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128 tps question
Does this mean that +800 players UHCs will be possible?
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A tick is a packet of data which is sent to the server. If a server is sending and recieving packets 20 times per second, the server is running at 20tps. If it runs below this, it means the server is running poorly. For the server to be able to handle 128 tps they will need to be significantly upgraded meaning they will very likely be able to handle 800 player uhcs considering the power needed to run 128 tps in the first place.
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But then you have to think will they be able to run 800 player uhcs AT 128 tps? I mean anything over 20 will be an improvement but still.
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nanotech11 wrote

But then you have to think will they be able to run 800 player uhcs AT 128 tps? I mean anything over 20 will be an improvement but still.

If +20 tps is ok, I don't think 128 will be necessary.
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ruvienn wrote

A tick is a packet of data which is sent to the server. If a server is sending and recieving packets 20 times per second, the server is running at 20tps. If it runs below this, it means the server is running poorly. For the server to be able to handle 128 tps they will need to be significantly upgraded meaning they will very likely be able to handle 800 player uhcs considering the power needed to run 128 tps in the first place.


Then +4000 players UHCs will be possible LOL.
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Ilegator wrote

ruvienn wrote...



Then +4000 players UHCs will be possible LOL.
I don't think people want their computers to get blown up from the amount of FPS lag that will come from that.
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Yea wrote

Ilegator wrote...

I don't think people want their computers to get blown up from the amount of FPS lag that will come from that.

But that's what I've always wanted :(
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Like redstone compactions but 6x faster
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