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SG 2.0 Knockback
Posted on 26 September 2016 - 01:30 PM
SG 2.0 KnockbackOkay, so the knockback right now on SG is very similar to the ArenaPvP knockback. SG is very different than ArenaPvP. It should have its own experience/vibe. The bad thing about SG now is that its KB is very reduced, which makes it so the players trade alot of hits. Why we need increased horizontal/vertical KB is because if there is an under-geared player that is facing a stacked player, and they trade hits and the stacked player will win 90% of the time. Increased KB will help with this because they can get rod combos/air combos which if the under-geared player is skilled he will have a better chance of winning because they can get combos easier and maybe win the fight. SG highly depends on secondaries like a rod. With the current knockback the rod does practically nothing. I hope that I didn't make this to hard to understand but hopefully it will get implemented.
Last edited on 26 September 2016 - 01:47 PM by Jinxful
The kb is fine out of my experiencePosted on 28 September 2016 - 12:34 AM
Locked.(For any mods/managers Archy or Gberry, can't remember which said these would get automatically locked.)
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