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Some Ideas for Season 15
- Implement cobwebs in at least 1 ladder, Not necessarily saying it should be added to build uhc, maybe sg or a whole new ladder.

- Reduce 64 arrows in build uhc to 32, I'm sure the vast majority of this community would prefer less arrows in build uhc. Simply said, players play badlion to have fun. When an opponent bow spams whilst camping behind a wall and you forcibly do the same thing to counter it, it's no fun.

- Change the Uhc kit, The Uhc ladder is nothing like what an actual uhc is like. The current kit is more of a hybrid between iron and archer. The kit should be changed in a way so it's not just purely a bow based ladder.

- Remove bows from Vanilla, Not sure why bows are allowed in a pot ladder in the first place.

- Make it so we can check opponents invs after match in unranked/duels One of the downsides of pot pvp on badlion is that we cant check the opponents inventory after the match ends in unranked or duels.

- Add grandmasters rank, Credits to legendcaleb who came up with this idea, wouldn't do any harm if there was another rank above masters.
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1- Hmm not sure
2- 40
3- HELL NO
4- +1
5- +1
6- +1
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Ryankoo1 wrote

- Implement cobwebs in at least 1 ladder, Not necessarily saying it should be added to build uhc, maybe sg or a whole new ladder.
This could be interesting, +1

- Reduce 64 arrows in build uhc to 32, I'm sure the vast majority of this community would prefer less arrows in build uhc. Simply said, players play badlion to have fun. When an opponent bow spams whilst camping behind a wall and you forcibly do the same thing to counter it, it's no fun.
We need a poll on this. I'm really not sure because there are so many players who aren't on the forums. Neutral.

- Change the Uhc kit, The Uhc ladder is nothing like what an actual uhc is like. The current kit is more of a hybrid between iron and archer. The kit should be changed in a way so it's not just purely a bow based ladder.
UHC is meant to resemble reddit UHCs, not Badlion ones. UHC is meant to be a long range bow ladder. -1

- Remove bows from Vanilla, Not sure why bows are allowed in a pot ladder in the first place.
Not a huge PotPvPer but I feel as if it should be able to be outplayed, but at the same time I don't really know. Neutral.

- Make it so we can check opponents invs after match in unranked/duels One of the downsides of pot pvp on badlion is that we cant check the opponents inventory after the match ends in unranked or duels.
+1

- Add grandmasters rank, Credits to legendcaleb who came up with this idea, wouldn't do any harm if there was another rank above masters.
I think something is needed to make it more interesting, though I'm not sure if that's the right idea. I was actually thinking that when you hit Masters, you have Masters 1, and then every thousand points it goes up to Masters 2, Masters 3, etc. Don't know if it's a good idea, but it's worth considering. Neutral.
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1. Lol no, FnS in SG ladder is already annoying enough, it just slows down the gameplay and makes it boring as fuck. Cobwebs would be even worse
2. Well yeah, if they listened to the community for once it would've been changed to 48 ages ago
3. I'm quite sure they're changing it back to unlimited arrows which is good
4. I like to use it to make some sweats upset (@lukazac xoxo) but yeah it should definitely be removed
5. Good idea, not something that seems to important for me however. Neutral.
6. -1, seems to be too much
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1. No that would be absolute aids
2. +1, when that poll was made about 3 times as many people wanted 32 instead of 64 arrows, the community can also back this.
3. Sort of +1, I agree that in a real UHC melee mostly occurs, in fact quite a lot of people actually struggle to get a bow before 20 minutes in. It should still be partly bow based, but melee should be happening more too.
4. +1, Bows were never meant to be in potion
5. +1
6. +1, there needs to be another rank because once people hit masters it's just points that they are able to grind, and quite a few people have hit masters already, some with over 4000 points.
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"Cobweb in one ladder" *cough* MineZ *cough*
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bring back mineZ
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+1 to everything, maybe swap 1 lava bucket in build for 1 cobweb idk
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GoodEnchant wrote

+1 to everything, maybe swap 1 lava bucket in build for 1 cobweb idk
how about limiting the poison to 2 pots?
edit - in debuff ofc
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ThatOneCombosDad wrote

GoodEnchant wrote...

how about limiting the poison to 2 pots?
edit - in debuff ofc

no lol that defeats the point of the kit
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GoodEnchant wrote

ThatOneCombosDad wrote...


no lol that defeats the point of the kit
same with adding cobweb in builduhc
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1. Maybe in unranked but not in ranked, it would basically be the first person to cobweb the other wins.
2. In my opinion the kit is fine as it is but I wouldn't complain if they lowered the arrow count.
3. They should add infinity to it instead. UHC is a bow kit and there's a thing called Build UHC which is a melee based uhc ladder.
4. +1
5. +1
6. +1
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NotTodaySir wrote

1. Maybe in unranked but not in ranked, it would basically be the first person to cobweb the other wins.
2. In my opinion the kit is fine as it is but I wouldn't complain if they lowered the arrow count.
3. They should add infinity to it instead. UHC is a bow kit and there's a thing called Build UHC which is a melee based uhc ladder.
4. +1
5. +1
6. +1

god noticed me :O
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ThatOneCombosDad wrote

GoodEnchant wrote...

same with adding cobweb in builduhc

how? cobwebs are used in builduhc, and more than 2 poison pots were used on hcf 1v1s ages ago which is where the kit came from so i dont see why limiting it to 2 would be relevant or good.
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GoodEnchant wrote

ThatOneCombosDad wrote...


no lol that defeats the point of the kit

OFCOURSE YOU would say this
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1. A mineZ revamp would be nice.
2. 48 arrows, 1 stack of blocks.
3. -1
4. +1 and rods.
5. +1
6. +1
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GoodEnchant wrote

ThatOneCombosDad wrote...


how? cobwebs are used in builduhc(did you mean uhc?), and more than 2 poison pots were used on hcf 1v1s ages ago which is where the kit came from so i dont see why limiting it to 2 would be relevant or good.
Even tho cobwebs are used in uhc it doesn't beloing to builduhc kit, they are used in the end or close to it, builduhc represents mid-game.

If i remember correctly most of the og hcf/pot server had a limit of debuff pots in kits(i can't remember if it was 2 or 3).

My point was (sorry if i was wrong) that you wanted to change the kit that isn't your main kit even tho you are not familiar with it, that's why i asked you about debuffs.
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UHC is getting infinity , so play build uhc
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