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All of Badlion's current problems(megapost)

rkt wrote

The community isn't the reason Badlion exists, the developers are.
Lolno. The players are the ones using the code that the devs create, the ones that donate and pay the owners' bills. Which is worse, a server with no devs or a server with plenty of devs and no players?

rkt wrote

In conclusion, the developers know what is best for the server and they know how to push the Minecraft competitive scene to the next level
Do they play the game?
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Unshift wrote

rkt wrote...

Lolno. The players are the ones using the code that the devs create, the ones that donate and pay the owners' bills. Which is worse, a server with no devs or a server with plenty of devs and no players?

rkt wrote...

Do they play the game?
You're whining because you hate change, they aren't going to listen to the community when they are the ones who make the executive decision, a bunch of 14 year old kids thinking they can undo a whole ton of work just because they hate change is honestly quite humorous. MasterGberry and Archybot know what is best for their server, if you don't like it, don't play it. They know what they're doing.
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What i think about this(and most people on this thread agree with me) is that,yes we want a more simplistix and ancient method of our score on this server, because the old method is something the community likes, i know you guys want to make badlion as best as you an, but sometimes you have to realise that some of your changes which you think are for the better really arent if you ask the community, as you can see people were basically scared to talk about this and kept their mouth shut because they were probabbly afraid of possible consequences(bans), but as they saw one of the players who was consistenly on the top of the elo board(me) they indeed see they are not alone in what they think about this new season, this post is literally an indication that the community doesnt like the change and wants the old system, i do not want to be disrespectful in these posts, i just want to point out what the playerbase on this server really wants.
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Archybot wrote

The antixray is actually bypassable, we know a few ways to do it but we are fixing them soon with the kohi system.

We changed the KB a few days ago, and I go flying now with 150+ ping so I don't know what this "No KB" shit is that people are complaining about.

EDIT: Saying the community loved ELO and no one hated will get you banned so fucking fast for attempting to lie to me. Every other complaint before S13 was how shit ELO was and that it should be fixed.
well the idea of how the anti-xray works should be impossible to bypass. My question is, is it able to be bypassed in the fact that you can technically make an x-ray modification to only search for ores that are exposed to air? (caves, ravines, lava… etc) or is there actually a way to bypass the anti-xray to see ores that aren't exposed to air? I hope you don't mind me asking since you're getting it fixed soon.

EDIT: it's been a few days since I have played (due to the kb being bad lol) so I didn't realise you'd updated the kb. Hopefully it's fine now.
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I'm honestly fine with most of the things in season 13, but there's one thing that I'd like the devs to look into, and that's the kb. It's alright for build and sg but pot is literally unplayable as everyone just trades hits. Players with a way lower skill level than you will get a lot more hits than they should due to you not being able to knock them back far enough for you to get them into a proper combo. Yes combos are possible but you usually are only able to the player 3 - 4 times before they can hit you back. @MasterGberry @Archybot
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Anonymous Quote

Lolno. The players are the ones using the code that the devs create, the ones that donate and pay the owners' bills. Which is worse, a server with no devs or a server with plenty of devs and no players?

Have you ever played a server with not enough devs? They die out faster then servers with good devs that don't listen - look at shotbow/mcsg.

Anonymous Quote

Do they play the game?


Currently there is an admin above you on global with less than a 1/3 of the games you've played. We have several admins/devs that are capable of top 50 global, one finished 11th last season. A developer finished top 5 a couple of seasons ago when he tried (S7 or 8, can't remember) on an alt. Ginie is easily as capable of being top 10, as is halfcreeper. I used to be a top player before I developed carpal tunnel and can't even finish a single match of gapple before my hand cramps. Badlion was literally created by me for my faction/team and I to practice on.

And I'm pretty sure you don't have to be a top player to make decisions that are good for competition. You think top players make the design decisions for League of Legends? You think only PRO's make the balancing decisions in CSGO?
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KarliXon wrote

What i think about this(and most people on this thread agree with me) is that,yes we want a more simplistix and ancient method of our score on this server, because the old method is something the community likes, i know you guys want to make badlion as best as you an, but sometimes you have to realise that some of your changes which you think are for the better really arent if you ask the community, as you can see people were basically scared to talk about this and kept their mouth shut because they were probabbly afraid of possible consequences(bans), but as they saw one of the players who was consistenly on the top of the elo board(me) they indeed see they are not alone in what they think about this new season, this post is literally an indication that the community doesnt like the change and wants the old system, i do not want to be disrespectful in these posts, i just want to point out what the playerbase on this server really wants.


And I have someone else in here who is higher then you saying the system is fine other then the queuing system. We let the top players decide the initial starting KB of S13, and you see how well that turned out. Your skill level means honestly nothing other then you're a more known player when it comes to design decisions.

If the community always got want it wanted and the developers didn't get to make executive decisions, we would still only have potion pvp, would be still in 1.5, would change knockback every day, would have unlimited everything, would have no UHC, and Build wouldn't exist (I created that kit), and anyone better then the player would be banned. The Archer kit is a good example of what happens when a community gets full control, it literally changes every season and more people played the original kit designed by me when we didn't even have 1k peaks then plays it now.

Let us fix the placement issue and the queuing system before you totally dismiss the new system, because once the new system is fixed, it'll literally just feel like ELO with rankings put on top of it, but it'll be better then just ELO.

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Archybot wrote

KarliXon wrote...



And I have someone else in here who is higher then you saying the system is fine other then the queuing system.

If the community always got want it wanted and the developers didn't get to make executive decisions, we would still only have potion pvp, would be still in 1.5, would change knockback every day, would have unlimited everything, would have no UHC, and Build wouldn't exist (I created that kit), and anyone better then the player would be banned.

Let us fix the placement issue and the queuing system before you totally dismiss the new system, because once the new system is fixed, it'll literally just feel like ELO with rankings put on top of it, but it'll be better then just ELO.

Id like to know whos the guy higher than me who you have(just out of curiosity), also the thing which u said if the community made decisions, i partially agree with that, but as i am currently about to fall asleep ill make a full response in a couple of hours, for the placement issue i am hoping that it improves the experience of season 13, one suggestion for the queing system though is that it expanda faster/in bigger range, ill put out my other opinions on this tomorrow
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KarliXon wrote

What i think about this(and most people on this thread agree with me) is that,yes we want a more simplistix and ancient method of our score on this server, because the old method is something the community likes, i know you guys want to make badlion as best as you an, but sometimes you have to realise that some of your changes which you think are for the better really arent if you ask the community, as you can see people were basically scared to talk about this and kept their mouth shut because they were probabbly afraid of possible consequences(bans), but as they saw one of the players who was consistenly on the top of the elo board(me) they indeed see they are not alone in what they think about this new season, this post is literally an indication that the community doesnt like the change and wants the old system, i do not want to be disrespectful in these posts, i just want to point out what the playerbase on this server really wants.
Again, the rating system is very new and it's always the same shit, Badlion makes a profound change to the server, the community hates it because they are all 14 year olds who hate change, they get used to it, they like it. been there, done that. the rating system is an upgrade.
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KarliXon wrote


Id like to know whos the guy higher than me who you have(just out of curiosity), also the thing which u said if the community made decisions, i partially agree with that, but as i am currently about to fall asleep ill make a full response in a couple of hours, for the placement issue i am hoping that it improves the experience of season 13, one suggestion for the queing system though is that it expanda faster/in bigger range, ill put out my other opinions on this tomorrow


Danteh said it's fine, other then the fact that there is an issue with the matchmaker.

In reality, here is the issue:
Our placements spread people too thin. If all the people who got placed incredibly high (E5 or higher) would wait a month, then try to play again, they would easily be able to play matches as people would have spread out by then. In reality we need to shrink the placement range (currently it's like anywhere from D5 to B5) and just make the queue system enlarge a lot faster (like 3x as fast). No one but the top 20 should be waiting more then 15s for a match, max.
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Archybot wrote

KarliXon wrote...



Danteh said it's fine, other then the fact that there is an issue with the matchmaker.

In reality, here is the issue:
Our placements spread people too thin. If all the people who got placed incredibly high (E5 or higher) would wait a month, then try to play again, they would easily be able to play matches as people would have spread out by then. In reality we need to shrink the placement range (currently it's like anywhere from D5 to B5) and just make the queue system enlarge a lot faster (like 3x as fast). No one but the top 20 should be waiting more then 15s for a match, max.
Sounds gewd
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Archybot wrote

Go name a major well known and popular competitive game, besides DotA, that uses pure numbers. If you can match my list of games that don't, then we will consider bringing ELO back.

Here's my 20 second list of games that don't use numbers
Heroes
League of Legends
Overwatch
CSGO (both ESEA and Valve Matchmaking)
SC2
Call of Duty
Rainbow Siege Six
Hearthstone

Here's my 20 second list of games that use pure numbers (none of which are ELO)
World of Warcraft
DotA2

These gaming companies take months to get their custom rating system right. We did ELO originally because it was simplistic, but had huge flaws. Our current system has flaws here and there that will be fixed and are being fixed in the background, but not enough people tested S13 like we asked for these flaws to be exposed.

The real reason you guys want ELO is because players don't like change. Every company we spoke to (not just ESL) said pure number (especially ELO) were basically bad and should be removed if you want to push forward competition. They also all said there will be community outrage too, saying numbers are good and must be needed.



Also while you might think this you should also be thinking about the personal preferences of most players on Badlion, from what I have seen 90% of players do not like most of the new updates to Badlion especially the new elo/ranking system. Would it not be possible to take into account what the majority of players want instead of what you personally believe is the best option? (this was not at-all meant to be confrontational I was just giving my opinion)
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Archybot wrote

Go name a major well known and popular competitive game, besides DotA, that uses pure numbers. If you can match my list of games that don't, then we will consider bringing ELO back.
Here's my 20 second list of games that don't use numbers
Heroes
League of Legends
Overwatch
CSGO (both ESEA and Valve Matchmaking)
SC2
Call of Duty
Rainbow Siege Six
Hearthstone

Here's my 20 second list of games that use pure numbers (none of which are ELO)
World of Warcraft
DotA2

These gaming companies take months to get their custom rating system right. We did ELO originally because it was simplistic, but had huge flaws. Our current system has flaws here and there that will be fixed and are being fixed in the background, but not enough people tested S13 like we asked for these flaws to be exposed.

The real reason you guys want ELO is because players don't like change. Every company we spoke to (not just ESL) said pure number (especially ELO) were basically bad and should be removed if you want to push forward competition. They also all said there will be community outrage too, saying numbers are good and must be needed.


Well actually csgo uses elo.. The ranks are just "titles" its 2000 elo but instead of 2000 its for example mge. Look it up they have been using elo for a few months now


Edit : for the record its also used in scrabble :)
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Irelevance wrote

Archybot wrote...



Well actually csgo uses elo.. The ranks are just "titles" its 2000 elo but instead of 2000 its for example mge. Look it up they have been using elo for a few months now
no it doesnt LOL
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rkt wrote

Irelevance wrote...

no it doesnt LOL



Look it up…
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Irelevance wrote

rkt wrote...




Look it up…
lol im actually done if you think csgo uses elo lmao, link please. im aware people say "elo hell" when they're stuck in a rank but csgo doesnt use elo lmao
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do you even play cs? cs obviously uses elo
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rkt wrote

Unshift wrote...

You're whining because you hate change, they aren't going to listen to the community when they are the ones who make the executive decision, a bunch of 14 year old kids thinking they can undo a whole ton of work just because they hate change is honestly quite humorous. MasterGberry and Archybot know what is best for their server, if you don't like it, don't play it. They know what they're doing.
I don't hate change, I thought I established that by now. I'm never the one making threads about awful kb (cough cough). I'm never the one to complain about much.
"Don't like it, don't play it" is one of the most overused and MISused phrases on these forums
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CS doesn't use ELO.

ELO doesn't have placement matches
A flat ELO system would cause me to get demoted if I lose right after getting promoted, which doesn't happen in CS.
ELO is only made for organized nonrandom team vs organized nonrandom team (1v1, 2v2, 3v3), not pug styled matches, and even then there are better systems for that.
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iStrafe wrote

I WANT TO PLAY VANILLA AGAIN

preach xD
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