Posted on 16 November 2016 - 06:02 PM
Does this mean that +800 players UHCs will be possible?Posted on 17 November 2016 - 11:14 AM
A tick is a packet of data which is sent to the server. If a server is sending and recieving packets 20 times per second, the server is running at 20tps. If it runs below this, it means the server is running poorly. For the server to be able to handle 128 tps they will need to be significantly upgraded meaning they will very likely be able to handle 800 player uhcs considering the power needed to run 128 tps in the first place.Posted on 17 November 2016 - 12:25 PM
But then you have to think will they be able to run 800 player uhcs AT 128 tps? I mean anything over 20 will be an improvement but still.Posted on 17 November 2016 - 05:41 PM
nanotech11 wrote
If +20 tps is ok, I don't think 128 will be necessary.
Posted on 17 November 2016 - 05:42 PM
ruvienn wrote
Then +4000 players UHCs will be possible LOL.
Posted on 17 November 2016 - 05:54 PM
Ilegator wrote
ruvienn wrote...
Then +4000 players UHCs will be possible LOL.
Posted on 17 November 2016 - 10:15 PM
Yea wrote
Ilegator wrote...
But that's what I've always wanted :(
Posted on 18 November 2016 - 02:19 AM
Like redstone compactions but 6x faster