankings are genuinely better
They really arent. Most of the badlion owners and developers dont actually play the server competitively and dont realise that what they did was wrong/most of the community doesnt agree with, these rankings could look good at the start as something new,but as I said if the players cant see their ELO/MMR behind it they wont like it. The badlion owners/developers had a good idea/used a lot of time for this, but you are currently changing badlion into something you think is for the better, while the arena pvp playerbase doesnt agree with it
PART 2
The Queing System
So, this queing system was at first a cool and good idea, matches you with players of your skill level and the hackers get placed higher so they dont take a lot of rating, seems good?
After playing 100+ games spread out throughout all ladders on badlion I realised that I could only get into a builduhc,sg or nodebuff match easily, if you were to for example go 5-0 in every ladder you would have to sit in the queue for atleast 5 minutes with someone who hasnt won/lost any games in any other ladder than Build,SG,Archer and Nodebuff - the most played ladders on badlion at this moment, I personally tested this out with my friend LungDonation on the vanilla ladder, one of the(in my opinion best) and unplayed ladders on badlion, I have won 5 games, but before that I lost 1 game(will be talked about more down below), so me and my friend joined the queue and we were just waiting and waiting, we were waiting for 16 minutes and after those 16 minutes ShinyDialga rebooted the server because of another bug which didnt have connections with the queing system, the video link will be here(the video rendered twice in those 4 minutes, watch from 1:59)
Now that we got that out of the way, lets talk about the time where I had 1 loss in vanilla and 0 wins, a lot of my friends kept queing in vanilla in hope to get into a match with me, but they kept getting queued with each other, and then me and my friend/pack maker Savv tried queing vanilla, he had no losses and no wins while I had 1 loss, it took us 7 minutes to get into a game, I won the game because he was NA and I actually got the ability to queue people again.
In conclusion, this queing system takes way too long to find a game, I know its supposed to find games with players of the same skill level/rating as you, but it expands WAY too slow and will take 10+ minutes to queue you with someone playing their first ranked games if you have a good ratio/winstreak in the ladder
Gaxriexz is currently Gold 2 in BuildUHC - https://gyazo.com/a54c9e2df9509f2110c140fd69e791af
PART 3
The Knockback(only part I cannot really describe that good)
So you have gathered top players from around the world to test and basically decide what the knockback on the server should be for both speed and non speed, I couldnt get there as it was 1am my time when the test was going on, but currently the knockback for rods/bows is almost minimal, usually does a really small amount of knockback, in the non speed ladders most of the things you can do is trade hits/get a combo rarely, this is basically shown in tylarzz and danteh's 1v1 video(their simmiliar skill level could be the reason for this, but I have a feeling that the knockback had a part in that)
The knockback for speed ladders is currently fine,atleast for me, I didnt really see any big problems, if you have something to add to this topic please comment down below
PART 4
Moving away from ArenaPvP - UHC
the only real problem I see with UHCs atm is the anti xray which lowers people's fps insanely, people are trying to develop bypasses and some of them are still managing to xray
https://www.badlion.net/profile/user/pikachq/punishments - Banned for xray yesterday, admitted to it
https://www.badlion.net/profile/user/ch5/punishments - Banned for xray today, admitted to it
https://www.badlion.net/profile/user/anersfa/punishments - Banned for xray today, admitted to it
https://www.badlion.net/profile/user/Draaaco/punishments - Banned for xray today, admitted to it
Another problem with UHCs are people illegal mining, but this is in no case badlion's problem, just the community breaking rules/ not knowing rules
PART 5
Survival Games
The only problem I see with survival games at this moment is only a couple of maps rotating in the map pool, and even less being picked, I am hoping that this wil be fixed with the release of SG 2.0 where a lot of new maps will be added, this brings me to another point which is that SG 2.0 was announced to come out at the same time as Season 13 for Arena PvP
IN CONCLUSION
I have been playing Badlion since season 6, and it consistenly had a rise in the player count, hitting a peak of 10k+ players on sunday nights/summer months, since the release of Season 13 I saw the player count dropped by a HUGE amount, it is currently 4/5 PM for Europe, everyone already ate lunch most likely and the server has 3200 players, a couple of months back it would have 5k+ players
Rating system has been changed to the worse for the playerbase, the developers and admins are making something they think is better for the server, and not what is better for the community
Queing system was basically destroyed for every ladder than build,sg,archer and nodebuff because it expands way too slow, if the old badlion system was back(the 720 ELO difference) I think that most players would like it, if you didnt like that system, then atleast take kohi's system which expands way faster and find a match pretty quick, the rating based on winstreaks isnt good because if you for example go 20-0 in a ladder which isnt build, good luck joining a match without waiting for 20+ minutes to then gain 5-10 rating/lose 30+
Knockback was changed to worse, even after the top players recommendations, it still isnt good as it was before for non speed ladders, for speed ladders it was fixed in my opinion
UHC's only problem is the anti xray destroying fps, if there was a way to keep it with fps being normal it would be perfect, but I dont think so because you guys would've done it already
Survival Games has no big problems except the same maps repeating over and over(sg 4, par 72, alaskan village and zone 85), when SG 2.0 comes out I could re consider coming back to this post
Another thing my friend Immense found https://gyazo.com/57d5714df6f9177f1d6ea50d22a64327
https://gyazo.com/afb7a6acc1ef54e3cd7dfd17f2a767bb
If you read this whole post which is longer than the Bible then thank you, please +1/-1 and leave ur reasons to why you +1ed/-1ed, also if you like what I said here please use the like button on the post aswell with +1ing it in the replies
ANY FEEDBACK/OPINIONS IS ACCEPTED, IF YOU FEEL LIKE I DID SOMETHING WRONG HERE THEN PLEASE RESPOND WITH WHAT YOU WOULD CHANGE, BUT PLEASE DO NOT START A FIGHT, I TRIED AS HARD AS POSSIBLE NOT START ANY FLAME IN THIS POST
EDIT: https://gyazo.com/c343829d9e4e13c26b7d10af4537d775 - MasterGberry's words, this is a bit outdated but if you are sticking with ratings then I think you should update it for the community to see
MasterGberry Edit: My response: https://www.badlion.net/forum/thread/130375/post/704854#704854
1. You can't tell the server owners what to do and you can't do their job for them. You have every right to give them feedback but by no means must they listen. MasterGberry and Archybot have been known for being very open with the community and improving their servers based on what the community wants on a variety of occasions. The community isn't the reason Badlion exists, the developers are.
2. Elo being the first system on Badlion is a completely ridiculous argument as to how it's superior to the current MMR system, of course the MMR system needs work and that's an undeniable truth that the owners have already stated. No MMR system can be done overnight, however Gberry and Archy have done their best to push it out this season well enough to keep us waiting yet another month for the arrival of S13, but sadly they didn't do enough to stop all the crybabies on the forums. Elo is a very unstable rating system and the reason Gberry stated it was made for Chess was because of the style of gameplay chess is. If you are any higher elo than someone in chess at all you should technically beat them, however Minecraft is a different story due to it being fast paced, so a 2000 elo can beat a 2200 if they get a good combo and luck is on their side. Also, as Gberry also stated there is no way to cheat in Chess. Elo was made in Chess due to the type of game Chess is, a very simple, slow paced game where elo is somewhat stable, Minecraft on the other hand does not suit an elo based system. No competitive game involving more mechanical skill rather than slow paced strategy uses a non-inflation numerical rating system such as elo, so why should Minecraft?
3. The queuing system is very new and obviously needs work as they've already stated. It needs to be more efficient while still matching you against opponents of similar skill, I'm sure Gberry and Archy know how to improve it.
3. For the knockback I completely agree. The knockback for non-speed is extremely bad, very little kb is dealt at all, the rod is useless, you can get hit 5 times while running away… the list of cons continues. I'm really not sure as to how Danteh and Tylarzz actually said they liked the kb, I'm guessing they tested the Speed II kb and liked that more as it isn't that bad.
4. UHC Anti-xray is impossible to bypass, it simply sends false information to the player client making all blocks that aren't exposed to air random ores, to bypass it you would literally have to hack into the Badlion servers, and I'm pretty sure if you managed to hack into the Badlion servers, bypassing anti-xray would be the last thing you would think of doing lmao. All the people who were banned were most likely using tracers / nametags / xray for the purpose of xraying to people underground which is impossible to prevent unless Badlion straight up wants to get rid of people's nametag, however you would still be able to see the player if you were using a modification to see a player such as tracers / xray (if you have all the ores disabled). It's like bypassing the nametag health spoofer, it's just the server sending false information to the client making it impossible to bypass.
5. The maps that are in the rotation of a beta SG release should be the least of your worries.
6. [Conclusion] In conclusion, the developers know what is best for the server and they know how to push the Minecraft competitive scene to the next level, everyone has been waiting ages for Minecraft competitive to come, and Badlion finally partners with ESL America which you all think had some input in the new MMR system. So what if they did? I'm sure ESL America know a little more than you about how to push this game into the competitive scene. I don't think Badlion is going to take their community's side to a huge opportunity which could entirely change competitive PvP, especially considering the community absolutely despises change; you all are saying "elo was the first rating system, it should stay like that forever!" Be a little more open minded, as they've stated they know the rating system and queuing system need fine-tuning and that's going to happen, so stop whining and let them do what they do best.
Last edited on 04 August 2016 - 07:34 PM by Archybot
The antixray is actually bypassable, we know a few ways to do it but we are fixing them soon with the kohi system.We changed the KB a few days ago, and I go flying now with 150+ ping so I don't know what this "No KB" shit is that people are complaining about.
EDIT: Saying the community loved ELO and no one hated will get you banned so fucking fast for attempting to lie to me. Every other complaint before S13 was how shit ELO was and that it should be fixed.
Posted on 04 August 2016 - 07:36 PM
look like im the only one who like the new badlion's elo system,but i don't like badlion's pvp(kb, hits/kb are delayed) feel so laggy(idk so hard to explain, ill do video about it), plus theres so many hackers and laggers