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UHC Meetup suggestions
30 players per server max
50 players in a 100x100 border is not fun and generally unrealistic of a real UHC scenario. Gameplay is a lot worse since there are simply too many players in a confined space.

Lower chance of getting a fire aspect sword/flame bow
Too many people have them from what I have seen, way more than in a real UHC

Less lava
It really isn't fun when 50 people in a 100x100 border have at least one lava bucket. Basically lava just spreads everywhere and is a bit messy generally. Lava should be rare rather than common. This also results in fire spreading which fucks up both the map and peoples' performance when playing.

No more xp
It is often annoying having to deal with having so many xp bottles in your inventory. To add, it isn't really representative of an actual UHC. Revert it to the vanilla option where the player drops xp orbs upon death.

Donator priority in games Self explanatory. Either donators get to join full games or they kick someone with a lower rank to get in the game. It even says " buy donator" etc whenever I get kicked for it reaching its max players.

Tier 1 Armour only

Final fight usually consists of both the players having prot3/4 armour and a sharp 4 sword ( at least). Armour needs to be nerfed, and the ease combining it generally. This links in with the xp you gain from killing players

I can't be bothered writing an essay on this, so I kept it brief and to the point. Thoughts?


Also remove this wall it makes me lag and just looks ugly ( the one behind)


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HUGE +1 for getting rid of that massive wall. I don't really understand why it's there but it lags the crap out of my game whenever it load in when I'm running around - makes it so hard to fight sometimes.
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+1 there are entire uhcs where people dont have flame but easily 50% of people in meetups have one, by final fight everyone has one or one person has like 5 of them but fire is pretty common by that far
the armor is also too much, people shouldnt spawn with half prot 3 cause that's not realistic, they should have to upgrade the armor manually to prot 3 with prot 2 pieces
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Jinxful wrote

Lower chance of getting a fire aspect sword/flame bow
Too many people have them from what I have seen, way more than in a real UHC

+10000 to this, the game becomes so unenjoyable when you have to place a water bucket down every 3 seconds.
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All +1 great ideas
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+1
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Verillium wrote

+1 there are entire uhcs where people dont have flame but easily 50% of people in meetups have one, by final fight everyone has one or one person has like 5 of them but fire is pretty common by that far
the armor is also too much, people shouldnt spawn with half prot 3 cause that's not realistic, they should have to upgrade the armor manually to prot 3 with prot 2 pieces
+1
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Verillium wrote

+1 there are entire uhcs where people dont have flame but easily 50% of people in meetups have one, by final fight everyone has one or one person has like 5 of them but fire is pretty common by that far
the armor is also too much, people shouldnt spawn with half prot 3 cause that's not realistic, they should have to upgrade the armor manually to prot 3 with prot 2 pieces
I mean if they spawn with 2 prot 3 diamond, the other 2 pieces are required to be iron prot 2 which are hella weak.
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Jinxful wrote

30 players per server max
50 players in a 100x100 border is not fun and generally unrealistic of a real UHC scenario. Gameplay is a lot worse since there are simply too many players in a confined space.


I suppose this will fix it. https://twitter.com/BadlionNetwork/status/817522132099993600

Jinxful wrote

Lower chance of getting a fire aspect sword/flame bow
Too many people have them from what I have seen, way more than in a real UHC


Verillium wrote

+1 there are entire uhcs where people dont have flame but easily 50% of people in meetups have one, by final fight everyone has one or one person has like 5 of them but fire is pretty common by that far


I agree ^

Jinxful wrote

Less lava
It really isn't fun when 50 people in a 100x100 border have at least one lava bucket. Basically lava just spreads everywhere and is a bit messy generally. Lava should be rare rather than common.


I don't think this should be changed. Lava is a way to counter better equipment. Also removing secondaries = Removing skill cap

Jinxful wrote

No more xp
It is often annoying having to deal with having so many xp bottles in your inventory. To add, it isn't really representative of an actual UHC. Revert it to the vanilla option where the player drops xp orbs upon death.

+1

Jinxful wrote

Donator priority in games Self explanatory. Either donators get to join full games or they kick someone with a lower rank to get in the game. It even says " buy donator" etc whenever I get kicked for it reaching its max players.


I think general server spawning isn't optimal atm. From what I've see there's always only one joinable server, which gets flodded instantly. Maybe there should be multiple servers spawned at once so they fill with a slower speed and everyone finds a game to join.

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Archybot wrote

Verillium wrote...

I mean if they spawn with 2 prot 3 diamond, the other 2 pieces are required to be iron prot 2 which are hella weak.

but in actual uhcs people might have like one or two prot 3 pieces and prot 1 iron armor or even proj generally speaking so there's the decision between making the kit more realistic and proportional to the actual game or if it should be more balanced for practice
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bump
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A big +1
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Bump!!!
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