Posted on 30 August 2016 - 02:50 AM
Yoab wrote
SirDeqdly wrote...
Yeah its simple,if u are not good in something u hate it…
so u arent good at melee… thats because all you do and like is bow right?
(Sorry for bad english im not from USA)
Posted on 30 August 2016 - 03:10 AM
SirDeqdly wrote
Yoab wrote...
^^^^^^^
Posted on 31 August 2016 - 04:42 PM
There are so many pot servers someone make a server dedicated to just bowingLast edited on 01 September 2016 - 07:24 AM by Legendcaleb
SirDeqdly wrote
The_1_diiiiLDo wrote...
and meleeing is basicly aim and left clic k LOL and btw bowing is way complicated than meleeing LOL you have to guess where your opponent is going to do. you have to strafe. btw who are you? like who are you?
After going through this thread and as entertained as I am, this is where I'm picking you apart. First you say "just state your opinion and leave whether that's +1, or -1. But here you are, after you've clearly stated your post, picking other players apart for disagreeing. That is CERTAINLY not mature. What else isn't mature is that you are degrading players who find melee more fun than bow when it's just an opinion. I don't need to be a melee sweat to understand you hate us.
The part where you say "bow is way more complicated than melee" is where I have to draw the line and I'll do so as objectively as I can. Bow is a slow fight. You're constantly aware of your opponents movements and their play style. Most of the time you're at least 10 blocks away, and a lot of times you're 50. When you're that far away you can really just dodge anything and it becomes more of a matter of predicting where they will move next. A more shorter range is a bit different where you are blindly moving directions based on your opponents previous shots. It's kind of a slow paced ladder but there's a lot of thinking that goes in it. Melee is much different and much much more fast paced. There isn't time to be thinking about how to defeat your opponent, you're more concerned on returning combos and keeping yourself alive. I'm going to use gapple as an example because it's a raw melee kit, and I don't find build to be true melee.
Just think of all the difference kinds of strafes,
-The W and S tap
Enlighten yourself on the W and S tap, that revolutionizes the sprint key. Halting your sprint to deal more knockback, or moving backwards slightly to avoid a hit and moving inward. Theres a lot more that goes into this that I don't really have time to explain
-A - D tap
This one is basically alternating between A and D based on the location of your opponent. If your opponent is about strafe right, you strafe right to match with D, then alternate between A and D, it's hard to do and it's only useful in certain situations
-Circle Strafing -
This one usually only works on less-experienced players, but involved circling around your opponent with A and D, and sometimes mixed in W taps for full effect.
-Prestrafe
This involves tricking your opponent by using A or D in order to get them to aim another direction. It's kind of hard to explain but it 's extremely useful and dangeroud if your opponent does it well
Not to mention the tactics of conservation, when to crit in order to attempt a quick drop but temporarily giving your opponent low ground advantage, there's a lot that goes into melee that simply isn't and can't be present in bow
If for one second you're going to say bowing is more complicated you're greatly mistaken. Both melee and now take skill but melee is a lot harder to master, as there are far more things needed to learn. Check out this video to get a good idea about how fast "melee" happens and know that the actual game melee does reflect the amount of split decision moves you're making
https://youtu.be/vXgpGBbh5r8
Posted on 01 September 2016 - 08:19 AM
Legendcaleb wrote
SirDeqdly wrote...
After going through this thread and as entertained as I am, this is where I'm picking you apart. First you say "just state your opinion and leave whether that's +1, or -1. But here you are, after you've clearly stated your post, picking other players apart for disagreeing. That is CERTAINLY not mature. What else isn't mature is that you are degrading players who find melee more fun than bow when it's just an opinion. I don't need to be a melee sweat to understand you hate us.
The part where you say "bow is way more complicated than melee" is where I have to draw the line and I'll do so as objectively as I can. Bow is a slow fight. You're constantly aware of your opponents movements and their play style. Most of the time you're at least 10 blocks away, and a lot of times you're 50. When you're that far away you can really just dodge anything and it becomes more of a matter of predicting where they will move next. A more shorter range is a bit different where you are blindly moving directions based on your opponents previous shots. It's kind of a slow paced ladder but there's a lot of thinking that goes in it. Melee is much different and much much more fast paced. There isn't time to be thinking about how to defeat your opponent, you're more concerned on returning combos and keeping yourself alive. I'm going to use gapple as an example because it's a raw melee kit, and I don't find build to be true melee.
Just think of all the difference kinds of strafes,
-The W and S tap
Enlighten yourself on the W and S tap, that revolutionizes the sprint key. Halting your sprint to deal more knockback, or moving backwards slightly to avoid a hit and moving inward. Theres a lot more that goes into this that I don't really have time to explain
-A - D tap
This one is basically alternating between A and D based on the location of your opponent. If your opponent is about strafe right, you strafe right to match with D, then alternate between A and D, it's hard to do and it's only useful in certain situations
-Circle Strafing -
This one usually only works on less-experienced players, but involved circling around your opponent with A and D, and sometimes mixed in W taps for full effect.
-Prestrafe
This involves tricking your opponent by using A or D in order to get them to aim another direction. It's kind of hard to explain but it 's extremely useful and dangeroud if your opponent does it well
Not to mention the tactics of conservation, when to crit in order to attempt a quick drop but temporarily giving your opponent low ground advantage, there's a lot that goes into melee that simply isn't and can't be present in bow
If for one second you're going to say bowing is more complicated you're greatly mistaken. Both melee and now take skill but melee is a lot harder to master, as there are far more things needed to learn. Check out this video to get a good idea about how fast "melee" happens and know that the actual game melee does reflect the amount of split decision moves you're making
https://youtu.be/vXgpGBbh5r8
Okay. Well written
Posted on 01 September 2016 - 09:48 AM
Legendcaleb wrote
SirDeqdly wrote...
After going through this thread and as entertained as I am, this is where I'm picking you apart. First you say "just state your opinion and leave whether that's +1, or -1. But here you are, after you've clearly stated your post, picking other players apart for disagreeing. That is CERTAINLY not mature. What else isn't mature is that you are degrading players who find melee more fun than bow when it's just an opinion. I don't need to be a melee sweat to understand you hate us.
The part where you say "bow is way more complicated than melee" is where I have to draw the line and I'll do so as objectively as I can. Bow is a slow fight. You're constantly aware of your opponents movements and their play style. Most of the time you're at least 10 blocks away, and a lot of times you're 50. When you're that far away you can really just dodge anything and it becomes more of a matter of predicting where they will move next. A more shorter range is a bit different where you are blindly moving directions based on your opponents previous shots. It's kind of a slow paced ladder but there's a lot of thinking that goes in it. Melee is much different and much much more fast paced. There isn't time to be thinking about how to defeat your opponent, you're more concerned on returning combos and keeping yourself alive. I'm going to use gapple as an example because it's a raw melee kit, and I don't find build to be true melee.
Just think of all the difference kinds of strafes,
-The W and S tap
Enlighten yourself on the W and S tap, that revolutionizes the sprint key. Halting your sprint to deal more knockback, or moving backwards slightly to avoid a hit and moving inward. Theres a lot more that goes into this that I don't really have time to explain
-A - D tap
This one is basically alternating between A and D based on the location of your opponent. If your opponent is about strafe right, you strafe right to match with D, then alternate between A and D, it's hard to do and it's only useful in certain situations
-Circle Strafing -
This one usually only works on less-experienced players, but involved circling around your opponent with A and D, and sometimes mixed in W taps for full effect.
-Prestrafe
This involves tricking your opponent by using A or D in order to get them to aim another direction. It's kind of hard to explain but it 's extremely useful and dangeroud if your opponent does it well
Not to mention the tactics of conservation, when to crit in order to attempt a quick drop but temporarily giving your opponent low ground advantage, there's a lot that goes into melee that simply isn't and can't be present in bow
If for one second you're going to say bowing is more complicated you're greatly mistaken. Both melee and now take skill but melee is a lot harder to master, as there are far more things needed to learn. Check out this video to get a good idea about how fast "melee" happens and know that the actual game melee does reflect the amount of split decision moves you're making
https://youtu.be/vXgpGBbh5r8
And strafing is much more important in bow.
Posted on 01 September 2016 - 11:06 AM
Dood this whole thread is so triggeredGuys cmon now we just want our bow ladder back what's so bad about that
Posted on 01 September 2016 - 04:42 PM
we just want our bow ladder backPosted on 01 September 2016 - 08:03 PM
pinkflowergirl39 wrote
Legendcaleb wrote...
And strafing is much more important in bow.
Maybe, but in close melee fights you sacrifice that concentration/thinking for a faster reaction time and a more complicated approach to besting your opponent. But I've already had my rant so I don't need to restate my opinion. This thread is pretty straight forward and I don't want to cause beef. As for the OP's post, I think the arrow count is fine, but maybe another stack is fine too. I don't agree with an infinite bow as in all UHC you still have the lingering threat of having no arrows, and I feel that's a likely scenario
Posted on 01 September 2016 - 08:18 PM
There are something called "Iron" "Archer" "Diamond" "SG" So…Posted on 01 September 2016 - 10:04 PM
Yoab wrote
Diamond and SG aren't bow ladders, archer uhc and horse are really the only true bow ladders, iron is kinda a mix of both with only 32 arrows and uhc is now impossible to have a good long range fight in. There is plenty of melee ladders, not sure why you are so against UHC having unlimited arrows.
Posted on 02 September 2016 - 06:11 PM
^^ very true.Also guys please more SUPPORT!
lets see the +1's coming
(cringe sorry)
Posted on 03 September 2016 - 04:41 AM
Yoab wrote
Plz just go away
Posted on 03 September 2016 - 05:08 AM
Radioactivebeans wrote
Yoab wrote...
Plz just go away
+1 to make him go away
And +1 to having more arrows in UHC, or infinite.
We have iron for short range (only 32 arrows), archer for speed, and UHC was long range. So we need UHC to actually be long range, which it's not rn.