Store
Subscribe
why did they make flat build maps
we only asked for flat pot maps, now the skill of playing to your terrain is practically non existant in builduhc
 0
PM Link
"We only asked for flat pot maps"… Who are we? How do you know what other people have requested?
 1
PM Link
but everyone was asking for flat pot maps i didnt see one person talking about how build should have flat maps
 0
PM Link

NepTisO_O wrote

we only asked for flat pot maps, now the skill of playing to your terrain is practically non existant in builduhc
I ask this question every day.
 0
PM Link
Eh, maybe make the hills a bit taller to be more realistic to real UHCs, but the maps are really not too bad overall.
 1
PM Link

nookaxe wrote

Eh, maybe make the hills a bit taller to be more realistic to real UHCs, but the maps are really not too bad overall.

agreed
 0
PM Link
I personally didn't like when people camped ontop of hills and spread water, wbu
 3
PM Link
do you want people to camp or no
 1
PM Link

Unshift wrote

I personally didn't like when people camped ontop of hills and spread water, wbu
 0
PM Link
Flat maps are just overall better for PvP, people camp on hills, people glitch in the terrain, its just far better imo.
 0
PM Link

NepTisO_O wrote

but everyone was asking for flat pot maps i didnt see one person talking about how build should have flat maps

Danteh complained
 1
PM Link
it just takes that hardcore feel away from builduhc though imo
 0
PM Link
Automatically Deleted
 0
PM Link
There's a big argument over this, and whether Arena PvP is, ultimately, its own gamemode or merely practice for other gamemodes.

There's a very powerful argument that can be made for Arena being its own gamemode, independent of things like UHC. In that case, the goal of Arena mapmakers should be to remove randomness and base things more around mechanical skill. Flatter maps do this, and also serve to reduce camping.
 0
PM Link

Unwise wrote

There's a big argument over this, and whether Arena PvP is, ultimately, its own gamemode or merely practice for other gamemodes.

There's a very powerful argument that can be made for Arena being its own gamemode, independent of things like UHC. In that case, the goal of Arena mapmakers should be to remove randomness and base things more around mechanical skill. Flatter maps do this, and also serve to reduce camping.
+1
 0
PM Link
Eh I don't mind
 0
PM Link

Unshift wrote

I personally didn't like when people camped ontop of hills and spread water, wbu


i do that :'(((
 0
PM Link