Posted on 19 December 2016 - 09:29 PM
GeoPaladin wrote
Intimidated wrote...
I think the point is, aim is more important, but what does it matter since the only people you have to worry about are the people who don't have any problem aiming and jittering?
In other words, as near as I can tell, he's in a similar pit to me where it seems like people who can jitter and aim reasonably well always win easily.
I'm honestly curious. I've gotten some feedback on this, including a rather long and interesting writeup from hivlik I think, but it ends up conflicting, and all I know from personal experience is that people who jitter at least appear to have a ridiculously unfair advantage, as long as they aren't really bad and can't hit the target. Is this the case, or just my imagination/people hacking and claiming to jitter?
This.
No matter how good you are at aiming or strafing and no matter how good your ping is, you will eventually hit a road block strictly because you are just not clicking as fast as your opponents. This was more of a PotPvP thing because that's where clickspeed really makes a difference, so I am not sure if Huahwi is really relevant. You don't need 15cps to be a god at builduhc (as far as I know).
Last edited on 19 December 2016 - 09:49 PM by GeoPaladin
Ads_ wrote
CPS doesn't limit your skill cap much at all. High CPS is useful in kits such as GApple as explained by Unwise, but isn't worth sacrificing accuracy for.
Just wondering, for an example, can you realistically reach top build ladder without jittering?
Harder one, can you reach top nodebuff realistically without jittering?
I guess that's what all my questions amount to. Noob question basically, how much is skill a factor in this?
EDIT: And while I'm asking noob questions, if so, where should I start? I can hit Silver I to Gold V pretty reasonably in Buiild, but that's not overly impressive. Nodebuff has been constant losses. I'm familiar with w tapping, s tapping, strafing (Although people always seem to get the first hit when I try to strafe.) it just doesn't seem to work, trying desperately to figure out why.
Posted on 19 December 2016 - 11:28 PM
Zaptelus wrote
GeoPaladin wrote...
6-7 pretty easily. I know that's basic, but yeah.
Posted on 20 December 2016 - 06:09 AM
Mockful wrote
GoodEnchant wrote...
aim is not better than clickspeed…yeah, if you can aim with 5cps then youre better off than failing to hit the target at all with 15cps, but you will never get the first hit and will always be outreached with a slow clickspeed regardless if your aim is good or not.
Aim will always be more important than clickspeed, and being outreached isn't a thing - really good players can compensate for that with good timing (I think).
Ads_ wrote
CPS doesn't limit your skill cap much at all. High CPS is useful in kits such as GApple as explained by Unwise, but isn't worth sacrificing accuracy for.
Was wondering if I'd come up in this at all.
GeoPaladin wrote
I'm honestly curious. I've gotten some feedback on this, including a rather long and interesting writeup from hivlik I think, but it ends up conflicting, and all I know from personal experience is that people who jitter at least appear to have a ridiculously unfair advantage, as long as they aren't really bad and can't hit the target. Is this the case, or just my imagination/people hacking and claiming to jitter?
Did you by any chance mean this writeup? http://www.twitlonger.com/show/n_1sp4auq
Posted on 20 December 2016 - 07:01 AM
Mockful wrote
GoodEnchant wrote...
aim is not better than clickspeed…yeah, if you can aim with 5cps then youre better off than failing to hit the target at all with 15cps, but you will never get the first hit and will always be outreached with a slow clickspeed regardless if your aim is good or not.
considering i only click slowly i think ik what im saying, when i jitter i get 13cps, which is a good click speed and i do so so much worse because my aim is not as good. If you dont just straight line then click speed shouldn't affect u getting the 1st hit that much at all and timing sprint resets will give you a much better "reach" advantage any day.
Posted on 20 December 2016 - 08:06 AM
GeoPaladin wrote
Ads_ wrote...
Just wondering, for an example, can you realistically reach top build ladder without jittering?
Harder one, can you reach top nodebuff realistically without jittering?
Well GoodEnchant is top of Debuff, so yeah, you can top anything without jittering
Posted on 20 December 2016 - 08:10 AM
just learn to jitter, I don't see why not xdPosted on 20 December 2016 - 08:14 AM
VerzideStimpay
GoodEnchant
Those are three I can name off the top of my head that don't click above 10.
I would say that movement is more important than cps as it can largely influence who gets the first hit. It can also make up for bad aim because if you move correctly you can limit the movement of your mouse while keeping your crosshair on your opponent.
Posted on 20 December 2016 - 09:59 AM
Bain_ wrote
Stimpay
GoodEnchant
Those are three I can name off the top of my head that don't click above 10.
I would say that movement is more important than cps as it can largely influence who gets the first hit. It can also make up for bad aim because if you move correctly you can limit the movement of your mouse while keeping your crosshair on your opponent.[/quote
Verzide is legit
kappa
Posted on 20 December 2016 - 12:09 PM
Tanthegreat wrote
Even though I don't play pot my clickspeed increased a ton just by practicing pvp itself and not just clicking
10 months ago I couldn't click any more than 8cps even with jitter and now my click speed is like 8 without jitter and 13-14 with jitter with a poop Logitech 5$ mouse
I've been PvPing for years and show no sign of getting faster at clicking. The whole point was to ask for some tips on how to counter people that will obviously have an advantage over you because of clickspeed, but most people here are just trying to say it doesn't make that big of a difference. It does, excluding rare exceptions.
Posted on 20 December 2016 - 01:47 PM
SirDeqdly wrote
Posted on 20 December 2016 - 03:06 PM
GeoPaladin wrote
Intimidated wrote...
I think the point is, aim is more important, but what does it matter since the only people you have to worry about are the people who don't have any problem aiming and jittering?
In other words, as near as I can tell, he's in a similar pit to me where it seems like people who can jitter and aim reasonably well always win easily.
I'm honestly curious. I've gotten some feedback on this, including a rather long and interesting writeup from hivlik I think, but it ends up conflicting, and all I know from personal experience is that people who jitter at least appear to have a ridiculously unfair advantage, as long as they aren't really bad and can't hit the target. Is this the case, or just my imagination/people hacking and claiming to jitter?
The thing is, I feel like I'm horrible at pvp if I don't jitter, for example on another server I fight people with speed 2 with a full iron set in FFA, I choose the kit with leather armor and a wooden sword and for some reason they usually get comboed more and off the hackusates (Lenny face)
Posted on 20 December 2016 - 04:07 PM
its weird for me… i dont jitter i cant do it while maintaining control but i get like 12cps and im still a silver 1-2im not very good…
Posted on 20 December 2016 - 07:09 PM
Mockful wrote
Tanthegreat wrote...
I've been PvPing for years and show no sign of getting faster at clicking. The whole point was to ask for some tips on how to counter people that will obviously have an advantage over you because of clickspeed, but most people here are just trying to say it doesn't make that big of a difference. It does, excluding rare exceptions.
u think it makes a big difference but it really doesn't. If ur looking to counter it try to strafe a lot and dont just hold w and blockhit like a lot of players do, also try to pearl behind people because if they jitter they may find it harder to re-adjust and being close to them will take away this "range" advantage u talk about which actually has nothing to do with cps but is infact them resetting their sprint and causing an effect of a "range" advantage. Click speed only sometimes helps u get a first hit.