Last edited on 01 October 2016 - 07:29 PM by Jinxful
I'll be adding to this thread regularly when I can come up with more things which badlion desperately need to changeArenaPvP
Matchmaking
Even if I queue up in Unranked Build UHC, it still takes at least 5 seconds to even find a match. A lot of the time, if you try to leave a queue you're then stuck queuing up or it just takes ages for it to actually let you leave. Countless times I've accidently joined the wrong ladder, and can't leave in time before I get put in a match. Overall, the matchmaking system is extremely slow for both ranked and UNRANKED. It takes me at least 30 seconds to get in a ranked match which isn't Build UHC or SG. The matchmaking system needs a lot of improvements and optimizations , as it scans a thin range of ratings resulting in generally slow experience finding a game. I should be able to find an unranked match in Build UHC instantaneously, not 10 seconds. If you increase the rating pool for ranked, and improve the code for the system, hopefully grinding global should be a quicker easier experience.
Build UHC
As the minecraft intellectuals say, the Build UHC meta really needs changing. A strawpoll was made a while back on how many arrows should be enabled in the kit. The majority of players voted for 32 arrows. Why haven't the changes been implemented?!
Dueling bug
Many times my clan have tried to do a competitive 5v5 against another team, we have often been stopped in our tracks! For some reason, this is STILL and ongoing problem, where dueling simply does not work. Fix it, this bug has been around ever since season 13 has started, and is still happening. If you want a good server, this really isn't on!
Cheaters
Even though badlion has the best anti cheat, the server is still infested with them. The report system is flawed, and really isn't effective. A lot of my deaths are a result of me getting matched by the same cheater x amount of times in a row.
SG 2.0
This, I was very hyped about. I was tired of dying to
Matchmaking Also, I'm not happy instead of this new system. For one I would definitely like it better with 24 players. Instead of clicking a sign, I liked the old system better when you would click the compass, and you could then be able to choose which server you would be able to join like this : https://gyazo.com/f898ad3c7a49b0a5ad67885ea9d3dbd7
Voting
Being able to choose one out of five maps resulted in the same ones being voted in. Instead, there should be a random selection of 2 maps which you can vote for. This will hopefully stop the same maps being voted in and will give people some say in what map they want to play.
Teamers
Many people (
UHC Many promised features have not been added yet. Even with a mid range PC, I find myself getting 50 FPS due to the anti xray, in contrast to 300 fps on ArenaPvP.
Xrayers This has gotten way out of hand. The number of
FFA
This isn't really a major problem but I find that FFA could be a lot more successful if certain changes were made. Maybe killsteaks could be added, which will allow you to work for something. It would also be cool if your kill number was displayed every time you win or lose a fight in ffa. Take MineHQ kit map for example. What I mean is: Jinxful [15] killed RateMe [30]. I think this in itself would make FFA more competitive, as your kill number will show up every time you win a fight meaning people will be able to see how much of an experienced player you are . As well as this KDR could be displayed in the same way as kills: Jinxful [ 1.65][16] Killed RateMe[ 2.1][29] All the reasons above are the very reason I play Kit Map on MineHQ instead of cubecore, or No Debuff FFA for example
Kohi SG and Vault Battle Once thriving game modes back on kohi, are now dead, with literally no one playing them. Small changes can be made to improve this. Maybe /broadcast could be implemented. This feature was a good way of advertising these gamemodes, and was one of the reasons why so many people played them. There should be a cooldown on how many times you can perform this command and there also should be a setting to stop receiving /broadcast notifications in chat.
tl;dr Do you think badlion is bad? Well here is how to fix it!
Last edited on 01 October 2016 - 01:59 PM by DaBakerMC
for once, someone should make an "everything great about badlion" threadLast edited on 01 October 2016 - 02:02 PM by Jinxful
DaBakerMC wrote
Posted on 01 October 2016 - 02:02 PM
Jinxful wrote
DaBakerMC wrote...
LMAO
this must be why all the other servers are dying too……
Posted on 01 October 2016 - 03:48 PM
No build has to stay 64 arrows or I will quit.Last edited on 01 October 2016 - 06:22 PM by whittams
Make a tl:dr explaining each section with a sentencePosted on 01 October 2016 - 06:26 PM
SporkHandles wrote
Posted on 01 October 2016 - 07:21 PM
Didn't you or Joyful get a reply from mastergberry agreeing to a point saying "I'd rather wait an extra few months for a working polished season instead of a half assed rushed one".I've just come to learn from experience that these threads wont really do much but some good points presented though.
Last edited on 01 October 2016 - 07:38 PM by Jinxful
KATAMIRO wrote
I've just come to learn from experience that these threads wont really do much but some good points presented though.
Last edited on 01 October 2016 - 07:41 PM by DerRevilos
Jinxful wrote
Matchmaking
Even if I queue up in Unranked Build UHC, it still takes at least 5 seconds to even find a match. A lot of the time, if you try to leave a queue you're then stuck queuing up or it just takes ages for it to actually let you leave. Countless times I've accidently joined the wrong ladder, and can't leave in time before I get put in a match. Overall, the matchmaking system is extremely slow for both ranked and UNRANKED. It takes me at least 30 seconds to get in a ranked match which isn't Build UHC or SG. The way the matchmaking system needs a lot of improvements and optimizations , as it scans a thin range of ratings resulting in generally slow experience finding a game. I should be able to find an unranked match in Build UHC instantaneously, not 10 seconds. If you increase the rating pool for ranked, and improve the code for the system, hopefully grinding global should be a quicker easier experience.
5 Seconds?! Well I really don't think 5 Seconds should be a big problem. And I think it is definately worth wating about 20 seconds to find a good match with high quality. The main problem is that the other ladders don't get played enough. In my opinion some should get taken out of ranked. For example Horse or Iron/UHC.
Yes, you're right. The Queueing system on Badlion is pretty broke for SG, ArenaPvP and Meetup.
Jinxful wrote
Build UHC
As the minecraft intellectuals say, the Build UHC meta really needs changing. A strawpoll was made a while back on how many arrows should be enabled in the kit. The majority of players voted for 32 arrows. Why haven't the changes been implemented?!
I personally don't care. But if I look back I can just say:
Change = Hate
Jinxful wrote
Dueling bug
Many times my clan have tried to do a competitive 5v5 against another team, we have often been stopped in our tracks! For some reason, this is STILL and ongoing problem, where dueling simply does not work. Fix it, this bug has been around ever since season 13 has started, and is still happening. If you want a good server, this really isn't on!
+1 ^
Jinxful wrote
Cheaters
Even though badlion has the best anti cheat, the server is still infested with them. The report system is flawed, and really isn't effective. A lot of my deaths are a result of me getting matched by the same cheater x amount of times in a row.
Badlion can't really change a lot about that. The only way to stop them more efficantly would be more GCheat updates.
If you know there's a hacker playing your ladder I would play another ladder until he's offline or banned.
Jinxful wrote
SG 2.0
This, I was very hyped about. I was tired of dying to
Archybot posted under another Thread that they are having issues with the calculations in the rating system. As soon as it is fixed all your played games will get calculated.
Stats +1
Jinxful wrote
Matchmaking Also, I'm not happy instead of this new system. For one I would definitely like it better with 24 players. Instead of clicking a sign, I liked the old system better when you would click the compass, and you could then be able to choose which server you would be able to join like this : https://gyazo.com/f898ad3c7a49b0a5ad67885ea9d3dbd7
It is with 24 players?
I prefer the new system it's a lot easier and looks better. Also people without any ranks don't get kicked.
Jinxful wrote
Voting
Being able to choose one out of five maps resulted in the same ones being voted in. Instead, there should be a random selection of 2 maps which you can vote for. This will hopefully stop the same maps being voted in and will give people some say in what map they want to play.
-1
Jinxful wrote
Teamers
Many people (
+1
Jinxful wrote
UHC Many promised features have not been added yet. Even with a mid range PC, I find myself getting 50 FPS due to the anti xray, in contrast to 300 fps on ArenaPvP.
Xrayers This has gotten way out of hand. The number of
Wait until UHC 6.0. We will see what will get changed.
Posted on 01 October 2016 - 07:56 PM
the cheating problem is fine just they need to have the vape checks in autobanning mode ,-, agreed with most of the other shizz