Posted on 28 December 2016 - 07:05 PM
Pot UHC = Ore Frenzy, everyone knows that. All of the ore frenzy games are statless, I understand the books and enchant bottles are a little more op than badlion is used too.But why don't we just have ore frenzy's scenario where when you mine lapis you get pots and that's it, it is a lot like soup uhcs, but with pots!
Most soup games are not statless anymore, but all ore frenzy games are pretty fun.
Basically my suggestion is POT UHCS (not statless)!
Posted on 28 December 2016 - 07:32 PM
TS720p wrote
Posted on 28 December 2016 - 07:41 PM
TS720p wrote
Name 1 problem
Last edited on 28 December 2016 - 08:16 PM by dilbertt
Shuhrat wrote
TS720p wrote...
Name 1 problem
#1) Nobody will want to go back down to mine an hour and a half into the game if they are out of pots because there is no way to "recraft them" like soup or gaps.
#2) If you are in water you die. People will most likely only get 2-4 gaps and then an inventory of pots. If you are stuck in a river getting bowed, you cant splash the pots on yourself unless you throw them in the air, but you will just get bowed out of range of the pot. It basically just encourages bow spamming people in rivers which I've seen my fair share of threads to know people hate bow spamming.
#3) The typical "Badlion you fucking suck. The pot registration on here fucking blows dick." excuse when someone dies which will make it annoying for the hosts to have to deal with that after every death.
#4) I could keep going but I think you get the point.
Last edited on 28 December 2016 - 08:30 PM by aquaTMF
TS720p wrote
Shuhrat wrote...
#1) Nobody will want to go back down to mine an hour and a half into the game if they are out of pots because there is no way to "recraft them" like soup or gaps.
#2) If you are in water you die. People will most likely only get 2-4 gaps and then an inventory of pots. If you are stuck in a river getting bowed, you cant splash the pots on yourself unless you throw them in the air, but you will just get bowed out of range of the pot. It basically just encourages bow spamming people in rivers which I've seen my fair share of threads to know people hate bow spamming.
#3) The typical "Badlion you fucking suck. The pot registration on here fucking blows dick." excuse when someone dies which will make it annoying for the hosts to have to deal with that after every death.
#4) I could keep going but I think you get the point.
Solutions
#1 - you really think people will run out before they kill the next person? Think of it as gapples how often do people go back down mining for more gold in the middle of a game? Not often and if they do they can also get more pots I am sure.
#2 - Pots shouldn't be the only healing players have it wouldn't be my fault or any hosts fault if you die in water because of that, plus if you actually played pot you could throw the pot straight up in the air and hit you and heals you. I have 1 more solution for this, if you are in the river than the bottom couldn't be far so you could always just go there and slash the pots, most people go down so the arrows don't hit them anyways unless it is a very small river and that would solve itself.
#3 - Tell that to all the pot players on Badlion, you don't see 5000 people on pvplounge or minehq and I am sure a lot of the daily 5000 players are pot players. 1 more thing, I CAN'T EVEN COUNT HOW MANY DUMBASS PROBLEMS BADLION HAS SO WHY ARE YOU BRINGING THIS UP. The hosts deal with shit all the time anyways and why would that make a huge difference? Badlion has that classic gravel glitch and many more to complain about :)
#4 - That isn't a problem, but the point is your so called "problems" all have very simple solution that should be known already if you play Badlion.
Posted on 29 December 2016 - 03:47 AM
Shuhrat wrote
TS720p wrote...
Solutions
#1 - you really think people will run out before they kill the next person? Think of it as gapples how often do people go back down mining for more gold in the middle of a game? Not often and if they do they can also get more pots I am sure.
#2 - Pots shouldn't be the only healing players have it wouldn't be my fault or any hosts fault if you die in water because of that, plus if you actually played pot you could throw the pot straight up in the air and hit you and heals you. I have 1 more solution for this, if you are in the river than the bottom couldn't be far so you could always just go there and slash the pots, most people go down so the arrows don't hit them anyways unless it is a very small river and that would solve itself.
#3 - Tell that to all the pot players on Badlion, you don't see 5000 people on pvplounge or minehq and I am sure a lot of the daily 5000 players are pot players. 1 more thing, I CAN'T EVEN COUNT HOW MANY DUMBASS PROBLEMS BADLION HAS SO WHY ARE YOU BRINGING THIS UP. The hosts deal with shit all the time anyways and why would that make a huge difference? Badlion has that classic gravel glitch and many more to complain about :)
#4 - That isn't a problem, but the point is your so called "problems" all have very simple solution that should be known already if you play Badlion.
#2 - I realize it's not the hosts fault if they die like that, I'm just saying people will give the scenario hate for it, causing hosts to host it less often making it end up like rodless. I already talked about throwing it straight up, but if you are "stuck" in the river you will get bowed out of range of the pot. Yes you could throw it at the ground but it only heals half as much as it should, making you use like 5 pots to get back to full instead of 2.
#3 - Haven't seen that gravel glitch in forever, but yes badlion has a lot of noobs and randoms that like to complain about pot lag. That's the problem, a majority of uhc's are consisted of non donors that don't know what they are doing and are playing for the first time or something. I just don't think hosts want to deal with all the extra whining kids even when pot lag isn't actually a problem.
#4 - All problems have solutions, it's whether people actually choose to use those solutions or not. People bow spam and lava spam too much in build. Solution: remove lava or bow. It's a problem that has a solution, but will that problem ever be solved?
Posted on 29 December 2016 - 09:25 PM
TS720p wrote
Shuhrat wrote...
#2 - I realize it's not the hosts fault if they die like that, I'm just saying people will give the scenario hate for it, causing hosts to host it less often making it end up like rodless. I already talked about throwing it straight up, but if you are "stuck" in the river you will get bowed out of range of the pot. Yes you could throw it at the ground but it only heals half as much as it should, making you use like 5 pots to get back to full instead of 2.
#3 - Haven't seen that gravel glitch in forever, but yes badlion has a lot of noobs and randoms that like to complain about pot lag. That's the problem, a majority of uhc's are consisted of non donors that don't know what they are doing and are playing for the first time or something. I just don't think hosts want to deal with all the extra whining kids even when pot lag isn't actually a problem.
#4 - All problems have solutions, it's whether people actually choose to use those solutions or not. People bow spam and lava spam too much in build. Solution: remove lava or bow. It's a problem that has a solution, but will that problem ever be solved?
#1 - if u read my thread, you wouldn't go to the nether to get pots you would mine them and my point is you can drop people for more pots and pots shouldn't be the only healing you have.
#2 - Well it is that hosts fault for having a rodless game and this gamemode would probably be as rare as soup games, maybe once every 2 weeks.
#3 - It isn't gonna be much extra whining kids and that is why stuff like "no heal for lag" needs to be reversed, obviously if 10 people ask to have a heal no heal right? But if there is 200 people asking for a heal than it only fair for a heal.
#4 - The difference between those problems and the one with the gamemode is that the gamemode one is pretty simple and the one with build and lava and bow, many and I mean like 85% of the community need to agree for that, but some people are pussies.
Posted on 29 December 2016 - 09:27 PM
Shuhrat wrote
TS720p wrote...
#1 - if u read my thread, you wouldn't go to the nether to get pots you would mine them and my point is you can drop people for more pots and pots shouldn't be the only healing you have.
#2 - Well it is that hosts fault for having a rodless game and this gamemode would probably be as rare as soup games, maybe once every 2 weeks.
#3 - It isn't gonna be much extra whining kids and that is why stuff like "no heal for lag" needs to be reversed, obviously if 10 people ask to have a heal no heal right? But if there is 200 people asking for a heal than it only fair for a heal.
#4 - The difference between those problems and the one with the gamemode is that the gamemode one is pretty simple and the one with build and lava and bow, many and I mean like 85% of the community need to agree for that, but some people are pussies.
Posted on 29 December 2016 - 09:29 PM
TS720p wrote
Shuhrat wrote...
YOU GOT IT ALL WRONG, IT IS SUPPOSED TO BE THAT EASY, maybe making it a little harder to get is okay, but actually needing nether wart and glass and all that is just too much, that is what strength games are for
Posted on 29 December 2016 - 09:33 PM
Shuhrat wrote
TS720p wrote...
YOU GOT IT ALL WRONG, IT IS SUPPOSED TO BE THAT EASY, maybe making it a little harder to get is okay, but actually needing nether wart and glass and all that is just too much, that is what strength games are for
Posted on 29 December 2016 - 09:35 PM
TS720p wrote
Shuhrat wrote...
What about soup? It is supposed to be similar to soup
Posted on 29 December 2016 - 09:36 PM
Shuhrat wrote
TS720p wrote...
What about soup? It is supposed to be similar to soup
Posted on 29 December 2016 - 10:42 PM
TS720p wrote
Shuhrat wrote...
There is the nether, swamps and always mushrooms in everywhere and if you are lucky which isn't very hard at all you will run into mushrooms while caving
Last edited on 29 December 2016 - 10:44 PM by dilbertt
Shuhrat wrote
TS720p wrote...
There is the nether, swamps and always mushrooms in everywhere and if you are lucky which isn't very hard at all you will run into mushrooms while caving
Posted on 29 December 2016 - 10:50 PM
TS720p wrote
Shuhrat wrote...
What? Do you even play uhc? I know im not the best uhc player, but that is kind of common sense, the first 5-10 minutes are to get apples books food and whatever else u need and there are an ass load of mushrooms in the nether, I go there all the time lmao
Posted on 29 December 2016 - 10:55 PM
Shuhrat wrote
TS720p wrote...
What? Do you even play uhc? I know im not the best uhc player, but that is kind of common sense, the first 5-10 minutes are to get apples books food and whatever else u need and there are an ass load of mushrooms in the nether, I go there all the time lmao
Posted on 29 December 2016 - 11:00 PM
TS720p wrote
Shuhrat wrote...
Not my bad, just believe me alright