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Make bans for teaming in UHC meetups more severe.
I don't know if you guys know about the situation in South America but there is a lot of truce and teaming, in UHC, UHC Meetup, Survival Games, every FFA game mode has at least 2 or 3 teams/allies/trucers and the ban duration is so short so everyone does it and doens't care about the ban duration because is way too short.
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yes the ban is just 3 days i believe but if they continue to team the ban gets longer and longer
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The ban length gets longer for every teaming ban they have. Plus, the point of banning for a shorter time period is so that people can learn from their mistakes, and still be allowed to play on the server. Also, teaming isn't nearly as bad as cheating, so bans shouldn't be nearly as long.

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UVpickles wrote

The ban length gets longer for every teaming ban they have. Plus, the point of banning for a shorter time period is so that people can learn from their mistakes, and still be allowed to play on the server. Also, teaming isn't nearly as bad as cheating, so bans shouldn't be nearly as long.

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idk but look at this guy punishments for teaming i dont know if its a bug

https://www.badlion.net/profile/user/Alakay/punishments
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UVpickles wrote

The ban length gets longer for every teaming ban they have. Plus, the point of banning for a shorter time period is so that people can learn from their mistakes, and still be allowed to play on the server. Also, teaming isn't nearly as bad as cheating, so bans shouldn't be nearly as long.

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There's a difference between hacking and cheating. Teaming is cheating. Any form of breaking the rules for your own advantage is cheating. I would also love to see statistics for all players with more than one cheating ban compared to the players with one that are unbanned, because I guerentee you 99% of the people unbanned for cheating once still cheated after or still are.
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TS720p wrote

UVpickles wrote...

There's a difference between hacking and cheating. Teaming is cheating. Any form of breaking the rules for your own advantage is cheating. I would also love to see statistics for all players with more than one cheating ban compared to the players with one that are unbanned, because I guerentee you 99% of the people unbanned for cheating once still cheated after or still are.
In the context I used, I used the term "cheating" instead of hacking. You're 100% right, but it was honestly my mistake. And you're right to a certain extent. A lot of people who get unbanned for cheating usually just end up doing it again. But, it isn't 99% of people. I don't know an exact number, but there are people who do learn from their mistakes, and it is only fair to give them a chance.
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UVpickles wrote

TS720p wrote...

In the context I used, I used the term "cheating" instead of hacking. You're 100% right, but it was honestly my mistake. And you're right to a certain extent. A lot of people who get unbanned for cheating usually just end up doing it again. But, it isn't 99% of people. I don't know an exact number, but there are people who do learn from their mistakes, and it is only fair to give them a chance.
I don't know the exact number either which is why I would like to see it because I guerentee it's above 80%. I agree that it's fair to give them a second chance, but why anything after that if they already (most likely) lied in their appeal when they said they wouldn't cheat again. I just think it's beyond stupid how many people have over 4/5 cheating bans. Like if it gets to the point to where they have 3 (maybe 2), you guys just need to stop unbanning them and giving them all these chances. This is just my opinion in the end.
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7 days < 1 month < 6 months

Should be that
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Its true that in the SA proxy, there is a crazy amount of teamers/trucers on every FFA gamemode. I have seen teams of 3-4 players in UHCM
and un regular UHC there are 10 players left, and 5 of those are on the same ts, maybe not teaming but not fighting each other and every time one of them is about to die they clean the fight and target the other guy, etc etc.

If making punishments more severe helps eliminating this problem, I would love to see it being applied
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