Last edited on 01 October 2016 - 08:37 PM by SmellyPenguin
A long time ago we used to show negative SG statistics, but we then removed them for some reason. I may slightly remember why they were removed, but I'd rather let @Archybot explain that decision. The map voting system essentially shrunk the map pool to a few popular maps. Your suggestion may make the problem less of a problem, but it does not fix it. Good players will know chest routes to all the maps and will know how to play to win on all of them, not just a few popular maps. As DerRevilos noted above, we have a problem with our SG rating processor at the moment which is why ratings still haven't changed on the user end. At the time of this post we still have match information from almost 13,000 matches that still need to be processed. Once we fix the rating processor, all these ratings will be processed and players will have their correct ratings.Edit: I'll address the FFA critique in an hour or two. Also, thank you for the constructive criticism!
Last edited on 01 October 2016 - 08:46 PM by Mattato
Anonymous Quote
What? Making the meta more aggressive isn't a solution at all. If the BuildUHC meta needs changing, it's because it's overplayed and strategies are overused (and I don't think enough players have gotten to that point yet. The reason this stuff hasn't been implemented is because when people suggest changes, they don't look past themselves and actually think 'How is this going to make Badlion better as a whole', rather than 'How is this going to make me like Badlion more'.
Also, your comments about Turkish and German players really aren't appreciated. We have both staff and regular players who contribute positively to the community all the time.
Posted on 01 October 2016 - 09:05 PM
Jinxful wrote
DaBakerMC wrote...
please do not compare communism to fascism. ty
Posted on 01 October 2016 - 09:09 PM
& +1 to all constructive criticism I read apart from the arrows in build. It is a balanced kit and the most popular for a reason.Posted on 01 October 2016 - 09:13 PM
This is needed. SG 2.0 is shit by the looks of itPosted on 01 October 2016 - 09:29 PM
mathyuVAPES wrote
It doesn't work that way it's not just Vape. You've got Spook (Same Dev), Incognito, Harambe/Gorillia, loads of private clients and clients I can't think of. Do you know how GCheat works. GCheat is a advanced program made by MasterGBerry, it doesn't just work by a click of a button autoban Vape users you have 0 clue of how GCheat works. I'll tell you how it works
GCheat shows all kinds of players and how they play, it knows the difference between a legit player and a cheater. If I download Huzuni and play arena and vs a legit player, GCheat will set off different checks, why GCheat doesn't ban immediately is because it could false so staff check these logs to see if there true or false, if a staff sees the logs are accurate GCheat will ban them. This is the whole point of Judgement Day i could be using Spook and I get high on the leaderboards Judgement Day comes around if I set off logs and there right I'm getting banned, if there false I'm not and Archybot checks these before JD. So you're not going to really know. I might be wrong on some parts but I'm right on most
Last edited on 01 October 2016 - 09:35 PM by VladikLimonadik
Emendings wrote
mathyuVAPES wrote...
It doesn't work that way it's not just Vape. You've got Spook (Same Dev), Incognito, Harambe/Gorillia, loads of private clients and clients I can't think of. Do you know how GCheat works. GCheat is a advanced program made by MasterGBerry, it doesn't just work by a click of a button autoban Vape users you have 0 clue of how GCheat works. I'll tell you how it works
GCheat shows all kinds of players and how they play, it knows the difference between a legit player and a cheater. If I download Huzuni and play arena and vs a legit player, GCheat will set off different checks, why GCheat doesn't ban immediately is because it could false so staff check these logs to see if there true or false, if a staff sees the logs are accurate GCheat will ban them. This is the whole point of Judgement Day i could be using Spook and I get high on the leaderboards Judgement Day comes around if I set off logs and there right I'm getting banned, if there false I'm not and Archybot checks these before JD. So you're not going to really know. I might be wrong on some parts but I'm right on most
Posted on 01 October 2016 - 09:31 PM
I like how the players say that it needs to change and staff are saying it's fine. Please listen to your community. I agree with all of theseLast edited on 01 October 2016 - 09:32 PM by Archybot
Anonymous Quote
We will not be reducing the time it takes to get into a match for unranked. Here's everything that has to happen to a unranked match to happen.
1. Both players queue up and tell the mainframe.
2. The matchmaker says "these two are now in a match." (if you leave the queue once the matchmaker internally has said this, tough luck)
3. The mainframe scans for an open server arena, and then it tells the server I want that arena, please whitelist these two players and assign these players.
4. It waits for the response, and if it doesn't receive it it goes to a different server.
5. It receives the request, it then tells the lobbies of both players that I have a match and to send them (this is when you see match found).
6. It waits for clarification that both lobbies have transferred the player
7. It waits for the arena server to confirm both players have connected and starts the countdown for the match, else it cancels.
This is a lot of back and forth, and then there is additional steps for ranked matches. We cannot simply make something that communicates across multiple boxes instant, get over it.
As for other kits taking a while to find matches, the simple solution to that is to get more players on, which will be happening by the end of the year.
Anonymous Quote
As the minecraft intellectuals say, the Build UHC meta really needs changing. A strawpoll was made a while back on how many arrows should be enabled in the kit. The majority of players voted for 32 arrows. Why haven't the changes been implemented?!
Disagree
If the change isn't necessary for future plans, I refuse to change it at this point. The community has made itself heard that it hates any and all change, so unless I have to, I ain't changing shit.
Anonymous Quote
Many times my clan have tried to do a competitive 5v5 against another team, we have often been stopped in our tracks! For some reason, this is STILL and ongoing problem, where dueling simply does not work. Fix it, this bug has been around ever since season 13 has started, and is still happening. If you want a good server, this really isn't on!
@SmellyPenguin - I believe one of the new developers is in charge of solely fixing bugs. Please put this near the top of his priorities.
Anonymous Quote
Even though badlion has the best anti cheat, the server is still infested with them. The report system is flawed, and really isn't effective. A lot of my deaths are a result of me getting matched by the same cheater x amount of times in a row.
Let me just wiggle my nose and make it detect all hacks.
*wiggle*
All cheaters are now banned!!
There is a reason that most servers don't even attempt an anticheat, and the ones that do, excluding Badlion, fail miserably. Hold on for another month or so, we'll announce something that should make you happy.
Anonymous Quote
This, I was very hyped about. I was tired of dying to
We took a vote (you seem to be obsessed with votes) a while ago, and most people voted for no negative stats. We do track them, maybe we'll make a toggle for showing them.
Also, you want to play MCSG, the server that has been offline more then online this week? Ok, go at it.
Every time we post about SG, we make it very clear that SG ranks aren't calculating, but they are being stored for future calculation. Everytime we turn it on, it crashes the mainframe box, so I'd rather keep my network online while we figure it out.
Anonymous Quote
I think you're just an idiot.
SG1.0
Once a server reached 12 players, it started a 30 second countdown, and then launched with as many people in the game at the end of 30 seconds.
SG2.0
Once the queue reaches 12 players, it continues to grab players for 30 seconds, and then it launches as soon as it hits 24 players, or at the end of 30 second countdown.
SG2 is literally SG1, but sometimes faster. SG1 at it's best timing is SG2's worst.
Anonymous Quote
Being able to choose one out of five maps resulted in the same ones being voted in. Instead, there should be a random selection of 2 maps which you can vote for. This will hopefully stop the same maps being voted in and will give people some say in what map they want to play.
I have no intention to add voting back into anything.
Anonymous Quote
Many people (
We'll work on something for this
Anonymous Quote
I've yet to ever experience an FPS drop on any computer (including my old laptop from 2007), especially that drastic.
Anonymous Quote
Go ahead and fix it yourself. I have more important priorities considering you can never fully patch certain forms of xray.
Anonymous Quote
This isn't really a major problem but I find that FFA could be a lot more successful if certain changes were made. Maybe killsteaks could be added, which will allow you to work for something. It would also be cool if your kill number was displayed every time you win or lose a fight in ffa. Take MineHQ kit map for example. What I mean is: Jinxful [15] killed RateMe [30]. I think this in itself would make FFA more competitive, as your kill number will show up every time you win a fight meaning people will be able to see how much of an experienced player you are . As well as this KDR could be displayed in the same way as kills: Jinxful [ 1.65][16] Killed RateMe[ 2.1][29] All the reasons above are the very reason I play Kit Map on MineHQ instead of cubecore, or No Debuff FFA for example
Interesting ideas
Thoughts @SmellyPenguin @MasterGberry
Anonymous Quote
I think kohi SG is an awful gamemode. Vault battles on the other hand, I have some ideas for to fix it up.
Posted on 01 October 2016 - 09:32 PM
Where is this guys Admin rank already !?Posted on 01 October 2016 - 09:35 PM
mathyuVAPES wrote
Emendings wrote...
LOL, Incognito and Vape are far from being patched. Some settings are patched, but if your smart you can bypass. I'm telling you I've seen all these hackers videos.
Spook isn't patched either. Harambe/Gorillia takes a couple of minutes or hours
Posted on 01 October 2016 - 09:47 PM
Anonymous Quote
Because the bow is a pvp tool, just like the sword, and players should be able to choose which weapon to use in a UHC situation???
If you can't beat them, join them.
Posted on 01 October 2016 - 09:53 PM
Another problem : Party FFA spawnpoints.Posted on 01 October 2016 - 09:54 PM
The /broadcast command has already been denied sadly.Last edited on 01 October 2016 - 11:11 PM by VladikLimonadik
Emendings wrote
mathyuVAPES wrote...
LOL, Incognito and Vape are far from being patched. Some settings are patched, but if your smart you can bypass. I'm telling you I've seen all these hackers videos.
Spook isn't patched either. Harambe/Gorillia takes a couple of minutes or hours
Posted on 01 October 2016 - 11:29 PM
Archybot wrote
Oh yes
Posted on 02 October 2016 - 12:58 AM
yes change it to 32 arrows, everyone who wants it to stay as 64 arrows clearly likes to run and bow spam the entire fight thinking they're actually good at minecraft lmfaoPosted on 02 October 2016 - 03:34 AM
sib wrote
Yeah dude, people who swordspam think they are good too!!!!