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UHC Meetup Suggestions
Posted on 17 January 2017 - 12:00 AM
Ideas:1. Gamemodes
Timebomb is the most voted gamemode, I have a way to fix this.
When it gives everyone a random kit and asks them to vote, it only shows 3-5 randomly selected gamemodes and everyone MUST vote with vanilla being an extra option. If 60% of the players choose vanilla, it will be vanilla, but if 50% choose vanilla and 40% choose fireless, it goes with fireless to add more variety.
2. Fire
Fire and flame are way too abundant. Fire res. is also extremely common. In actual UHCs, there are entire games without flame bows found and probably 95% of uhcs have never seen a fire res. pot. Fire aspects aren't too rare, and usually people in final fight can have them.
Rather than a fixed percentage or rate for people getting these items in their kit, limit it to 1-4 flame bows per 50 players, 1-2 fire res. per 50 players, and 5-10 fire swords per 50 players to keep it more realistic and save the OP gear for final fight.
3. Cleaning
Cleaning is definitely the most annoying thing, and while the tip above was about keeping UHC realistic regarding fire rates, it's hard to practice when there's 50 people in such a small area and you'll get cleaned no matter who you fight. I'm thinking a good solution is 5 absorption hearts, but if you hit someone, you lose those 5. Those absorption hearts should also only last 5 seconds to let the person eat healing.
I had one other idea but I forgot it.
Posted on 17 January 2017 - 01:44 AM
+1 to the first.-1 to the second. I'll explain; fire is overpowered. That's the problem that a lot of have. So what's the logic in making it so that it's less common so that whoever gets fire is even more overpowered? It's a common oversight, but if we were to lower the rates, then anyone who has fire is just unstoppable.
-1. I think that we should just make the border bigger so that it starts larger and we don't have to deal with cleaners, and the 5 absorption hearts just doesn't fit into the UHC scenario.