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Keys to making sg 2.0 more competitive
1. NO ONE CARES ABOUT ALL THE SWORD BLOCKING OR ARROWS HIT. seriously no one does but the most retarded thing is it doesnt show losses like badlion is suppost to be the most competitive minecraft server but it doesnt tell u the amount of games you have played/ how many deaths you have which is stupid like god damn this isnt the YMCA where everybody wins… its badlion

2. let all players spectate regardless of donor this is just kinda pay to win. i mean what if there is a hacker blatantly hacking and a non donor wants to record him but he cant because he cant join the game…

3. Enforce no teaming rules more. I have played several games and about 1/5 of them i have ran into a 2 team. Not that they are super hard to beat but if its solo sg it should be solo sg…

4. make stats show in chat not an entire new menu

5. a /leaderboards command to show who is infront of you and maybe who the top 10 players and there wins/losses to show what they need to beat to achieve high spots on the leaderboards
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mathyuVAPES wrote

this isnt the YMCA where everybody wins… its badlion
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Going to have to disagree with you on the second point, being a donor which allows you to spectate is not pay to win in any shape or form. However I did like a few of the points you made! :)
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mathyuVAPES wrote

1. NO ONE CARES ABOUT ALL THE SWORD BLOCKING OR ARROWS HIT. seriously no one does but the most retarded thing is it doesnt show losses like badlion is suppost to be the most competitive minecraft server but it doesnt tell u the amount of games you have played/ how many deaths you have which is stupid like god damn this isnt the YMCA where everybody wins… its badlion

2. let all players spectate regardless of donor this is just kinda pay to win. i mean what if there is a hacker blatantly hacking and a non donor wants to record him but he cant because he cant join the game…

3. Enforce no teaming rules more. I have played several games and about 1/5 of them i have ran into a 2 team. Not that they are super hard to beat but if its solo sg it should be solo sg…

4. make stats show in chat not an entire new menu

5. a /leaderboards command to show who is infront of you and maybe who the top 10 players and there wins/losses to show what they need to beat to achieve high spots on the leaderboards


1. We don't show negative stats for SG and we haven't shown negative stats for SG for probably over a year now.

2. Mfw you think restricting spectating is PTW: :L

3. It's up to the players to report teamers and to record them and report them on the forums. We can only have so many staff members on the SG servers at any given time.

4. No, a menu is much cleaner. You wouldn't be able to see anything in chat.

5. Good idea, we'll add a top 10 leaderboard into the SG Lobby.
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SmellyPenguin wrote

mathyuVAPES wrote...



1. We don't show negative stats for SG and we haven't shown negative stats for SG for probably over a year now.

2. Mfw you think restricting spectating is PTW: :L

3. It's up to the players to report teamers and to record them and report them on the forums. We can only have so many staff members on the SG servers at any given time.

4. No, a menu is much cleaner. You wouldn't be able to see anything in chat.

5. Good idea, we'll add a top 10 leaderboard into the SG Lobby.
i just think since badlions is meant to be a competitive server it should show losses which would make players strive for a good ratio just like on arena. I mean lets say #1 and #2 have very close stats like within a 5 game difference but one player had 200 more games played even though player 2 sweated his ass off for those wins his ratio doesnt get noted. and like the competivness goes down as it completly turns sg into a grinding based aspect in comparison to skill based which turns it into a a gamemode of people with the most time end up on top instead of people who are actually just good at the game, since there is absolutely 0 reason to try for a good ratio without losses being noted


And i think losses should ATLEAST be showed on leaderboards so atleast you know how your doing …
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Agree with 3. Personally, arena mods need to also cover Mini-UHC, UHC Meetup, SG, and FFA when players use /report because even when I report blatant hackers, it doesn't matter because no mod are spectating.
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Mathyu is that you? or is it andrew m. ?
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Okay i know who you are because you used the word "pay to win" lol
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Alpha527 wrote

arena mods need to cover Mini-UHC,

http://i2.kym-cdn.com/photos/images/newsfeed/000/993/875/084.png
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ThatOneCombo wrote

Alpha527 wrote...


http://i2.kym-cdn.com/photos/images/newsfeed/000/993/875/084.png
who else can moderate it??
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Alpha527 wrote

ThatOneCombo wrote...

who else can moderate it??

I'll let you ponder on that
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ThatOneCombo wrote

Alpha527 wrote...


I'll let you ponder on that
I am serious. There are barely any Minigame moderators. When one makes a report, there is literally no mods…
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Alpha527 wrote

ThatOneCombo wrote...

I am serious. There are barely any Minigame moderators. When one makes a report, there is literally no mods…

Uhh ever heard of uhc lol
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