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Everything which is wrong with badlion [ Mega thread]
A long time ago we used to show negative SG statistics, but we then removed them for some reason. I may slightly remember why they were removed, but I'd rather let @Archybot explain that decision. The map voting system essentially shrunk the map pool to a few popular maps. Your suggestion may make the problem less of a problem, but it does not fix it. Good players will know chest routes to all the maps and will know how to play to win on all of them, not just a few popular maps. As DerRevilos noted above, we have a problem with our SG rating processor at the moment which is why ratings still haven't changed on the user end. At the time of this post we still have match information from almost 13,000 matches that still need to be processed. Once we fix the rating processor, all these ratings will be processed and players will have their correct ratings.

Edit: I'll address the FFA critique in an hour or two. Also, thank you for the constructive criticism!
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Anonymous Quote

As the minecraft intellectuals say, the Build UHC meta really needs changing. A strawpoll was made a while back on how many arrows should be enabled in the kit. The majority of players voted for 32 arrows. Why haven't the changes been implemented?!


What? Making the meta more aggressive isn't a solution at all. If the BuildUHC meta needs changing, it's because it's overplayed and strategies are overused (and I don't think enough players have gotten to that point yet. The reason this stuff hasn't been implemented is because when people suggest changes, they don't look past themselves and actually think 'How is this going to make Badlion better as a whole', rather than 'How is this going to make me like Badlion more'.

Also, your comments about Turkish and German players really aren't appreciated. We have both staff and regular players who contribute positively to the community all the time.
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Jinxful wrote

DaBakerMC wrote...

Democracy is the worst system of government apart from all the other forms which have been tried. Basically badlion is democracy and the other competitive servers are communism and fascism.


please do not compare communism to fascism. ty
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& +1 to all constructive criticism I read apart from the arrows in build. It is a balanced kit and the most popular for a reason.
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This is needed. SG 2.0 is shit by the looks of it
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mathyuVAPES wrote

the cheating problem is fine just they need to have the vape checks in autobanning mode ,-, agreed with most of the other shizz

It doesn't work that way it's not just Vape. You've got Spook (Same Dev), Incognito, Harambe/Gorillia, loads of private clients and clients I can't think of. Do you know how GCheat works. GCheat is a advanced program made by MasterGBerry, it doesn't just work by a click of a button autoban Vape users you have 0 clue of how GCheat works. I'll tell you how it works

GCheat shows all kinds of players and how they play, it knows the difference between a legit player and a cheater. If I download Huzuni and play arena and vs a legit player, GCheat will set off different checks, why GCheat doesn't ban immediately is because it could false so staff check these logs to see if there true or false, if a staff sees the logs are accurate GCheat will ban them. This is the whole point of Judgement Day i could be using Spook and I get high on the leaderboards Judgement Day comes around if I set off logs and there right I'm getting banned, if there false I'm not and Archybot checks these before JD. So you're not going to really know. I might be wrong on some parts but I'm right on most
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Emendings wrote

mathyuVAPES wrote...


It doesn't work that way it's not just Vape. You've got Spook (Same Dev), Incognito, Harambe/Gorillia, loads of private clients and clients I can't think of. Do you know how GCheat works. GCheat is a advanced program made by MasterGBerry, it doesn't just work by a click of a button autoban Vape users you have 0 clue of how GCheat works. I'll tell you how it works

GCheat shows all kinds of players and how they play, it knows the difference between a legit player and a cheater. If I download Huzuni and play arena and vs a legit player, GCheat will set off different checks, why GCheat doesn't ban immediately is because it could false so staff check these logs to see if there true or false, if a staff sees the logs are accurate GCheat will ban them. This is the whole point of Judgement Day i could be using Spook and I get high on the leaderboards Judgement Day comes around if I set off logs and there right I'm getting banned, if there false I'm not and Archybot checks these before JD. So you're not going to really know. I might be wrong on some parts but I'm right on most
i know how g cheat works and everysingle one of the clients you listed above is patched. and no maybe u should study up -.- there are checks they have to autoban people and checks they have silent checks for judgement day and manual g cheat bans -.- archybot has full control of the checks that ban… and the coding of spook and vape are identical for the modules besides the aim assist between the 2 and vape has combo mode and the injection method on vape is c++ autoclicker is also different
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I like how the players say that it needs to change and staff are saying it's fine. Please listen to your community. I agree with all of these
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Anonymous Quote

Even if I queue up in Unranked Build UHC, it still takes at least 5 seconds to even find a match. A lot of the time, if you try to leave a queue you're then stuck queuing up or it just takes ages for it to actually let you leave. Countless times I've accidently joined the wrong ladder, and can't leave in time before I get put in a match. Overall, the matchmaking system is extremely slow for both ranked and UNRANKED. It takes me at least 30 seconds to get in a ranked match which isn't Build UHC or SG. The matchmaking system needs a lot of improvements and optimizations , as it scans a thin range of ratings resulting in generally slow experience finding a game. I should be able to find an unranked match in Build UHC instantaneously, not 10 seconds. If you increase the rating pool for ranked, and improve the code for the system, hopefully grinding global should be a quicker easier experience.

We will not be reducing the time it takes to get into a match for unranked. Here's everything that has to happen to a unranked match to happen.
1. Both players queue up and tell the mainframe.
2. The matchmaker says "these two are now in a match." (if you leave the queue once the matchmaker internally has said this, tough luck)
3. The mainframe scans for an open server arena, and then it tells the server I want that arena, please whitelist these two players and assign these players.
4. It waits for the response, and if it doesn't receive it it goes to a different server.
5. It receives the request, it then tells the lobbies of both players that I have a match and to send them (this is when you see match found).
6. It waits for clarification that both lobbies have transferred the player
7. It waits for the arena server to confirm both players have connected and starts the countdown for the match, else it cancels.

This is a lot of back and forth, and then there is additional steps for ranked matches. We cannot simply make something that communicates across multiple boxes instant, get over it.

As for other kits taking a while to find matches, the simple solution to that is to get more players on, which will be happening by the end of the year.

Anonymous Quote

Build UHC

As the minecraft intellectuals say, the Build UHC meta really needs changing. A strawpoll was made a while back on how many arrows should be enabled in the kit. The majority of players voted for 32 arrows. Why haven't the changes been implemented?!


Disagree
If the change isn't necessary for future plans, I refuse to change it at this point. The community has made itself heard that it hates any and all change, so unless I have to, I ain't changing shit.

Anonymous Quote

Dueling bug

Many times my clan have tried to do a competitive 5v5 against another team, we have often been stopped in our tracks! For some reason, this is STILL and ongoing problem, where dueling simply does not work. Fix it, this bug has been around ever since season 13 has started, and is still happening. If you want a good server, this really isn't on!


@SmellyPenguin - I believe one of the new developers is in charge of solely fixing bugs. Please put this near the top of his priorities.

Anonymous Quote

Cheaters

Even though badlion has the best anti cheat, the server is still infested with them. The report system is flawed, and really isn't effective. A lot of my deaths are a result of me getting matched by the same cheater x amount of times in a row.


Let me just wiggle my nose and make it detect all hacks.
*wiggle*
All cheaters are now banned!!

There is a reason that most servers don't even attempt an anticheat, and the ones that do, excluding Badlion, fail miserably. Hold on for another month or so, we'll announce something that should make you happy.

Anonymous Quote

SG 2.0

This, I was very hyped about. I was tired of dying to Turkish hackers back on MCSG. With the current state of SG 2.0, I'm still finding myself inclined to play MCSG instead. There are numerous problems with this gamemode. The ranks, at least for me, are broken. I've been stuck at the same rating ever since I played my 10 placement games. It also has next to no competitive atmosphere. There aren't even negative stats such as: Deaths, Damage taken, KDR, Games played. This is one of the main reasons why the competitiveness of SG 2.0 is very weak. Players should get punished for dying a lot, or having a bad win/loss ratio. Take UHC for example, where a good kill death ratio is essential.


We took a vote (you seem to be obsessed with votes) a while ago, and most people voted for no negative stats. We do track them, maybe we'll make a toggle for showing them.

Also, you want to play MCSG, the server that has been offline more then online this week? Ok, go at it.

Every time we post about SG, we make it very clear that SG ranks aren't calculating, but they are being stored for future calculation. Everytime we turn it on, it crashes the mainframe box, so I'd rather keep my network online while we figure it out.

Anonymous Quote

Matchmaking Also, I'm not happy instead of this new system. For one I would definitely like it better with 24 players. Instead of clicking a sign, I liked the old system better when you would click the compass, and you could then be able to choose which server you would be able to join like this : https://gyazo.com/f898ad3c7a49b0a5ad67885ea9d3dbd7

I think you're just an idiot.

SG1.0
Once a server reached 12 players, it started a 30 second countdown, and then launched with as many people in the game at the end of 30 seconds.

SG2.0
Once the queue reaches 12 players, it continues to grab players for 30 seconds, and then it launches as soon as it hits 24 players, or at the end of 30 second countdown.

SG2 is literally SG1, but sometimes faster. SG1 at it's best timing is SG2's worst.

Anonymous Quote

Voting

Being able to choose one out of five maps resulted in the same ones being voted in. Instead, there should be a random selection of 2 maps which you can vote for. This will hopefully stop the same maps being voted in and will give people some say in what map they want to play.

I have no intention to add voting back into anything.

Anonymous Quote

Teamers

Many people ( Mainly turks) don't seem to comprehend that teaming is not allowed in FFA SG. Maybe when you join a game a message pops up saying " Teaming will result in a 7 day ban". There should be a scaling system if you get caught multiple times teaming in SG. 1st offense : 7 day ban 2nd offense: 1 month ban: 3rd offense: perm ban. 3 strikes and you're out! I come across a lot of teamers, and it is really frustrating how inept they are. Sometimes, I think they're too clueless to realise it isn't allowed, rather then purposely disobeying the rules.


We'll work on something for this

Anonymous Quote

UHC Many promised features have not been added yet. Even with a mid range PC, I find myself getting 50 FPS due to the anti xray, in contrast to 300 fps on ArenaPvP.

I've yet to ever experience an FPS drop on any computer (including my old laptop from 2007), especially that drastic.

Anonymous Quote

Xrayers This has gotten way out of hand. The number of Germans players who have a bypass defeats the purpose of anti Xray. This needs to be patched right away, as well with the FPS problems.

Go ahead and fix it yourself. I have more important priorities considering you can never fully patch certain forms of xray.

Anonymous Quote

FFA

This isn't really a major problem but I find that FFA could be a lot more successful if certain changes were made. Maybe killsteaks could be added, which will allow you to work for something. It would also be cool if your kill number was displayed every time you win or lose a fight in ffa. Take MineHQ kit map for example. What I mean is: Jinxful [15] killed RateMe [30]. I think this in itself would make FFA more competitive, as your kill number will show up every time you win a fight meaning people will be able to see how much of an experienced player you are . As well as this KDR could be displayed in the same way as kills: Jinxful [ 1.65][16] Killed RateMe[ 2.1][29] All the reasons above are the very reason I play Kit Map on MineHQ instead of cubecore, or No Debuff FFA for example

Interesting ideas
Thoughts @SmellyPenguin @MasterGberry

Anonymous Quote

Kohi SG and Vault Battle Once thriving game modes back on kohi, are now dead, with literally no one playing them. Small changes can be made to improve this. Maybe /broadcast could be implemented. This feature was a good way of advertising these gamemodes, and was one of the reasons why so many people played them. There should be a cooldown on how many times you can perform this command and there also should be a setting to stop receiving /broadcast notifications in chat.

I think kohi SG is an awful gamemode. Vault battles on the other hand, I have some ideas for to fix it up.

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Where is this guys Admin rank already !?
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mathyuVAPES wrote

Emendings wrote...

i know how g cheat works and everysingle one of the clients you listed above is patched. and no maybe u should study up -.- there are checks they have to autoban people and checks they have silent checks for judgement day and manual g cheat bans -.- archybot has full control of the checks that ban…

LOL, Incognito and Vape are far from being patched. Some settings are patched, but if your smart you can bypass. I'm telling you I've seen all these hackers videos.
Spook isn't patched either. Harambe/Gorillia takes a couple of minutes or hours
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Anonymous Quote

The majority of players voted for 32 arrows. Why haven't the changes been implemented?!

Because the bow is a pvp tool, just like the sword, and players should be able to choose which weapon to use in a UHC situation???
If you can't beat them, join them.
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Another problem : Party FFA spawnpoints.
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The /broadcast command has already been denied sadly.
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-
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Emendings wrote

mathyuVAPES wrote...


LOL, Incognito and Vape are far from being patched. Some settings are patched, but if your smart you can bypass. I'm telling you I've seen all these hackers videos.
Spook isn't patched either. Harambe/Gorillia takes a couple of minutes or hours
this is flawed every single feature on vape and spook besides fullbright are patched. Incognito is patched but depending on your settings they might take ages to ban for but yes, it is patched. And dont even get me started on Harambe and Gorilla the w tap bans you in around 5 hits. The reach bans you within around 2 full no debuff fights. Spook is one of the shittiest clients for closet cheating. Vape would be to but the injection method is C++ which makes it a somewhat descent client. also harambe/gorilla = g cheat ban instantly. vape/spook = judgement day ban as the checks are in silent mode unless you use fucking retarded settings you will pull off other g cheat checks that are probs meant for blatant clients LOl
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+1
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Archybot wrote

There is a reason that most servers don't even attempt an anticheat, and the ones that do, excluding Badlion, fail miserably. Hold on for another month or so, we'll announce something that should make you happy.


Oh yes
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yes change it to 32 arrows, everyone who wants it to stay as 64 arrows clearly likes to run and bow spam the entire fight thinking they're actually good at minecraft lmfao
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sib wrote

yes change it to 32 arrows, everyone who wants it to stay as 64 arrows clearly likes to run and bow spam the entire fight thinking they're actually good at minecraft lmfao

Yeah dude, people who swordspam think they are good too!!!!
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