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SG 2.0 Knockback
SG 2.0 Knockback

Okay, so the knockback right now on SG is very similar to the ArenaPvP knockback. SG is very different than ArenaPvP. It should have its own experience/vibe. The bad thing about SG now is that its KB is very reduced, which makes it so the players trade alot of hits. Why we need increased horizontal/vertical KB is because if there is an under-geared player that is facing a stacked player, and they trade hits and the stacked player will win 90% of the time. Increased KB will help with this because they can get rod combos/air combos which if the under-geared player is skilled he will have a better chance of winning because they can get combos easier and maybe win the fight. SG highly depends on secondaries like a rod. With the current knockback the rod does practically nothing. I hope that I didn't make this to hard to understand but hopefully it will get implemented.
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The kb is fine out of my experience
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KB is never good.
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Locked.

(For any mods/managers Archy or Gberry, can't remember which said these would get automatically locked.)
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Thread is locked