Posted on 21 March 2017 - 10:54 AM
HYPEEEE!!!!!!Really excited for this!
Posted on 21 March 2017 - 11:44 AM
SR_Vlado wrote
Why dont make a subforum for mapmaking submits?
The chances are that many of the maps won't flow with 5v5 extremely well. So giving the community a chance to make smaller maps to fit 5v5 sounds great to me. Also good for other map submissions such as SG or CTF
Posted on 21 March 2017 - 11:54 AM
I'm so hyped for this! I used to play Capture The Wool on OC.TC and it was so fun, great job devs and staff!Posted on 21 March 2017 - 12:23 PM
Does anyone still remember me? I need a team xd.Posted on 21 March 2017 - 01:02 PM
heyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy finally something after CTFLast edited on 21 March 2017 - 01:19 PM by Big_Loink
Please learn from OCN's mistakes. CTW does not work well in 5v5. It forces frontline-heavy stalemates, because complex and exciting strategies generally require at least a couple players dedicated, which is not often done in 5v5, because there are less players to hold frontlines. 5v5 also eliminates defenders, because the extra player(s) are much better used on the frontlines. This is especially the case with bigger maps, like the ones you have adopted (GD, GD3, Bamboo, and Circus). I think that the quality of gameplay would be much better in 8v8.Last edited on 21 March 2017 - 03:11 PM by Kiivo
InBlox wrote
The reality is that if CTW cannot work in a 5v5 setting then it will stay as an Open only gamemode and not a competitive one on Premium.
Badlion are going to keep all their competitive Premium gamemodes consistent as 5v5.
Therefore CTW would not be in ESL tournaments and Badlion may need to adopt other OCN gamemodes that are more suited for 5v5.
Furthermore if CTW doesn't work as a 5v5 then it may lack activity on Open as CTF did after the tournament in November.
I wasn't an OCN player but 5v5 just means that each player must play more fluid and not have set positions.
Maps are surely going to be made and altered that make 5v5 CTW good so we just have to trust badlion and be hype for the tournament!
Posted on 21 March 2017 - 03:13 PM
InBlox wrote
Speaking from experience, 5v5 CTW was far from a failure on OCN. While the 5v5 DTC maps in testing were questionable, experiments with 5v5 CTW showed promise and progress towards an improved CTW metagame was being made before OCN kicked the bucket. Also, I very much disagree with the notion that smaller team sizes cause less strategic depth. 5v5 has worked wonderfully in CTF, and personally I feel designing maps around five players allows me to focus on rewarding individual player awareness rather than the shotcalling abilities of each team's leader.
Seriously though, have some faith in the build team. 5v5 maps are in the works.
Posted on 21 March 2017 - 04:12 PM
InBlox wrote
If you think we're going to use Bamboo Valley, Circus, etc. for 5v5, we're not.
Last edited on 21 March 2017 - 06:11 PM by Big_Loink
I mean after 5 or 6 months of working on 5v5 on ocn, pretty much the same build team produced thicket, wallop, and asbtract.Last edited on 21 March 2017 - 06:35 PM by Niquex
when is dtccool to see that scrim servers are a thing. Back in OCN teams were basically begging for them but the staff didnt listen and didnt add them so this is pretty neat
Posted on 21 March 2017 - 07:22 PM
Danteh wrote
Posted on 21 March 2017 - 09:56 PM
Is DTM ever going to become a gamemode?Posted on 22 March 2017 - 01:11 AM
would like to see some old faces come back for the tourney ;)